Player Matchup

Morgan Le Fay
Morgan Le Fay
Silver II
BigSam67
Morgan Le Fay
Silver II
Level 153
God Stats
0W - 1L
1,279 SR
Queue Stats
8W - 14L
1,523 MMR
Party 2
Danzaburou
Danzaburou
Silver III
DraiZinG
Danzaburou
Silver III
Level 87
God Stats
2W - 3L
1,578 SR
Queue Stats
6W - 13L
1,440 MMR
Party 2
Kumbhakarna
Kumbhakarna
Silver I
knowabee
Kumbhakarna
Silver I
Level 105
God Stats
4W - 6L
1,571 SR
Queue Stats
26W - 26L
1,607 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 115
1,476 SR
1,524 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 113
1,513 SR
1,574 MMR
Charon
Charon
Gold V
KaydenSlapsU
Charon
Gold V
Level 127
God Stats
4W - 0L
1,582 SR
Queue Stats
20W - 10L
1,672 MMR
Party 1
Chaac
Chaac
Gold III
Melchorx
Chaac
Gold III
Level 67
God Stats
10W - 15L
1,551 SR
Queue Stats
35W - 41L
1,420 MMR
Solo
Medusa
Medusa
Gold V
RyanTheGOATYT
Medusa
Gold V
Level 144
God Stats
2W - 2L
1,405 SR
Queue Stats
21W - 11L
1,629 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
BigSam67
Morgan Le Fay
14
1 / 3 / 1
8,448
650
13,954
11,663
5,875
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Danzaburou
DraiZinG
Danzaburou
13
0 / 5 / 2
8,313
639
6,900
11,400
5,281
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Kumbhakarna
knowabee
Kumbhakarna
14
1 / 0 / 1
8,546
657
4,762
13,694
12,283
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Bans
ThothAh Muzen CabKuzenboNe ZhaGilgamesh

VS

Bans
AchillesHeraAnhurVulcanOdin
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
15
2 / 1 / 6
9,185
707
11,617
16,853
19,803
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Chaac
Melchorx
Chaac
15
5 / 0 / 2
9,688
745
10,358
11,850
8,070
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

15
1 / 1 / 7
9,644
742
10,808
9,679
4,590
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
23
2
Kills
8
8
Deaths
2
4
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Morgan Le Fay
BigSam67
Morgan Le Fay
1
3
1
0.5
L
Danzaburou
DraiZinG
Danzaburou
0
5
2
0.2
W
Charon
2
1
6
5
W
Chaac
Melchorx
Chaac
5
0
2
6
W
1
1
7
4.5
L
Kumbhakarna
knowabee
Kumbhakarna
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,616
Damage
32,783
36,757
Taken
38,382
23,439
Mitigated
32,463
9,006
Healing
14,192
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Morgan Le Fay
BigSam67
Morgan Le Fay
13,954
2,196
0
2,156
11,663
5,875
0
3,055
7,917
47,551
559
L
Danzaburou
DraiZinG
Danzaburou
6,900
2,105
0
1,771
11,400
5,281
0
3,989
6,710
0
27,353
W
Charon
11,617
1,542
0
5,468
16,853
19,803
84
7,383
9,470
19,374
2,318
W
Chaac
Melchorx
Chaac
10,358
1,139
0
5,604
11,850
8,070
222
6,353
5,497
218
40,059
W
10,808
4,833
0
3,120
9,679
4,590
1,629
4,808
4,871
0
55,350
L
Kumbhakarna
knowabee
Kumbhakarna
4,762
744
626
4,453
13,694
12,283
0
2,889
10,024
22,301
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,307
Gold Earned
28,517
151
Minions Killed
200
0
Camps Cleared
0
780,598
Distance Traveled
747,845
8
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Morgan Le Fay
8,448
650
66
5
0
261,738
0
L
Danzaburou
8,313
639
48
4
0
243,150
6
W
Charon
9,185
707
16
1
0
241,780
1
W
Chaac
9,688
745
53
4
0
256,004
0
W
Medusa
9,644
742
131
10
0
250,061
2
L
Kumbhakarna
8,546
657
37
3
0
275,710
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role