Player Matchup

Gilgamesh
Gilgamesh
Platinum V
PlaTön
Gilgamesh
Platinum V
Level 217
God Stats
1W - 0L
1,545 SR
Queue Stats
25W - 9L
1,797 MMR
Party 1
Hachiman
Hachiman
Diamond V
Sogyal
Hachiman
Diamond V
Level 216
God Stats
5W - 3L
1,452 SR
Queue Stats
78W - 51L
2,058 MMR
Party 1
Raijin
Raijin
Platinum IV
xwinta
Raijin
Platinum IV
Level 140
God Stats
20W - 18L
1,579 SR
Queue Stats
55W - 60L
1,793 MMR
Party 1
Team Averages
Platinum III
Platinum III
Average Tier
Level 191
1,525 SR
1,883 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 113
1,531 SR
1,685 MMR
Agni
Agni
Gold IV
Ashkelan
Agni
Gold IV
Level 121
God Stats
6W - 4L
1,589 SR
Queue Stats
18W - 15L
1,789 MMR
Party 2
Geb
Geb
Gold IV
Deadera15
Geb
Gold IV
Level 145
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 25L
1,765 MMR
Party 2
Nut
Nut
Bronze III
POLOisbd
Nut
Bronze III
Level 72
God Stats
0W - 1L
1,505 SR
Queue Stats
0W - 1L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
PlaTön
Gilgamesh
15
1 / 3 / 6
9,925
709
7,141
16,820
12,673
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Hachiman
Sogyal
Hachiman
18
5 / 1 / 4
11,286
806
15,516
8,856
3,914
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Raijin
xwinta
Raijin
17
3 / 1 / 6
10,939
781
12,363
8,610
3,808
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Bans
AchillesThothNe ZhaAthenaBaron Samedi

VS

Bans
Chang'eAh Muzen CabDanzaburouHou YiUllr
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
16
1 / 1 / 2
9,801
700
8,979
10,934
4,434
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

15
3 / 4 / 1
9,788
699
7,231
16,157
16,117
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

14
1 / 4 / 1
9,242
660
5,909
12,187
5,490
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
9
9
Kills
5
5
Deaths
9
16
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Agni
1
1
2
2
L
3
4
1
0.88
L
1
4
1
0.38
W
Gilgamesh
PlaTön
Gilgamesh
1
3
6
1.33
W
Hachiman
Sogyal
Hachiman
5
1
4
7
W
Raijin
xwinta
Raijin
3
1
6
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,020
Damage
22,119
34,286
Taken
39,278
20,395
Mitigated
26,041
7,544
Healing
2,752
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Agni
8,979
418
0
250
10,934
4,434
0
2,876
7,742
44,749
0
L
7,231
271
0
1,070
16,157
16,117
0
4,329
11,219
18,565
1,409
L
5,909
2,782
0
1,432
12,187
5,490
0
3,807
7,919
0
35,247
W
Gilgamesh
PlaTön
Gilgamesh
7,141
1,578
0
4,666
16,820
12,673
34
5,907
10,862
0
40,099
W
Hachiman
Sogyal
Hachiman
15,516
8,508
0
1,045
8,856
3,914
1,557
5,666
3,165
0
56,085
W
Raijin
xwinta
Raijin
12,363
469
0
1,833
8,610
3,808
909
4,047
4,536
57,330
614

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,150
Gold Earned
28,831
244
Minions Killed
157
0
Camps Cleared
0
858,186
Distance Traveled
759,241
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Agni
9,801
700
79
6
0
293,755
5
L
Geb
9,788
699
20
1
0
230,341
0
L
Nut
9,242
660
58
4
0
235,145
0
W
Gilgamesh
9,925
709
56
4
0
313,787
1
W
Hachiman
11,286
806
83
6
0
282,805
1
W
Raijin
10,939
781
105
8
0
261,594
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role