Player Matchup

Bastet
Bastet
CacFlow
Bastet
Level 122
God Stats
5W - 6L
1,479 SR
Queue Stats
161W - 201L
1,406 Elo+
Party 2
Nu Wa
Nu Wa
NaLowkBlacKy34
Nu Wa
Level 108
God Stats
17W - 10L
1,467 SR
Queue Stats
565W - 584L
1,416 Elo+
Solo
Ymir
Ymir
Skipy4real
Ymir
Level 46
God Stats
26W - 22L
1,616 SR
Queue Stats
191W - 186L
1,447 Elo+
Solo
Charybdis
Charybdis
TangoDown1312
Charybdis
Level 178
God Stats
5W - 3L
1,116 SR
Queue Stats
343W - 343L
1,364 Elo+
Party 2
Vamana
Vamana
WarriorCadiz
Vamana
Level 109
God Stats
13W - 6L
1,719 SR
Queue Stats
211W - 239L
1,386 Elo+
Party 2
Team Averages
Level 113
1,479 SR
1,404 Elo+

VS

Team Averages
Level 74
1,497 SR
1,485 Elo+
Hachiman
Hachiman
 
Hachiman
Level 18
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sobek
Sobek
ArrCCon
Sobek
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 1
Bellona
Bellona
Hachy_Hanz
Bellona
Level 157
God Stats
8W - 5L
1,294 SR
Queue Stats
141W - 130L
1,478 Elo+
Solo
Fenrir
Fenrir
Protide1
Fenrir
Level 68
God Stats
4W - 3L
1,375 SR
Queue Stats
69W - 43L
1,384 Elo+
Party 1
Zeus
Zeus
SpeedyyGonzalezz
Zeus
Level 124
God Stats
10W - 5L
1,814 SR
Queue Stats
85W - 59L
1,565 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
CacFlow
Bastet
8
0 / 3 / 0
4,737
474
1,868
7,979
3,024
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

10
0 / 1 / 0
5,390
539
4,000
4,956
1,725
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

9
4 / 3 / 1
5,941
594
4,049
9,003
7,178
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Charybdis
TangoDown1312
Charybdis
8
1 / 3 / 2
5,091
509
4,108
5,499
1,817
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Vamana
8
0 / 2 / 0
5,013
501
4,606
9,425
8,278
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
9
1 / 2 / 3
5,505
551
4,267
6,190
2,111
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sobek
ArrCCon
Sobek
8
1 / 2 / 3
5,468
547
3,092
8,077
6,221
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 15 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Bellona
Hachy_Hanz
Bellona
12
4 / 0 / 0
7,216
722
7,932
10,975
8,959
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Fenrir
Protide1
Fenrir
10
4 / 1 / 1
6,081
608
2,676
8,102
3,647
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

10
2 / 0 / 1
6,695
670
4,324
3,336
883
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
20
5
Kills
12
12
Deaths
5
3
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Hachiman
 
Hachiman
1
2
3
1.25
W
Sobek
ArrCCon
Sobek
1
2
3
1.25
L
Bastet
CacFlow
Bastet
0
3
0
0
W
Bellona
Hachy_Hanz
Bellona
4
0
0
4
L
0
1
0
0
W
Fenrir
Protide1
Fenrir
4
1
1
4.5
L
4
3
1
1.5
W
2
0
1
2.5
L
Charybdis
TangoDown1312
Charybdis
1
3
2
0.67
L
Vamana
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,631
Damage
22,291
36,862
Taken
36,680
22,022
Mitigated
21,821
5,331
Healing
12,832
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hachiman
 
Hachiman
4,267
3,476
0
2,148
6,190
2,111
80
1,936
4,254
0
33,465
W
Sobek
ArrCCon
Sobek
3,092
448
0
2,428
8,077
6,221
0
2,264
5,772
8,095
1,705
L
Bastet
CacFlow
Bastet
1,868
298
0
1,358
7,979
3,024
0
1,416
6,563
0
25,671
W
Bellona
Hachy_Hanz
Bellona
7,932
2,675
0
6,228
10,975
8,959
0
1,524
8,962
0
58,223
L
4,000
937
0
760
4,956
1,725
0
2,358
2,598
36,529
1,615
W
Fenrir
Protide1
Fenrir
2,676
547
245
1,533
8,102
3,647
0
581
7,521
0
37,600
L
4,049
510
0
1,398
9,003
7,178
54
1,623
7,380
20,174
1,485
W
4,324
805
0
250
3,336
883
463
1,264
1,990
44,318
0
L
Charybdis
TangoDown1312
Charybdis
4,108
1,700
0
375
5,499
1,817
507
1,033
4,466
0
29,914
L
Vamana
4,606
2,131
0
1,440
9,425
8,278
198
824
8,601
0
28,177

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,172
Gold Earned
30,965
217
Minions Killed
313
0
Camps Cleared
0
1,026,124
Distance Traveled
1,062,007
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hachiman
5,505
551
48
5
0
180,703
0
W
Sobek
5,468
547
12
1
0
217,879
0
L
Bastet
4,737
474
39
4
0
235,204
0
W
Bellona
7,216
722
92
9
0
223,866
0
L
Nu Wa
5,390
539
59
6
0
193,584
0
W
Fenrir
6,081
608
64
6
0
245,630
4
L
Ymir
5,941
594
24
2
0
191,263
0
W
Zeus
6,695
670
97
10
0
193,929
0
L
Charybdis
5,091
509
39
4
0
199,686
3
L
Vamana
5,013
501
56
6
0
206,387
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role