Player Matchup

Medusa
Medusa
Silver III
 
Medusa
Silver III
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Cthulhu
Cthulhu
Silver II
Assassin_Osprey
Cthulhu
Silver II
Level 125
God Stats
3W - 1L
1,500 SR
Queue Stats
54W - 68L
1,041 MMR
Party 2
Da Ji
Da Ji
Bronze III
CatBurgler29
Da Ji
Bronze III
Level 65
God Stats
1W - 1L
1,505 SR
Queue Stats
2W - 5L
1,333 MMR
Party 3
Janus
Janus
Bronze III
L1LUz1
Janus
Bronze III
Level 61
God Stats
2W - 0L
1,667 SR
Queue Stats
4W - 13L
1,270 MMR
Party 3
Osiris
Osiris
Gold IV
LobCityJitt_
Osiris
Gold IV
Level 120
God Stats
10W - 8L
1,502 SR
Queue Stats
102W - 116L
1,326 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 96
1,535 SR
1,294 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 119
1,502 SR
1,302 MMR
Lancelot
Lancelot
Silver I
MOBNPHANTOM
Lancelot
Silver I
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
37W - 48L
1,323 MMR
Solo
Amaterasu
Amaterasu
Bronze III
Nicocrack23
Amaterasu
Bronze III
Level 56
God Stats
0W - 1L
1,682 SR
Queue Stats
74W - 77L
1,332 MMR
Party 1
Ullr
Ullr
Silver I
Shinpuru2612
Ullr
Silver I
Level 138
God Stats
1W - 3L
1,436 SR
Queue Stats
91W - 105L
1,276 MMR
Solo
Ymir
Ymir
Gold V
Wild legit
Ymir
Gold V
Level 159
God Stats
2W - 5L
1,340 SR
Queue Stats
108W - 114L
1,268 MMR
Solo
Scylla
Scylla
Silver IV
carlando
Scylla
Silver IV
Level 119
God Stats
1W - 2L
1,553 SR
Queue Stats
38W - 39L
1,314 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
9
2 / 0 / 2
5,066
507
6,046
4,215
1,237
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

9
2 / 1 / 2
5,829
583
3,386
7,357
4,963
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

10
2 / 0 / 4
5,553
555
4,268
6,900
2,503
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Janus
L1LUz1
Janus
11
0 / 2 / 1
5,600
560
1,106
4,220
1,714
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Osiris
12
2 / 0 / 0
7,118
712
6,586
7,855
5,500
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bans
IzanamiBake KujiraHachimanBellonaArachne

VS

Bans
KaliSun WukongZeusAthenaAres
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
MOBNPHANTOM
Lancelot
9
0 / 1 / 1
4,685
469
4,070
6,776
2,475
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Amaterasu
Nicocrack23
Amaterasu
9
0 / 2 / 0
4,794
479
1,807
10,593
5,282
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

8
1 / 2 / 0
4,715
472
4,152
6,407
2,090
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

8
0 / 2 / 1
4,454
445
3,207
9,513
6,144
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Scylla
carlando
Scylla
12
2 / 1 / 0
6,319
632
2,717
4,304
1,312
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
5
8
Kills
3
3
Deaths
8
9
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
2
0
2
3
W
2
1
2
3
W
2
0
4
4
W
Janus
L1LUz1
Janus
0
2
1
0.25
W
Osiris
2
0
0
2
L
Lancelot
MOBNPHANTOM
Lancelot
0
1
1
0.5
L
Amaterasu
Nicocrack23
Amaterasu
0
2
0
0
L
1
2
0
0.5
L
0
2
1
0.25
L
Scylla
carlando
Scylla
2
1
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,392
Damage
15,953
30,547
Taken
37,593
15,917
Mitigated
17,303
12,049
Healing
10,342
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
6,046
2,749
0
1,292
4,215
1,237
399
737
3,478
0
28,755
W
3,386
757
29
1,612
7,357
4,963
0
1,923
5,434
24,605
0
W
4,268
860
0
3,146
6,900
2,503
0
1,428
5,472
0
31,007
W
Janus
L1LUz1
Janus
1,106
0
0
555
4,220
1,714
0
1,469
2,751
37,218
0
W
Osiris
6,586
2,782
0
5,415
7,855
5,500
0
221
7,634
0
60,242
L
Lancelot
MOBNPHANTOM
Lancelot
4,070
1,366
0
2,344
6,776
2,475
0
577
6,161
0
36,775
L
Amaterasu
Nicocrack23
Amaterasu
1,807
839
0
3,895
10,593
5,282
0
0
10,593
0
32,435
L
4,152
1,535
0
1,034
6,407
2,090
0
1,535
4,814
0
29,298
L
3,207
1,638
0
1,639
9,513
6,144
0
1,929
7,584
20,901
0
L
Scylla
carlando
Scylla
2,717
182
0
1,430
4,304
1,312
0
275
3,949
47,622
1,776

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,166
Gold Earned
24,967
310
Minions Killed
273
0
Camps Cleared
0
1,032,402
Distance Traveled
1,032,715
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
5,066
507
39
4
0
203,760
0
W
Cthulhu
5,829
583
48
5
0
213,186
0
W
Da Ji
5,553
555
44
4
0
223,242
0
W
Janus
5,600
560
83
8
0
203,596
1
W
Osiris
7,118
712
96
10
0
188,618
2
L
Lancelot
4,685
469
49
5
0
241,537
0
L
Amaterasu
4,794
479
53
5
0
214,219
0
L
Ullr
4,715
472
44
4
0
185,953
0
L
Ymir
4,454
445
33
3
0
197,177
2
L
Scylla
6,319
632
94
9
0
193,829
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role