Player Matchup

Xing Tian
Xing Tian
 
Xing Tian
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Nemesis
Nemesis
JustComeAnhür
Nemesis
Level 16
God Stats
1W - 1L
1,739 SR
Queue Stats
9W - 4L
1,660 Elo+
Party 2
Osiris
Osiris
LordTepig
Osiris
Level 159
God Stats
8W - 4L
1,738 SR
Queue Stats
88W - 92L
1,599 Elo+
Party 1
Freya
Freya
Qoobs
Freya
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
35W - 27L
1,661 Elo+
Party 1
Anhur
Anhur
SergeantRektini
Anhur
Level 144
God Stats
3W - 4L
1,554 SR
Queue Stats
146W - 139L
1,622 Elo+
Party 1
Team Averages
Level 119
1,606 SR
1,608 Elo+

VS

Team Averages
Level 144
1,574 SR
1,566 Elo+
Osiris
Osiris
 
Osiris
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ishtar
Ishtar
Cloncho
Ishtar
Level 178
God Stats
119W - 117L
1,580 SR
Queue Stats
445W - 410L
1,514 Elo+
Solo
Ra
Ra
Dclrk
Ra
Level 148
God Stats
9W - 8L
1,603 SR
Queue Stats
265W - 223L
1,674 Elo+
Solo
Serqet
Serqet
MysteriousEgg
Serqet
Level 121
God Stats
9W - 10L
1,558 SR
Queue Stats
221W - 205L
1,541 Elo+
Solo
Aphrodite
Aphrodite
violasedge
Aphrodite
Level 147
God Stats
80W - 59L
1,627 SR
Queue Stats
466W - 395L
1,602 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
 
Xing Tian
10
0 / 4 / 2
6,206
443
4,578
18,098
11,151
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

15
5 / 0 / 1
8,080
577
10,793
12,101
5,083
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Osiris
LordTepig
Osiris
14
0 / 2 / 0
7,667
548
12,947
16,457
14,925
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Freya
Qoobs
Freya
13
1 / 4 / 1
7,333
524
1,804
9,443
3,424
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

14
0 / 5 / 2
7,325
523
3,039
11,103
4,170
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
 
Osiris
15
1 / 0 / 1
9,087
649
11,343
21,933
19,574
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Ishtar
Cloncho
Ishtar
14
2 / 2 / 4
7,807
558
10,179
9,120
3,327
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ra
15
5 / 2 / 0
9,031
645
10,971
7,625
3,093
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
5 / 2 / 5
7,811
558
6,417
11,099
5,172
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Aphrodite
violasedge
Aphrodite
12
1 / 0 / 7
7,747
553
5,142
5,314
3,011
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restoring Wand

Restoring Wand

+15
Magical Power
+50
Health
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
31
6
Kills
14
15
Deaths
6
6
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Xing Tian
 
Xing Tian
0
4
2
0.25
W
Osiris
 
Osiris
1
0
1
1.5
W
Ishtar
Cloncho
Ishtar
2
2
4
2
W
Ra
5
2
0
2.5
L
5
0
1
5.5
L
Osiris
LordTepig
Osiris
0
2
0
0
W
5
2
5
3.75
L
Freya
Qoobs
Freya
1
4
1
0.38
L
0
5
2
0.2
W
Aphrodite
violasedge
Aphrodite
1
0
7
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,161
Damage
44,052
67,202
Taken
55,091
38,753
Mitigated
34,177
21,920
Healing
30,899
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Xing Tian
 
Xing Tian
4,578
197
0
2,966
18,098
11,151
0
8,126
9,425
23,385
0
W
Osiris
 
Osiris
11,343
6,089
0
15,127
21,933
19,574
0
946
19,562
0
87,717
W
Ishtar
Cloncho
Ishtar
10,179
5,370
0
3,326
9,120
3,327
161
581
8,539
0
76,586
W
Ra
10,971
1,801
968
2,972
7,625
3,093
0
1,684
5,661
87,937
603
L
10,793
4,528
0
5,225
12,101
5,083
0
1,947
9,532
0
70,350
L
Osiris
LordTepig
Osiris
12,947
4,339
0
8,202
16,457
14,925
0
0
16,269
0
74,327
W
6,417
1,241
0
2,509
11,099
5,172
0
1,128
9,854
0
47,957
L
Freya
Qoobs
Freya
1,804
421
0
2,100
9,443
3,424
0
3,691
5,347
50,013
3,056
L
3,039
1,552
0
3,427
11,103
4,170
0
906
10,197
0
66,420
W
Aphrodite
violasedge
Aphrodite
5,142
1,102
2,676
3,321
5,314
3,011
27
1,613
3,669
27,010
778

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,611
Gold Earned
41,483
500
Minions Killed
511
0
Camps Cleared
0
1,443,907
Distance Traveled
1,424,887
15
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Xing Tian
6,206
443
18
1
0
271,153
3
W
Osiris
9,087
649
134
10
0
250,435
3
W
Ishtar
7,807
558
102
7
0
261,233
3
W
Ra
9,031
645
157
11
0
320,195
2
L
Nemesis
8,080
577
125
9
0
362,681
0
L
Osiris
7,667
548
130
9
0
270,159
6
W
Serqet
7,811
558
73
5
0
317,592
0
L
Freya
7,333
524
117
8
0
285,286
6
L
Anhur
7,325
523
110
8
0
254,628
0
W
Aphrodite
7,747
553
45
3
0
275,432
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role