Player Matchup

Pele
Pele
 
Pele
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Guan Yu
Guan Yu
RoronoaRyuZoro
Guan Yu
Level 153
God Stats
12W - 20L
1,464 SR
Queue Stats
275W - 270L
1,436 Elo+
Solo
Geb
Geb
SpartansRath
Geb
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
44W - 51L
1,475 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
crazebadgen
Ah Muzen Cab
Level 45
God Stats
3W - 3L
1,582 SR
Queue Stats
49W - 62L
1,448 Elo+
Solo
Thoth
Thoth
xxDiamond_Eyes
Thoth
Level 85
God Stats
0W - 1L
1,285 SR
Queue Stats
84W - 71L
1,422 Elo+
Solo
Team Averages
Level 103
1,466 SR
1,456 Elo+

VS

Team Averages
Level 91
1,483 SR
1,452 Elo+
Anubis
Anubis
BambiAHo3
Anubis
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 31L
1,434 Elo+
Party 1
Arachne
Arachne
DarkGrimKhaos
Arachne
Level 126
God Stats
18W - 17L
1,503 SR
Queue Stats
29W - 29L
1,525 Elo+
Solo
Horus
Horus
KiLLerBee110423
Horus
Level 129
God Stats
27W - 11L
1,641 SR
Queue Stats
341W - 323L
1,513 Elo+
Solo
Yemoja
Yemoja
Wolfbob1
Yemoja
Level 86
God Stats
1W - 1L
1,273 SR
Queue Stats
27W - 33L
1,491 Elo+
Party 1
Ishtar
Ishtar
heartz4angel
Ishtar
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 11L
1,299 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
 
Pele
10
2 / 1 / 0
5,493
549
3,248
8,321
3,196
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

7
0 / 1 / 1
4,570
457
2,071
4,432
3,803
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

9
0 / 0 / 0
5,547
555
3,779
6,916
4,390
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Ah Muzen Cab
crazebadgen
Ah Muzen Cab
9
0 / 0 / 0
4,742
474
3,803
3,832
1,326
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Hidden Dagger

Hidden Dagger

+15
Physical Power

9
0 / 4 / 1
4,893
489
2,045
7,049
1,590
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
BambiAHo3
Anubis
11
4 / 1 / 0
7,039
704
5,053
5,258
2,341
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Arachne
11
2 / 0 / 1
6,556
656
3,393
7,094
3,178
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
0 / 1 / 0
6,337
634
1,620
4,925
2,303
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cudgel

Cudgel

+10
Physical Power
+50
Health

Yemoja
Wolfbob1
Yemoja
9
0 / 0 / 0
5,713
571
2,072
7,036
4,155
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Ishtar
8
0 / 0 / 0
4,889
489
3,960
6,688
2,269
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
7
2
Kills
6
6
Deaths
2
2
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Pele
 
Pele
2
1
0
2
W
Anubis
BambiAHo3
Anubis
4
1
0
4
W
Arachne
2
0
1
2.5
W
0
1
0
0
L
0
1
1
0.5
L
0
0
0
0
W
Yemoja
Wolfbob1
Yemoja
0
0
0
0
L
Ah Muzen Cab
crazebadgen
Ah Muzen Cab
0
0
0
0
W
Ishtar
0
0
0
0
L
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,946
Damage
16,098
30,550
Taken
31,001
14,305
Mitigated
14,246
7,555
Healing
13,625
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Pele
 
Pele
3,248
1,249
0
2,977
8,321
3,196
0
540
7,781
0
39,828
W
Anubis
BambiAHo3
Anubis
5,053
130
0
2,535
5,258
2,341
602
1,931
3,327
45,993
571
W
Arachne
3,393
2,672
0
2,845
7,094
3,178
0
114
6,980
0
46,281
W
1,620
685
80
1,264
4,925
2,303
387
0
4,925
0
38,693
L
2,071
250
68
1,945
4,432
3,803
0
0
4,432
0
19,064
L
3,779
90
0
1,557
6,916
4,390
0
1,361
5,555
26,203
2,027
W
Yemoja
Wolfbob1
Yemoja
2,072
488
2,432
2,995
7,036
4,155
0
1,876
5,160
21,472
2,434
L
Ah Muzen Cab
crazebadgen
Ah Muzen Cab
3,803
1,148
0
165
3,832
1,326
0
402
3,430
0
32,359
W
Ishtar
3,960
1,820
0
1,474
6,688
2,269
0
1,888
4,800
0
25,198
L
2,045
221
0
843
7,049
1,590
0
4,513
2,536
30,250
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,245
Gold Earned
30,534
234
Minions Killed
327
0
Camps Cleared
0
934,785
Distance Traveled
984,265
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
5,493
549
62
6
0
217,767
0
W
Anubis
7,039
704
73
7
0
188,603
0
W
Arachne
6,556
656
84
8
0
203,835
0
W
Horus
6,337
634
80
8
0
222,265
0
L
Guan Yu
4,570
457
26
3
0
114,663
0
L
Geb
5,547
555
33
3
0
213,166
0
W
Yemoja
5,713
571
45
5
0
169,555
4
L
Ah Muzen Cab
4,742
474
62
6
0
193,436
0
W
Ishtar
4,889
489
45
5
0
200,007
0
L
Thoth
4,893
489
51
5
0
195,753
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role