Player Matchup

Artio
Artio
Platinum IV
PlaTön
Artio
Platinum IV
Level 217
God Stats
2W - 0L
1,500 SR
Queue Stats
25W - 9L
1,884 MMR
Party 1
Ah Muzen Cab
Ah Muzen Cab
Diamond IV
Sogyal
Ah Muzen Cab
Diamond IV
Level 216
God Stats
5W - 5L
1,646 SR
Queue Stats
71W - 48L
2,220 MMR
Party 1
Thoth
Thoth
Platinum I
xwinta
Thoth
Platinum I
Level 140
God Stats
5W - 4L
1,660 SR
Queue Stats
55W - 60L
1,954 MMR
Party 1
Team Averages
Platinum I
Platinum I
Average Tier
Level 191
1,602 SR
2,019 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 148
1,664 SR
1,999 MMR
Janus
Janus
Diamond I
Philip2275
Janus
Diamond I
Level 159
God Stats
26W - 11L
1,745 SR
Queue Stats
63W - 39L
2,593 MMR
Solo
Hou Yi
Hou Yi
Gold V
lReguml
Hou Yi
Gold V
Level 159
God Stats
0W - 1L
1,711 SR
Queue Stats
25W - 29L
1,713 MMR
Solo
Cthulhu
Cthulhu
Gold I
tunsi30600
Cthulhu
Gold I
Level 126
God Stats
20W - 16L
1,537 SR
Queue Stats
82W - 88L
1,690 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
PlaTön
Artio
18
3 / 3 / 5
11,811
695
13,166
22,008
24,136
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ah Muzen Cab
Sogyal
Ah Muzen Cab
19
5 / 3 / 5
12,931
761
17,432
15,669
7,505
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Thoth
xwinta
Thoth
17
2 / 3 / 5
11,430
672
14,014
9,552
4,291
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Bans
Ne ZhaAchillesBaron SamediKuzenboAres

VS

Bans
CharonBacchusGebAthenaAtlas
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
17
1 / 4 / 6
11,691
688
12,459
15,124
5,220
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hou Yi
lReguml
Hou Yi
16
3 / 3 / 3
10,968
645
9,821
15,116
5,814
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cthulhu
tunsi30600
Cthulhu
17
4 / 3 / 1
11,492
676
17,074
20,021
22,474
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
18
10
Kills
8
9
Deaths
10
15
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Janus
1
4
6
1
W
Artio
PlaTön
Artio
3
3
5
1.83
W
Ah Muzen Cab
Sogyal
Ah Muzen Cab
5
3
5
2.5
L
Hou Yi
lReguml
Hou Yi
3
3
3
1.5
L
Cthulhu
tunsi30600
Cthulhu
4
3
1
1.5
W
Thoth
xwinta
Thoth
2
3
5
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,612
Damage
39,354
47,229
Taken
50,261
35,932
Mitigated
33,508
9,692
Healing
14,152
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
12,459
456
0
4,120
15,124
5,220
0
7,540
6,915
60,918
230
W
Artio
PlaTön
Artio
13,166
1,511
439
5,924
22,008
24,136
0
10,022
10,379
21,046
1,373
W
Ah Muzen Cab
Sogyal
Ah Muzen Cab
17,432
5,729
0
2,501
15,669
7,505
1,572
10,221
4,441
0
79,083
L
Hou Yi
lReguml
Hou Yi
9,821
4,087
0
4,459
15,116
5,814
1,363
7,845
6,822
0
44,297
L
Cthulhu
tunsi30600
Cthulhu
17,074
824
209
5,364
20,021
22,474
0
9,116
10,186
43,116
1,088
W
Thoth
xwinta
Thoth
14,014
410
0
828
9,552
4,291
916
5,844
3,099
53,995
840

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,172
Gold Earned
34,151
203
Minions Killed
285
0
Camps Cleared
0
991,050
Distance Traveled
900,162
2
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
11,691
688
127
7
0
284,535
2
W
Artio
11,811
695
9
1
0
346,774
1
W
Ah Muzen Cab
12,931
761
118
7
0
336,988
0
L
Hou Yi
10,968
645
85
5
0
286,925
0
L
Cthulhu
11,492
676
73
4
0
328,702
6
W
Thoth
11,430
672
76
4
0
307,288
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role