Player Matchup

Sylvanus
Sylvanus
Continuezz
Sylvanus
Level 101
God Stats
10W - 5L
1,598 SR
Queue Stats
157W - 159L
1,475 Elo+
Party 1
Zeus
Zeus
Ve3B
Zeus
Level 46
God Stats
1W - 2L
1,467 SR
Queue Stats
90W - 91L
1,443 Elo+
Party 1
Nut
Nut
Yowilliamo
Nut
Level 26
God Stats
2W - 3L
1,430 SR
Queue Stats
75W - 62L
1,515 Elo+
Party 1
Team Averages
Level 58
1,499 SR
1,478 Elo+

VS

Team Averages
Level 70
1,462 SR
1,438 Elo+
Pele
Pele
ProtoTom
Pele
Level 39
God Stats
5W - 5L
1,345 SR
Queue Stats
64W - 93L
1,371 Elo+
Solo
Zeus
Zeus
SoulHeartXD
Zeus
Level 65
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 8L
1,500 Elo+
Solo
Ymir
Ymir
andoruhatesyou
Ymir
Level 107
God Stats
3W - 1L
1,541 SR
Queue Stats
157W - 154L
1,443 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Continuezz
Sylvanus
14
0 / 6 / 8
9,208
658
9,160
21,358
22,373
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Zeus
Ve3B
Zeus
15
5 / 6 / 2
10,606
758
11,188
14,226
6,313
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

15
4 / 7 / 3
10,332
738
5,486
13,578
6,287
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
15
4 / 4 / 7
10,877
777
9,980
12,217
4,879
Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Runebreaking Hammer

Runebreaking Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

<n>GLYPH - Your next successful Hard CC on an enemy god creates a 30 unit shockwave around them. Enemies hit by the shockwave deal 15% less damage and take 15% more damage for 3s. This can only occur once every 15s.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Dawnbringer

Dawnbringer

+40
Physical Power
+200
Health
+15
Hp 5
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate has finished casting, your Protections and Movement Speed are increased by 10% for each enemy god within 55 units of you, stacking 3 times for the next 8s. This effect can only occur once every 30s.

18
10 / 3 / 5
12,348
882
14,731
7,687
2,947
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

16
5 / 2 / 14
11,486
820
15,687
15,397
15,443
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
45
9
Kills
19
19
Deaths
9
13
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
Continuezz
Sylvanus
0
6
8
0.67
W
Pele
4
4
7
1.88
W
10
3
5
4.17
L
Zeus
Ve3B
Zeus
5
6
2
1
L
4
7
3
0.79
W
5
2
14
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,834
Damage
40,398
49,162
Taken
35,301
34,973
Mitigated
23,269
8,082
Healing
3,649
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
Continuezz
Sylvanus
9,160
2,180
1,364
3,718
21,358
22,373
61
11,237
9,434
23,510
1,071
W
Pele
9,980
1,177
0
1,100
12,217
4,879
1,242
6,485
5,695
0
45,335
W
14,731
2,215
0
1,176
7,687
2,947
816
4,267
3,374
45,641
0
L
Zeus
Ve3B
Zeus
11,188
1,720
357
1,787
14,226
6,313
0
8,477
5,379
40,002
773
L
5,486
2,948
0
856
13,578
6,287
82
9,407
3,895
0
18,956
W
15,687
3,842
0
1,373
15,397
15,443
402
8,589
6,707
33,300
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,146
Gold Earned
34,711
124
Minions Killed
182
0
Camps Cleared
0
622,293
Distance Traveled
729,871
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
9,208
658
26
2
0
204,790
0
W
Pele
10,877
777
71
5
0
265,682
0
W
Zeus
12,348
882
86
6
0
225,727
0
L
Zeus
10,606
758
69
5
0
212,580
0
L
Nut
10,332
738
29
2
0
204,923
0
W
Ymir
11,486
820
25
2
0
238,462
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role