Player Matchup

Bacchus
Bacchus
Gold IV
DerpyAquarius
Bacchus
Gold IV
Level 106
God Stats
16W - 14L
1,574 SR
Queue Stats
107W - 90L
1,331 MMR
Party 1
Thanatos
Thanatos
Gold IV
LastTrop
Thanatos
Gold IV
Level 113
God Stats
7W - 7L
1,479 SR
Queue Stats
107W - 90L
1,331 MMR
Party 1
Nox
Nox
Gold IV
Stabsdagoblin
Nox
Gold IV
Level 120
God Stats
16W - 13L
1,597 SR
Queue Stats
107W - 90L
1,331 MMR
Party 1
Team Averages
Gold IV
Gold IV
Average Tier
Level 113
1,550 SR
1,331 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 136
1,547 SR
1,275 MMR
Ah Muzen Cab
Ah Muzen Cab
Gold IV
Itachi-kuun
Ah Muzen Cab
Gold IV
Level 141
God Stats
52W - 23L
1,726 SR
Queue Stats
303W - 308L
1,293 MMR
Solo
Sobek
Sobek
Silver I
WetKittyKat
Sobek
Silver I
Level 108
God Stats
188W - 175L
1,555 SR
Queue Stats
302W - 326L
1,312 MMR
Solo
Hercules
Hercules
Gold IV
mevsec
Hercules
Gold IV
Level 158
God Stats
8W - 20L
1,362 SR
Queue Stats
111W - 120L
1,220 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
16
2 / 0 / 9
11,160
744
10,250
16,493
28,094
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Regrowth

Breastplate of Regrowth

+45
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Thanatos
LastTrop
Thanatos
16
1 / 1 / 9
10,394
693
9,751
9,172
5,007
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

19
8 / 0 / 3
12,687
846
13,766
7,311
4,464
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+65
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Bans
Ne ZhaKuzenboHou YiCthulhuSun Wukong

VS

Bans
AchillesDiscordiaMulanVulcanGilgamesh
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
Itachi-kuun
Ah Muzen Cab
15
0 / 9 / 1
9,618
641
8,880
18,817
8,098
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Asi

Asi

+45
Physical Power
+18%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+15%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

6
0 / 0 / 0
7,482
499
1,179
2,147
1,154
Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hercules
mevsec
Hercules
17
1 / 2 / 0
9,607
640
7,925
20,634
22,351
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Breastplate

Breastplate

+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
2
11
Kills
1
1
Deaths
11
21
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Bacchus
2
0
9
6.5
L
Ah Muzen Cab
Itachi-kuun
Ah Muzen Cab
0
9
1
0.06
W
Thanatos
LastTrop
Thanatos
1
1
9
5.5
W
8
0
3
9.5
L
0
0
0
0
L
Hercules
mevsec
Hercules
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,767
Damage
17,984
32,976
Taken
41,598
37,565
Mitigated
31,603
10,224
Healing
9,238
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
10,250
774
0
3,068
16,493
28,094
284
296
15,683
30,082
7,466
L
Ah Muzen Cab
Itachi-kuun
Ah Muzen Cab
8,880
4,097
0
3,440
18,817
8,098
0
10,421
7,860
0
52,414
W
Thanatos
LastTrop
Thanatos
9,751
2,692
0
6,430
9,172
5,007
1,804
402
8,413
0
45,251
W
13,766
536
0
726
7,311
4,464
599
413
6,825
69,303
736
L
1,179
35
0
946
2,147
1,154
0
763
1,310
4,235
0
L
Hercules
mevsec
Hercules
7,925
671
18
4,834
20,634
22,351
0
9,700
10,461
0
28,007

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,241
Gold Earned
26,707
243
Minions Killed
141
0
Camps Cleared
0
937,111
Distance Traveled
595,852
7
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
11,160
744
64
4
0
311,598
4
L
Ah Muzen Cab
9,618
641
95
6
0
216,089
0
W
Thanatos
10,394
693
60
4
0
317,597
0
W
Nox
12,687
846
119
8
0
307,916
3
L
Sobek
7,482
499
3
0
0
91,379
2
L
Hercules
9,607
640
43
3
0
288,384
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role