Player Matchup

King Arthur
King Arthur
AlbusSpera
King Arthur
Level 55
God Stats
3W - 2L
1,698 SR
Queue Stats
26W - 12L
1,749 Elo+
Solo
Kuzenbo
Kuzenbo
EssentialRuben
Kuzenbo
Level 101
God Stats
1W - 1L
1,780 SR
Queue Stats
35W - 46L
1,374 Elo+
Solo
Tiamat
Tiamat
GargantuanLykon
Tiamat
Level 67
God Stats
2W - 2L
1,459 SR
Queue Stats
292W - 275L
1,454 Elo+
Party 2
He Bo
He Bo
Nokorigu
He Bo
Level 112
God Stats
0W - 2L
1,500 SR
Queue Stats
215W - 194L
1,512 Elo+
Party 2
Neith
Neith
TaNziaH
Neith
Level 79
God Stats
1W - 2L
1,334 SR
Queue Stats
25W - 30L
1,350 Elo+
Solo
Team Averages
Level 83
1,554 SR
1,488 Elo+

VS

Team Averages
Level 98
1,488 SR
1,459 Elo+
Ares
Ares
 
Ares
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sun Wukong
Sun Wukong
BigBodyMoose
Sun Wukong
Level 47
God Stats
4W - 2L
1,516 SR
Queue Stats
68W - 67L
1,504 Elo+
Party 1
Ra
Ra
GleeZee
Ra
Level 110
God Stats
11W - 9L
1,475 SR
Queue Stats
138W - 115L
1,432 Elo+
Solo
Arachne
Arachne
Pandamanxu
Arachne
Level 123
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 22L
1,439 Elo+
Solo
Rama
Rama
Skyleh
Rama
Level 109
God Stats
8W - 5L
1,451 SR
Queue Stats
54W - 62L
1,420 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
AlbusSpera
King Arthur
15
2 / 2 / 0
8,585
613
14,025
17,197
16,787
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

10
1 / 1 / 1
6,604
472
4,629
9,189
8,249
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

13
0 / 4 / 0
7,237
517
7,787
10,282
6,429
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

He Bo
Nokorigu
He Bo
11
0 / 2 / 0
6,151
439
4,194
9,777
2,838
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Neith
TaNziaH
Neith
11
1 / 4 / 1
6,723
480
3,411
9,640
3,614
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
 
Ares
13
1 / 1 / 5
7,812
558
5,927
10,731
8,225
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sun Wukong
BigBodyMoose
Sun Wukong
13
0 / 2 / 1
7,379
527
6,371
14,044
11,946
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

15
6 / 0 / 3
9,095
650
10,336
12,029
5,935
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Arachne
Pandamanxu
Arachne
13
2 / 0 / 6
7,019
501
5,498
14,550
6,149
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Rama
Skyleh
Rama
14
4 / 1 / 1
8,187
585
8,992
8,602
3,750
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
29
4
Kills
13
13
Deaths
4
2
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Ares
 
Ares
1
1
5
3.5
L
King Arthur
AlbusSpera
King Arthur
2
2
0
1
W
Sun Wukong
BigBodyMoose
Sun Wukong
0
2
1
0.25
L
1
1
1
1.5
L
0
4
0
0
W
6
0
3
7.5
L
He Bo
Nokorigu
He Bo
0
2
0
0
W
Arachne
Pandamanxu
Arachne
2
0
6
5
W
Rama
Skyleh
Rama
4
1
1
4.5
L
Neith
TaNziaH
Neith
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,046
Damage
37,124
56,085
Taken
59,956
37,917
Mitigated
36,005
13,843
Healing
25,984
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ares
 
Ares
5,927
61
0
2,849
10,731
8,225
242
2,058
8,593
25,830
1,422
L
King Arthur
AlbusSpera
King Arthur
14,025
2,318
0
3,365
17,197
16,787
0
2,784
13,519
442
80,037
W
Sun Wukong
BigBodyMoose
Sun Wukong
6,371
1,324
0
4,563
14,044
11,946
0
596
13,448
0
57,269
L
4,629
1,574
0
1,894
9,189
8,249
40
3,997
5,192
19,608
0
L
7,787
743
0
2,225
10,282
6,429
80
5,664
4,501
51,302
1,464
W
10,336
1,686
1,500
5,173
12,029
5,935
183
7,790
3,557
90,498
727
L
He Bo
Nokorigu
He Bo
4,194
744
0
4,384
9,777
2,838
0
1,943
7,834
42,076
0
W
Arachne
Pandamanxu
Arachne
5,498
4,733
0
8,036
14,550
6,149
0
3,234
11,102
0
38,767
W
Rama
Skyleh
Rama
8,992
7,505
0
3,863
8,602
3,750
1,924
1,838
6,748
0
75,099
L
Neith
TaNziaH
Neith
3,411
848
0
1,975
9,640
3,614
0
1,561
8,079
0
44,587

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,300
Gold Earned
39,492
429
Minions Killed
496
0
Camps Cleared
0
1,422,501
Distance Traveled
1,483,396
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ares
7,812
558
23
2
0
302,826
0
L
King Arthur
8,585
613
133
10
0
268,834
4
W
Sun Wukong
7,379
527
105
8
0
272,452
0
L
Kuzenbo
6,604
472
28
2
0
320,676
0
L
Tiamat
7,237
517
117
8
0
271,158
0
W
Ra
9,095
650
167
12
0
300,144
5
L
He Bo
6,151
439
77
6
0
305,823
1
W
Arachne
7,019
501
73
5
0
346,535
0
W
Rama
8,187
585
128
9
0
261,439
0
L
Neith
6,723
480
74
5
0
256,010
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role