Player Matchup

Rama
Rama
Bronze III
Duncanchaboy9
Rama
Bronze III
Level 108
God Stats
1W - 4L
1,561 SR
Queue Stats
9W - 16L
1,438 MMR
Solo
Ares
Ares
Gold III
ImWars
Ares
Gold III
Level 149
God Stats
1W - 2L
1,592 SR
Queue Stats
103W - 106L
1,428 MMR
Solo
Achilles
Achilles
Gold III
Sweet1001
Achilles
Gold III
Level 159
God Stats
9W - 5L
1,647 SR
Queue Stats
316W - 320L
1,452 MMR
Solo
Izanami
Izanami
Silver II
TONYLOKZ760
Izanami
Silver II
Level 108
God Stats
4W - 3L
1,672 SR
Queue Stats
19W - 29L
1,424 MMR
Solo
Pele
Pele
Gold III
WorldlyDesires
Pele
Gold III
Level 154
God Stats
9W - 13L
1,507 SR
Queue Stats
181W - 187L
1,434 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 136
1,596 SR
1,435 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 145
1,550 SR
1,436 MMR
Kuzenbo
Kuzenbo
Gold I
HarryScooby
Kuzenbo
Gold I
Level 148
God Stats
18W - 22L
1,577 SR
Queue Stats
279W - 292L
1,452 MMR
Solo
Bakasura
Bakasura
Silver III
Lost_Faces_1
Bakasura
Silver III
Level 139
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 2L
1,453 MMR
Party 1
Bellona
Bellona
Silver I
NullCoronet
Bellona
Silver I
Level 124
God Stats
7W - 2L
1,803 SR
Queue Stats
40W - 41L
1,390 MMR
Party 1
Anhur
Anhur
Gold V
OPLycan
Anhur
Gold V
Level 168
God Stats
55W - 31L
1,711 SR
Queue Stats
232W - 230L
1,432 MMR
Solo
Sol
Sol
Gold II
gleamithecube
Sol
Gold II
Level 147
God Stats
1W - 3L
1,157 SR
Queue Stats
331W - 329L
1,452 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 2 / 0
7,884
394
1,762
6,583
1,845
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ares
ImWars
Ares
15
2 / 4 / 4
10,759
538
11,568
26,488
27,526
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Achilles
Sweet1001
Achilles
16
2 / 4 / 3
10,496
525
13,583
23,160
21,673
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Izanami
TONYLOKZ760
Izanami
15
0 / 9 / 1
9,283
464
9,862
17,902
7,075
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

19
6 / 5 / 1
11,195
560
14,483
23,494
10,498
Bans
ThanatosArachneZeus

VS

Bans
Ao KuangCernunnosOdin
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
HarryScooby
Kuzenbo
15
3 / 2 / 8
10,762
538
11,623
19,446
19,114
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Bakasura
Lost_Faces_1
Bakasura
20
4 / 2 / 6
12,056
603
8,218
23,641
12,458
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bellona
NullCoronet
Bellona
19
5 / 2 / 3
12,759
638
16,637
24,232
21,907
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Anhur
OPLycan
Anhur
20
6 / 1 / 3
13,248
662
20,355
12,187
5,904
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

19
6 / 3 / 6
12,850
643
18,115
21,691
7,446
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
50
10
Kills
24
24
Deaths
10
9
Assists
26
Player
Kills
Deaths
Assists
KDA
L
0
2
0
0
W
Kuzenbo
HarryScooby
Kuzenbo
3
2
8
3.5
L
Ares
ImWars
Ares
2
4
4
1
W
Bakasura
Lost_Faces_1
Bakasura
4
2
6
3.5
W
Bellona
NullCoronet
Bellona
5
2
3
3.25
W
Anhur
OPLycan
Anhur
6
1
3
7.5
L
Achilles
Sweet1001
Achilles
2
4
3
0.88
L
Izanami
TONYLOKZ760
Izanami
0
9
1
0.06
L
6
5
1
1.3
W
6
3
6
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,258
Damage
74,948
97,627
Taken
101,197
68,617
Mitigated
66,829
17,975
Healing
46,257
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,762
1,504
0
1,549
6,583
1,845
0
742
5,764
0
42,752
W
Kuzenbo
HarryScooby
Kuzenbo
11,623
3,777
0
1,663
19,446
19,114
350
3,914
15,171
36,307
812
L
Ares
ImWars
Ares
11,568
653
261
5,367
26,488
27,526
318
8,053
17,827
45,850
0
W
Bakasura
Lost_Faces_1
Bakasura
8,218
4,418
0
13,824
23,641
12,458
715
1,252
22,256
0
102,323
W
Bellona
NullCoronet
Bellona
16,637
5,371
0
12,808
24,232
21,907
1,873
3,500
19,437
0
96,197
W
Anhur
OPLycan
Anhur
20,355
11,408
0
5,197
12,187
5,904
2,839
2,149
9,986
0
125,735
L
Achilles
Sweet1001
Achilles
13,583
1,507
0
5,910
23,160
21,673
348
3,524
19,239
0
66,274
L
Izanami
TONYLOKZ760
Izanami
9,862
6,449
0
249
17,902
7,075
806
9,414
7,796
0
88,458
L
14,483
2,265
0
4,639
23,494
10,498
594
6,691
16,061
0
106,332
W
18,115
5,516
57
12,708
21,691
7,446
3,956
1,705
19,986
114,319
3,276

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,617
Gold Earned
61,675
544
Minions Killed
720
0
Camps Cleared
0
1,654,151
Distance Traveled
1,936,745
5
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Rama
7,884
394
84
4
0
156,772
0
W
Kuzenbo
10,762
538
38
2
0
418,179
4
L
Ares
10,759
538
76
4
0
367,235
4
W
Bakasura
12,056
603
151
8
0
446,930
0
W
Bellona
12,759
638
156
8
0
383,866
0
W
Anhur
13,248
662
191
10
0
360,485
8
L
Achilles
10,496
525
103
5
0
410,066
1
L
Izanami
9,283
464
150
8
0
302,173
0
L
Pele
11,195
560
131
7
0
417,905
0
W
Sol
12,850
643
184
9
0
327,285
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role