Player Matchup

Xing Tian
Xing Tian
Platinum V
ArgenisBouzas
Xing Tian
Platinum V
Level 178
God Stats
25W - 23L
1,556 SR
Queue Stats
394W - 392L
1,623 MMR
Solo
Osiris
Osiris
Gold III
C_risersEmpire
Osiris
Gold III
Level 136
God Stats
2W - 0L
1,500 SR
Queue Stats
42W - 46L
1,600 MMR
Solo
Ra
Ra
Gold IV
D-SweetStuff04
Ra
Gold IV
Level 189
God Stats
1W - 3L
1,541 SR
Queue Stats
23W - 23L
1,600 MMR
Solo
Nemesis
Nemesis
Platinum IV
DemonìcWolf
Nemesis
Platinum IV
Level 143
God Stats
13W - 9L
1,641 SR
Queue Stats
94W - 89L
1,617 MMR
Solo
Charybdis
Charybdis
Gold I
Koveak
Charybdis
Gold I
Level 212
God Stats
23W - 19L
1,597 SR
Queue Stats
93W - 80L
1,632 MMR
Solo
Team Averages
Gold I
Gold I
Average Tier
Level 172
1,567 SR
1,614 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 147
1,562 SR
1,572 MMR
Izanami
Izanami
Silver I
 
Izanami
Silver I
Level 249
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bacchus
Bacchus
Gold III
 
Bacchus
Gold III
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
King Arthur
King Arthur
Gold V
Chemicxl
King Arthur
Gold V
Level 176
God Stats
1W - 3L
1,700 SR
Queue Stats
27W - 26L
1,608 MMR
Solo
Nu Wa
Nu Wa
Gold V
Fishin4Ninjas7
Nu Wa
Gold V
Level 54
God Stats
3W - 1L
1,500 SR
Queue Stats
89W - 77L
1,631 MMR
Solo
Ratatoskr
Ratatoskr
Gold I
HECTOR17261
Ratatoskr
Gold I
Level 148
God Stats
4W - 10L
1,611 SR
Queue Stats
121W - 113L
1,622 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
ArgenisBouzas
Xing Tian
6
0 / 1 / 4
3,886
777
2,155
5,771
2,321
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

7
0 / 1 / 0
4,081
816
1,381
3,127
1,822
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

8
0 / 0 / 0
4,078
816
804
2,025
667
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Nemesis
DemonìcWolf
Nemesis
7
1 / 0 / 0
3,885
777
2,197
4,594
1,687
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Charybdis
Koveak
Charybdis
6
3 / 0 / 1
3,959
792
3,666
3,384
1,054
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Bans
KuzenboThothErlang ShenThanatosLancelot

VS

Bans
BellonaAgniThorSurtrVamana
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
5
0 / 2 / 0
3,244
649
2,628
3,267
899
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Bacchus
 
Bacchus
5
0 / 2 / 0
3,125
625
1,274
5,255
3,222
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

King Arthur
Chemicxl
King Arthur
7
1 / 0 / 0
3,724
745
1,106
3,628
1,624
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

5
0 / 0 / 0
3,320
664
70
823
240
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Ratatoskr
HECTOR17261
Ratatoskr
6
0 / 0 / 0
3,311
662
1,905
4,270
1,429
Thistlethorn Acorn

Thistlethorn Acorn

+55
Physical Power
+6%
Movement Speed

PASSIVE: Enemies hit by Acorn Blast are debuffed, taking 5% additional damage from Ratatoskr's abilities, stacking up to 3 times. Acorn Blast now fires 5 Acorns.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
1
4
Kills
1
2
Deaths
4
5
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Izanami
 
Izanami
0
2
0
0
L
Bacchus
 
Bacchus
0
2
0
0
W
Xing Tian
ArgenisBouzas
Xing Tian
0
1
4
2
W
0
1
0
0
L
King Arthur
Chemicxl
King Arthur
1
0
0
1
W
0
0
0
0
W
Nemesis
DemonìcWolf
Nemesis
1
0
0
1
L
0
0
0
0
L
Ratatoskr
HECTOR17261
Ratatoskr
0
0
0
0
W
Charybdis
Koveak
Charybdis
3
0
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,203
Damage
6,983
18,901
Taken
17,243
7,551
Mitigated
7,414
7,973
Healing
4,100
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
 
Izanami
2,628
2,120
0
752
3,267
899
0
781
2,486
0
19,596
L
Bacchus
 
Bacchus
1,274
176
0
1,242
5,255
3,222
0
1,211
4,044
5,355
167
W
Xing Tian
ArgenisBouzas
Xing Tian
2,155
427
596
1,099
5,771
2,321
0
660
5,111
8,854
207
W
1,381
552
0
1,410
3,127
1,822
0
0
3,127
0
21,264
L
King Arthur
Chemicxl
King Arthur
1,106
229
0
1,000
3,628
1,624
0
0
3,352
0
15,227
W
804
0
300
1,446
2,025
667
0
38
1,987
25,431
363
W
Nemesis
DemonìcWolf
Nemesis
2,197
848
0
1,253
4,594
1,687
0
157
4,437
0
20,932
L
70
70
0
586
823
240
0
425
398
12,191
0
L
Ratatoskr
HECTOR17261
Ratatoskr
1,905
702
0
520
4,270
1,429
0
425
3,792
0
19,153
W
Charybdis
Koveak
Charybdis
3,666
2,090
0
1,869
3,384
1,054
0
441
2,943
0
28,387

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,889
Gold Earned
16,724
197
Minions Killed
128
0
Camps Cleared
0
633,227
Distance Traveled
542,551
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
3,244
649
35
7
0
99,199
0
L
Bacchus
3,125
625
3
1
0
125,187
0
W
Xing Tian
3,886
777
5
1
0
128,429
2
W
Osiris
4,081
816
47
9
0
111,204
0
L
King Arthur
3,724
745
25
5
0
108,135
0
W
Ra
4,078
816
56
11
0
125,970
0
W
Nemesis
3,885
777
40
8
0
152,149
0
L
Nu Wa
3,320
664
28
6
0
63,846
0
L
Ratatoskr
3,311
662
37
7
0
146,184
0
W
Charybdis
3,959
792
49
10
0
115,475
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role