Player Matchup

Izanami
Izanami
 
Izanami
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Horus
Horus
MischievousMrCat
Horus
Level 145
God Stats
0W - 4L
1,500 SR
Queue Stats
334W - 344L
1,562 Elo+
Solo
Charon
Charon
Quack1254
Charon
Level 118
God Stats
2W - 3L
1,500 SR
Queue Stats
23W - 27L
1,500 Elo+
Solo
Ra
Ra
Sos JaaZIEL
Ra
Level 134
God Stats
1W - 2L
1,500 SR
Queue Stats
152W - 134L
1,596 Elo+
Solo
Cthulhu
Cthulhu
ohGranzby
Cthulhu
Level 142
God Stats
34W - 36L
1,497 SR
Queue Stats
667W - 646L
1,484 Elo+
Solo
Team Averages
Level 128
1,499 SR
1,528 Elo+

VS

Team Averages
Level 88
1,504 SR
1,497 Elo+
Eset
Eset
 
Eset
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anhur
Anhur
LieutenantDan522
Anhur
Level 81
God Stats
1W - 0L
1,500 SR
Queue Stats
82W - 137L
1,440 Elo+
Party 1
Set
Set
MeanestestManMax
Set
Level 60
God Stats
1W - 0L
1,186 SR
Queue Stats
260W - 294L
1,506 Elo+
Party 1
King Arthur
King Arthur
YasukeBP
King Arthur
Level 62
God Stats
2W - 1L
1,755 SR
Queue Stats
185W - 235L
1,439 Elo+
Party 1
Jormungandr
Jormungandr
swagyboy32
Jormungandr
Level 148
God Stats
282W - 234L
1,580 SR
Queue Stats
486W - 427L
1,601 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
10
0 / 3 / 1
5,360
536
3,092
6,386
1,789
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

8
1 / 0 / 1
5,145
515
3,757
8,434
5,112
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Runebreaking Hammer

Runebreaking Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

<n>GLYPH - Your next successful Hard CC on an enemy god creates a 30 unit shockwave around them. Enemies hit by the shockwave deal 15% less damage and take 15% more damage for 3s. This can only occur once every 15s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Charon
Quack1254
Charon
7
0 / 2 / 0
4,350
435
1,395
8,318
4,005
Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

11
2 / 4 / 0
6,076
608
3,619
6,844
2,871
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Cthulhu
ohGranzby
Cthulhu
11
4 / 3 / 0
6,522
652
8,952
8,438
7,802
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Eset
 
Eset
10
4 / 2 / 1
5,866
587
3,021
4,497
1,397
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

11
1 / 1 / 2
6,131
613
4,145
5,391
1,765
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

12
1 / 1 / 5
6,115
612
7,113
9,887
4,758
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

King Arthur
YasukeBP
King Arthur
10
3 / 3 / 0
5,939
594
4,562
11,242
6,974
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Jormungandr
swagyboy32
Jormungandr
10
3 / 0 / 1
5,850
585
2,781
7,579
5,365
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
21
7
Kills
12
12
Deaths
7
2
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Izanami
 
Izanami
0
3
1
0.17
W
Eset
 
Eset
4
2
1
2.25
W
1
1
2
2
W
1
1
5
3.5
L
1
0
1
1.5
L
Charon
Quack1254
Charon
0
2
0
0
L
2
4
0
0.5
W
King Arthur
YasukeBP
King Arthur
3
3
0
1
L
Cthulhu
ohGranzby
Cthulhu
4
3
0
1.33
W
Jormungandr
swagyboy32
Jormungandr
3
0
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,815
Damage
21,622
38,420
Taken
38,596
21,579
Mitigated
20,259
9,541
Healing
10,914
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
 
Izanami
3,092
1,476
0
1,816
6,386
1,789
0
710
5,676
0
48,630
W
Eset
 
Eset
3,021
128
90
500
4,497
1,397
25
2,537
1,928
31,638
751
W
4,145
2,234
0
2,942
5,391
1,765
0
13
5,378
0
53,300
W
7,113
3,382
0
2,467
9,887
4,758
0
3,699
6,051
0
49,555
L
3,757
1,759
680
3,977
8,434
5,112
0
1,804
6,630
505
17,549
L
Charon
Quack1254
Charon
1,395
689
0
1,076
8,318
4,005
0
806
7,512
20,065
0
L
3,619
467
292
1,115
6,844
2,871
0
1,703
5,141
44,996
0
W
King Arthur
YasukeBP
King Arthur
4,562
840
0
2,594
11,242
6,974
0
5,715
4,811
0
26,999
L
Cthulhu
ohGranzby
Cthulhu
8,952
1,065
85
500
8,438
7,802
0
779
7,659
37,422
528
W
Jormungandr
swagyboy32
Jormungandr
2,781
1,083
0
2,321
7,579
5,365
0
1,165
6,346
29,135
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,453
Gold Earned
29,901
309
Minions Killed
310
0
Camps Cleared
0
939,995
Distance Traveled
985,787
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
5,360
536
83
8
0
165,019
0
W
Eset
5,866
587
60
6
0
189,395
0
W
Anhur
6,131
613
80
8
0
191,493
0
W
Set
6,115
612
84
8
0
229,735
2
L
Horus
5,145
515
28
3
0
197,943
0
L
Charon
4,350
435
36
4
0
190,801
2
L
Ra
6,076
608
78
8
0
202,379
0
W
King Arthur
5,939
594
36
4
0
179,587
0
L
Cthulhu
6,522
652
84
8
0
183,853
6
W
Jormungandr
5,850
585
50
5
0
195,577
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role