Player Matchup

Hun Batz
Hun Batz
Bronze III
DaddyjoEEEE
Hun Batz
Bronze III
Level 84
God Stats
0W - 2L
1,500 SR
Queue Stats
13W - 20L
1,546 MMR
Solo
Bacchus
Bacchus
Bronze III
Luthaies
Bacchus
Bronze III
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,500 MMR
Party 1
Anhur
Anhur
Bronze IV
MrDownSouth
Anhur
Bronze IV
Level 69
God Stats
0W - 1L
1,445 SR
Queue Stats
4W - 4L
1,568 MMR
Party 1
Sun Wukong
Sun Wukong
Gold III
TretheGOAT847
Sun Wukong
Gold III
Level 153
God Stats
1W - 1L
1,802 SR
Queue Stats
132W - 132L
1,527 MMR
Solo
Scylla
Scylla
Gold II
gleamithecube
Scylla
Gold II
Level 147
God Stats
5W - 3L
1,796 SR
Queue Stats
331W - 329L
1,543 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 112
1,609 SR
1,537 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 174
1,541 SR
1,522 MMR
Nike
Nike
Gold III
 
Nike
Gold III
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Kuzenbo
Kuzenbo
Gold I
 
Kuzenbo
Gold I
Level 250
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Skadi
Skadi
Gold III
FractionOfABook
Skadi
Gold III
Level 157
God Stats
61W - 44L
1,576 SR
Queue Stats
286W - 283L
1,531 MMR
Solo
Agni
Agni
Gold II
XR2_PAPI-_TURBO
Agni
Gold II
Level 180
God Stats
20W - 9L
1,662 SR
Queue Stats
171W - 168L
1,532 MMR
Solo
Awilix
Awilix
Gold II
hatecod
Awilix
Gold II
Level 174
God Stats
4W - 4L
1,466 SR
Queue Stats
86W - 76L
1,549 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
DaddyjoEEEE
Hun Batz
7
0 / 3 / 0
4,874
375
2,436
7,990
2,994
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Bacchus
Luthaies
Bacchus
8
0 / 1 / 0
5,571
429
4,196
12,033
10,335
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

11
0 / 4 / 0
6,006
462
2,783
8,250
2,451
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Sun Wukong
TretheGOAT847
Sun Wukong
11
0 / 2 / 0
6,335
487
5,576
12,817
7,924
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

12
0 / 2 / 1
5,974
460
4,201
6,059
2,272
Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Bans
CabrakanThanatosErlang Shen

VS

Bans
TsukuyomiAthenaHachiman
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nike
 
Nike
14
3 / 0 / 2
8,481
652
9,009
11,216
9,682
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Kuzenbo
 
Kuzenbo
11
0 / 0 / 7
7,045
542
3,852
7,759
8,071
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

13
2 / 0 / 4
7,920
609
7,605
5,132
1,735
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

14
3 / 1 / 1
7,946
611
4,426
6,760
2,528
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Awilix
hatecod
Awilix
14
4 / 0 / 1
8,177
629
5,664
9,276
3,618
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
27
0
Kills
12
12
Deaths
1
1
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Nike
 
Nike
3
0
2
4
W
Kuzenbo
 
Kuzenbo
0
0
7
3.5
L
Hun Batz
DaddyjoEEEE
Hun Batz
0
3
0
0
W
2
0
4
4
L
Bacchus
Luthaies
Bacchus
0
1
0
0
L
0
4
0
0
L
Sun Wukong
TretheGOAT847
Sun Wukong
0
2
0
0
W
3
1
1
3.5
L
0
2
1
0.25
W
Awilix
hatecod
Awilix
4
0
1
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,192
Damage
30,556
47,149
Taken
40,143
25,976
Mitigated
25,634
8,001
Healing
14,783
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nike
 
Nike
9,009
1,077
0
4,960
11,216
9,682
0
656
10,560
11,449
55,785
W
Kuzenbo
 
Kuzenbo
3,852
1,353
0
1,286
7,759
8,071
268
2,700
5,059
12,654
0
L
Hun Batz
DaddyjoEEEE
Hun Batz
2,436
874
0
622
7,990
2,994
0
2,407
5,535
0
21,495
W
7,605
2,926
0
382
5,132
1,735
828
544
4,588
0
73,257
L
Bacchus
Luthaies
Bacchus
4,196
564
0
3,372
12,033
10,335
0
3,703
8,200
19,387
0
L
2,783
1,140
0
1,396
8,250
2,451
0
715
7,535
0
39,574
L
Sun Wukong
TretheGOAT847
Sun Wukong
5,576
1,078
0
2,611
12,817
7,924
0
1,315
10,735
0
51,443
W
4,426
264
0
3,031
6,760
2,528
551
2,913
3,847
73,485
4,541
L
4,201
182
0
0
6,059
2,272
0
2,021
4,038
50,428
0
W
Awilix
hatecod
Awilix
5,664
2,001
0
5,124
9,276
3,618
0
2,200
7,076
0
62,773

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,760
Gold Earned
39,569
316
Minions Killed
454
0
Camps Cleared
0
1,147,354
Distance Traveled
1,343,506
6
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nike
8,481
652
114
9
0
253,246
0
W
Kuzenbo
7,045
542
14
1
0
268,058
6
L
Hun Batz
4,874
375
39
3
0
182,041
0
W
Skadi
7,920
609
101
8
0
241,471
4
L
Bacchus
5,571
429
27
2
0
286,081
2
L
Anhur
6,006
462
71
5
0
247,175
2
L
Sun Wukong
6,335
487
91
7
0
247,545
2
W
Agni
7,946
611
128
10
0
257,824
0
L
Scylla
5,974
460
88
7
0
184,512
0
W
Awilix
8,177
629
97
7
0
322,907
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role