Player Matchup

Bacchus
Bacchus
Gold IV
Boots_Malone
Bacchus
Gold IV
Level 149
God Stats
78W - 102L
1,501 SR
Queue Stats
438W - 488L
1,297 MMR
Solo
Thoth
Thoth
Gold IV
CleanFawn461591
Thoth
Gold IV
Level 127
God Stats
4W - 4L
1,147 SR
Queue Stats
47W - 52L
1,241 MMR
Solo
Gilgamesh
Gilgamesh
Silver I
OldBotch
Gilgamesh
Silver I
Level 67
God Stats
47W - 51L
1,577 SR
Queue Stats
220W - 255L
1,324 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 114
1,408 SR
1,288 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 114
1,529 SR
1,267 MMR
Chiron
Chiron
Silver I
Cisxsco
Chiron
Silver I
Level 89
God Stats
8W - 5L
1,602 SR
Queue Stats
160W - 190L
1,334 MMR
Solo
Atlas
Atlas
Silver IV
Conroyslayer
Atlas
Silver IV
Level 146
God Stats
10W - 11L
1,486 SR
Queue Stats
24W - 36L
991 MMR
Party 1
Zeus
Zeus
Bronze III
Hashirama01
Zeus
Bronze III
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 8L
1,475 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Boots_Malone
Bacchus
15
2 / 5 / 3
9,248
661
9,861
18,177
16,077
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

17
3 / 1 / 4
11,048
789
11,852
8,654
3,036
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Gilgamesh
OldBotch
Gilgamesh
15
3 / 2 / 3
9,704
693
11,728
17,435
14,275
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Bans
AchillesKukulkanCthulhu

VS

Bans
NeithAnubisMorgan Le Fay
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
Cisxsco
Chiron
15
6 / 3 / 2
9,883
706
10,213
13,363
5,172
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

15
1 / 1 / 5
8,794
628
10,631
13,938
15,088
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

14
1 / 4 / 6
9,281
663
14,542
11,854
4,392
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
21
8
Kills
8
8
Deaths
8
10
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Bacchus
Boots_Malone
Bacchus
2
5
3
0.7
L
Chiron
Cisxsco
Chiron
6
3
2
2.33
W
3
1
4
5
L
1
1
5
3.5
L
1
4
6
1
W
Gilgamesh
OldBotch
Gilgamesh
3
2
3
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,441
Damage
35,386
44,266
Taken
39,155
33,388
Mitigated
24,652
4,378
Healing
6,745
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
Boots_Malone
Bacchus
9,861
215
232
1,801
18,177
16,077
0
9,436
7,355
26,677
0
L
Chiron
Cisxsco
Chiron
10,213
2,336
903
2,246
13,363
5,172
336
7,975
5,173
0
41,370
W
11,852
590
0
1,855
8,654
3,036
0
3,365
4,799
67,104
555
L
10,631
3,591
396
2,372
13,938
15,088
210
7,057
6,455
17,971
602
L
14,542
2,331
0
828
11,854
4,392
360
6,297
5,445
36,277
830
W
Gilgamesh
OldBotch
Gilgamesh
11,728
2,077
0
490
17,435
14,275
182
8,857
7,595
0
25,497

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,000
Gold Earned
27,958
170
Minions Killed
147
0
Camps Cleared
0
827,328
Distance Traveled
742,196
11
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
9,248
661
31
2
0
281,153
11
L
Chiron
9,883
706
63
5
0
260,260
0
W
Thoth
11,048
789
108
8
0
276,083
0
L
Atlas
8,794
628
17
1
0
259,854
0
L
Zeus
9,281
663
67
5
0
222,082
0
W
Gilgamesh
9,704
693
31
2
0
270,092
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role