Player Matchup

Nut
Nut
Silver II
 
Nut
Silver II
Level 194
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Surtr
Surtr
Gold IV
Call Me Java323
Surtr
Gold IV
Level 129
God Stats
0W - 1L
1,338 SR
Queue Stats
34W - 34L
1,514 MMR
Solo
Odin
Odin
Gold III
CenturyAces
Odin
Gold III
Level 157
God Stats
3W - 6L
1,637 SR
Queue Stats
119W - 123L
1,513 MMR
Solo
Chang'e
Chang'e
Gold I
ST0PFeeding
Chang'e
Gold I
Level 124
God Stats
2W - 1L
1,500 SR
Queue Stats
296W - 301L
1,538 MMR
Solo
Ares
Ares
Gold I
saadolf
Ares
Gold I
Level 157
God Stats
8W - 7L
1,574 SR
Queue Stats
151W - 147L
1,514 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 152
1,510 SR
1,516 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 143
1,551 SR
1,523 MMR
Neith
Neith
Gold II
Crimzon Spider
Neith
Gold II
Level 156
God Stats
24W - 20L
1,666 SR
Queue Stats
154W - 143L
1,528 MMR
Solo
Zeus
Zeus
Gold III
FractionOfABook
Zeus
Gold III
Level 157
God Stats
1W - 0L
1,500 SR
Queue Stats
286W - 283L
1,531 MMR
Solo
Bacchus
Bacchus
Silver II
lvlendoza
Bacchus
Silver II
Level 109
God Stats
1W - 2L
1,500 SR
Queue Stats
15W - 15L
1,522 MMR
Party 1
Bellona
Bellona
Bronze III
treelegs
Bellona
Bronze III
Level 138
God Stats
5W - 0L
1,298 SR
Queue Stats
12W - 9L
1,523 MMR
Party 1
Bakasura
Bakasura
Gold III
vFewh
Bakasura
Gold III
Level 154
God Stats
2W - 0L
1,789 SR
Queue Stats
232W - 233L
1,509 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nut
 
Nut
8
0 / 3 / 1
4,665
467
2,356
8,153
2,696
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

7
0 / 0 / 1
4,438
444
2,658
4,888
2,325
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

10
0 / 2 / 0
5,116
512
3,303
7,450
6,212
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Chang'e
ST0PFeeding
Chang'e
11
0 / 1 / 0
5,445
545
1,922
5,898
2,546
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Ares
saadolf
Ares
8
1 / 0 / 0
5,419
542
2,075
5,433
4,106
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Bans
KhepriThothKaliThanatos

VS

Bans
GaneshaSun WukongAwilixAmaterasu
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 1 / 2
6,419
642
4,753
4,514
1,545
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

11
1 / 0 / 0
6,082
608
3,446
3,346
1,012
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bacchus
lvlendoza
Bacchus
10
0 / 0 / 3
5,796
580
2,879
4,291
3,536
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Bellona
treelegs
Bellona
11
2 / 0 / 0
6,727
673
4,807
6,365
4,799
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Bakasura
vFewh
Bakasura
11
1 / 0 / 3
5,419
542
3,769
9,118
4,017
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
14
1
Kills
6
6
Deaths
1
2
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Nut
 
Nut
0
3
1
0.17
L
0
0
1
0.5
L
0
2
0
0
W
2
1
2
3
W
1
0
0
1
L
Chang'e
ST0PFeeding
Chang'e
0
1
0
0
W
Bacchus
lvlendoza
Bacchus
0
0
3
1.5
L
Ares
saadolf
Ares
1
0
0
1
W
Bellona
treelegs
Bellona
2
0
0
2
W
Bakasura
vFewh
Bakasura
1
0
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,314
Damage
19,654
31,822
Taken
27,634
17,885
Mitigated
14,909
10,213
Healing
11,738
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nut
 
Nut
2,356
1,391
0
2,093
8,153
2,696
0
780
7,168
0
31,610
L
2,658
1,373
0
1,582
4,888
2,325
0
594
4,040
931
28,471
L
3,303
155
0
2,745
7,450
6,212
0
96
6,754
699
34,188
W
4,753
1,760
0
1,714
4,514
1,545
416
331
4,183
0
57,062
W
3,446
546
0
750
3,346
1,012
0
1,222
2,046
46,641
497
L
Chang'e
ST0PFeeding
Chang'e
1,922
43
414
1,850
5,898
2,546
0
3,263
2,625
40,795
0
W
Bacchus
lvlendoza
Bacchus
2,879
775
0
1,882
4,291
3,536
0
1,531
2,693
19,736
0
L
Ares
saadolf
Ares
2,075
212
0
1,529
5,433
4,106
0
1,542
3,891
17,860
2,393
W
Bellona
treelegs
Bellona
4,807
1,302
0
3,824
6,365
4,799
252
295
6,070
0
48,441
W
Bakasura
vFewh
Bakasura
3,769
2,807
0
3,568
9,118
4,017
460
765
8,309
0
34,630

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,083
Gold Earned
30,443
296
Minions Killed
380
0
Camps Cleared
0
966,925
Distance Traveled
1,100,655
9
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nut
4,665
467
58
6
0
173,861
3
L
Surtr
4,438
444
51
5
0
184,400
0
L
Odin
5,116
512
62
6
0
191,255
3
W
Neith
6,419
642
93
9
0
192,709
1
W
Zeus
6,082
608
101
10
0
192,355
3
L
Chang'e
5,445
545
93
9
0
211,601
0
W
Bacchus
5,796
580
30
3
0
220,866
4
L
Ares
5,419
542
32
3
0
205,808
3
W
Bellona
6,727
673
83
8
0
223,498
1
W
Bakasura
5,419
542
73
7
0
271,227
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role