Player Matchup

Neith
Neith
BREAD5075
Neith
Level 142
God Stats
5W - 3L
1,497 SR
Queue Stats
144W - 125L
1,479 Elo+
Solo
Cthulhu
Cthulhu
DexGen51
Cthulhu
Level 68
God Stats
177W - 134L
1,643 SR
Queue Stats
269W - 236L
1,559 Elo+
Solo
Agni
Agni
VeryNewToTheGame
Agni
Level 113
God Stats
16W - 10L
1,289 SR
Queue Stats
38W - 27L
1,255 Elo+
Solo
Osiris
Osiris
WMDJMD
Osiris
Level 153
God Stats
2W - 2L
1,303 SR
Queue Stats
156W - 142L
1,593 Elo+
Solo
Hercules
Hercules
funkybeardmannn
Hercules
Level 69
God Stats
1W - 0L
1,500 SR
Queue Stats
203W - 177L
1,513 Elo+
Solo
Team Averages
Level 109
1,446 SR
1,480 Elo+

VS

Team Averages
Level 101
1,501 SR
1,561 Elo+
Raijin
Raijin
Chi3ken
Raijin
Level 138
God Stats
5W - 9L
1,294 SR
Queue Stats
107W - 104L
1,548 Elo+
Party 1
Rama
Rama
DepressedLoLPlay
Rama
Level 68
God Stats
2W - 1L
1,877 SR
Queue Stats
128W - 95L
1,552 Elo+
Solo
Bellona
Bellona
I ParaIyze I
Bellona
Level 107
God Stats
0W - 3L
1,267 SR
Queue Stats
190W - 165L
1,590 Elo+
Solo
Arachne
Arachne
ezcallouts
Arachne
Level 106
God Stats
53W - 27L
1,745 SR
Queue Stats
63W - 40L
1,573 Elo+
Solo
Ravana
Ravana
yerrrMike-
Ravana
Level 85
God Stats
5W - 8L
1,323 SR
Queue Stats
184W - 171L
1,542 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
BREAD5075
Neith
11
1 / 2 / 0
6,004
600
2,897
6,123
2,103
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cthulhu
DexGen51
Cthulhu
9
2 / 1 / 2
5,877
588
4,320
6,439
4,629
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

11
2 / 0 / 2
6,035
604
5,149
3,253
1,195
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 6 Mana per Stack, and receive 1 Stack per 450 Damage Dealt to minions or 225 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 100 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Osiris
WMDJMD
Osiris
12
1 / 0 / 1
6,896
690
5,632
8,435
5,378
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Hercules
10
1 / 0 / 1
5,378
538
2,838
6,605
3,000
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
Chi3ken
Raijin
9
0 / 3 / 0
4,890
489
2,891
5,722
1,909
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

12
3 / 1 / 0
6,412
641
4,870
5,462
2,059
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Bellona
I ParaIyze I
Bellona
9
0 / 1 / 1
4,452
445
4,900
7,846
5,070
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Arachne
ezcallouts
Arachne
10
0 / 1 / 0
4,972
497
1,217
8,185
3,313
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Ravana
yerrrMike-
Ravana
9
0 / 1 / 0
4,799
480
3,892
7,151
3,918
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+30
Physical Protection
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
4
7
Kills
3
3
Deaths
7
6
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Neith
BREAD5075
Neith
1
2
0
0.5
L
Raijin
Chi3ken
Raijin
0
3
0
0
L
3
1
0
3
W
Cthulhu
DexGen51
Cthulhu
2
1
2
3
L
Bellona
I ParaIyze I
Bellona
0
1
1
0.5
W
2
0
2
3
W
Osiris
WMDJMD
Osiris
1
0
1
1.5
L
Arachne
ezcallouts
Arachne
0
1
0
0
W
Hercules
1
0
1
1.5
L
Ravana
yerrrMike-
Ravana
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,836
Damage
17,770
30,855
Taken
34,366
16,305
Mitigated
16,269
14,001
Healing
11,523
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
BREAD5075
Neith
2,897
908
0
1,227
6,123
2,103
0
0
6,123
0
53,132
L
Raijin
Chi3ken
Raijin
2,891
331
0
1,250
5,722
1,909
0
2,098
3,624
29,983
1,264
L
4,870
3,499
0
3,128
5,462
2,059
0
1,435
4,027
0
50,776
W
Cthulhu
DexGen51
Cthulhu
4,320
158
100
1,780
6,439
4,629
0
775
5,664
20,200
0
L
Bellona
I ParaIyze I
Bellona
4,900
1,032
0
1,201
7,846
5,070
0
2,842
5,004
0
19,947
W
5,149
693
0
1,173
3,253
1,195
0
1,352
1,901
38,930
0
W
Osiris
WMDJMD
Osiris
5,632
1,940
0
6,457
8,435
5,378
800
78
8,357
0
58,309
L
Arachne
ezcallouts
Arachne
1,217
708
0
2,914
8,185
3,313
0
2,853
5,332
0
43,302
W
Hercules
2,838
771
0
3,264
6,605
3,000
0
655
5,950
0
33,249
L
Ravana
yerrrMike-
Ravana
3,892
1,185
0
3,030
7,151
3,918
0
241
6,910
0
28,191

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,190
Gold Earned
25,525
360
Minions Killed
300
0
Camps Cleared
0
1,036,322
Distance Traveled
936,609
8
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
6,004
600
98
10
0
193,286
0
L
Raijin
4,890
489
61
6
0
158,996
0
L
Rama
6,412
641
92
9
0
186,334
2
W
Cthulhu
5,877
588
32
3
0
221,393
0
L
Bellona
4,452
445
28
3
0
212,637
0
W
Agni
6,035
604
68
7
0
191,952
6
W
Osiris
6,896
690
100
10
0
199,712
2
L
Arachne
4,972
497
69
7
0
187,961
0
W
Hercules
5,378
538
62
6
0
229,979
0
L
Ravana
4,799
480
50
5
0
190,681
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role