Player Matchup

Nut
Nut
 
Nut
Level 184
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
Akishirö
Ymir
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,420 Elo+
Party 1
Artio
Artio
SpaceMalakhi
Artio
Level 150
God Stats
0W - 2L
1,500 SR
Queue Stats
128W - 116L
1,589 Elo+
Solo
Serqet
Serqet
Thor030690
Serqet
Level 68
God Stats
0W - 1L
1,442 SR
Queue Stats
22W - 37L
1,451 Elo+
Party 1
Janus
Janus
ToyotaTundra289
Janus
Level 51
God Stats
1W - 4L
1,174 SR
Queue Stats
681W - 688L
1,508 Elo+
Solo
Team Averages
Level 94
1,423 SR
1,493 Elo+

VS

Team Averages
Level 111
1,511 SR
1,524 Elo+
Nu Wa
Nu Wa
Beefzy
Nu Wa
Level 81
God Stats
1W - 1L
1,500 SR
Queue Stats
122W - 121L
1,487 Elo+
Solo
Gilgamesh
Gilgamesh
FRF Serpentine
Gilgamesh
Level 96
God Stats
6W - 7L
1,465 SR
Queue Stats
150W - 143L
1,572 Elo+
Solo
Ares
Ares
FitPolecat
Ares
Level 124
God Stats
8W - 3L
1,782 SR
Queue Stats
151W - 152L
1,552 Elo+
Party 2
Merlin
Merlin
Fitpolecat
Merlin
Level 107
God Stats
1W - 1L
1,308 SR
Queue Stats
174W - 177L
1,560 Elo+
Party 2
Baron Samedi
Baron Samedi
Rogue Shadow367
Baron Samedi
Level 148
God Stats
1W - 2L
1,500 SR
Queue Stats
214W - 245L
1,451 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nut
 
Nut
13
0 / 7 / 6
7,311
665
6,543
12,495
5,548
Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ymir
13
1 / 8 / 0
7,391
672
1,387
17,567
9,554
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

15
2 / 5 / 6
8,765
797
6,455
17,234
18,060
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Serqet
Thor030690
Serqet
14
4 / 7 / 1
8,376
761
6,829
12,561
9,565
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

15
1 / 4 / 5
8,157
742
14,231
7,160
3,486
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
Beefzy
Nu Wa
17
12 / 1 / 14
10,925
993
13,207
5,696
2,508
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Gilgamesh
FRF Serpentine
Gilgamesh
16
7 / 1 / 16
9,916
901
8,553
10,984
9,631
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

16
6 / 4 / 20
9,837
894
10,300
14,956
15,228
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Merlin
Fitpolecat
Merlin
16
3 / 1 / 22
9,673
879
15,897
8,581
3,706
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Baron Samedi
Rogue Shadow367
Baron Samedi
17
3 / 1 / 23
10,060
915
15,239
11,808
7,574
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
126
8
Kills
31
31
Deaths
8
18
Assists
95
Player
Kills
Deaths
Assists
KDA
L
Nut
 
Nut
0
7
6
0.43
L
Ymir
1
8
0
0.13
W
Nu Wa
Beefzy
Nu Wa
12
1
14
19
W
Gilgamesh
FRF Serpentine
Gilgamesh
7
1
16
15
W
6
4
20
4
W
Merlin
Fitpolecat
Merlin
3
1
22
14
W
Baron Samedi
Rogue Shadow367
Baron Samedi
3
1
23
14.5
L
2
5
6
1
L
Serqet
Thor030690
Serqet
4
7
1
0.64
L
1
4
5
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,445
Damage
63,196
67,017
Taken
52,025
46,213
Mitigated
38,647
7,924
Healing
18,330
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nut
 
Nut
6,543
3,054
304
840
12,495
5,548
0
10,589
1,777
0
17,625
L
Ymir
1,387
68
0
0
17,567
9,554
0
15,422
1,974
4,102
39
W
Nu Wa
Beefzy
Nu Wa
13,207
3,585
879
1,324
5,696
2,508
2,413
2,008
3,472
25,521
154
W
Gilgamesh
FRF Serpentine
Gilgamesh
8,553
1,401
0
670
10,984
9,631
1,081
5,106
5,878
0
14,811
W
10,300
434
903
2,389
14,956
15,228
813
4,781
9,743
12,669
83
W
Merlin
Fitpolecat
Merlin
15,897
848
1,289
1,300
8,581
3,706
1,532
3,553
4,616
31,788
1,434
W
Baron Samedi
Rogue Shadow367
Baron Samedi
15,239
1,352
4,745
4,831
11,808
7,574
1,593
6,072
5,568
32,691
0
L
6,455
247
1,594
3,832
17,234
18,060
0
12,820
4,006
16,701
258
L
Serqet
Thor030690
Serqet
6,829
837
0
480
12,561
9,565
0
8,989
3,333
0
7,037
L
14,231
245
339
535
7,160
3,486
0
6,284
876
43,386
446

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,000
Gold Earned
50,411
96
Minions Killed
140
0
Camps Cleared
0
873,261
Distance Traveled
1,055,598
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nut
7,311
665
16
1
0
161,459
0
L
Ymir
7,391
672
6
1
0
136,899
0
W
Nu Wa
10,925
993
29
3
0
228,027
0
W
Gilgamesh
9,916
901
22
2
0
204,645
0
W
Ares
9,837
894
3
0
0
216,033
0
W
Merlin
9,673
879
44
4
0
211,959
0
W
Baron Samedi
10,060
915
42
4
0
194,934
0
L
Artio
8,765
797
17
2
0
197,817
0
L
Serqet
8,376
761
3
0
0
201,583
0
L
Janus
8,157
742
54
5
0
175,503
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role