Player Matchup

Cthulhu
Cthulhu
CtrlAltDestroyz
Cthulhu
Level 65
God Stats
11W - 10L
1,417 SR
Queue Stats
130W - 188L
1,414 Elo+
Party 1
Nut
Nut
LucksMoraes28
Nut
Level 134
God Stats
3W - 3L
1,415 SR
Queue Stats
44W - 50L
1,417 Elo+
Solo
Nox
Nox
Swymmer
Nox
Level 67
God Stats
6W - 3L
1,648 SR
Queue Stats
154W - 207L
1,421 Elo+
Party 1
Team Averages
Level 89
1,494 SR
1,417 Elo+

VS

Team Averages
Level 87
1,438 SR
1,270 Elo+
Hel
Hel
CJ THE TAURUS
Hel
Level 160
God Stats
50W - 49L
1,501 SR
Queue Stats
499W - 522L
1,431 Elo+
Solo
Charon
Charon
CrazyZeek403
Charon
Level 66
God Stats
4W - 13L
1,460 SR
Queue Stats
10W - 25L
1,130 Elo+
Solo
Medusa
Medusa
SmiteSuxDonk
Medusa
Level 35
God Stats
121W - 124L
1,353 SR
Queue Stats
137W - 155L
1,251 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 0 / 5
8,272
827
9,690
9,667
7,431
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

12
1 / 2 / 7
7,570
757
7,119
6,660
2,356
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Nox
12
5 / 2 / 2
7,880
788
3,392
6,516
2,716
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 2 / 1
6,768
677
4,606
10,978
8,418
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Charon
11
2 / 4 / 1
7,166
717
6,134
10,714
5,370
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Medusa
5
0 / 3 / 1
5,514
551
2,354
3,656
1,120
Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
7
9
Kills
4
4
Deaths
9
14
Assists
3
Player
Kills
Deaths
Assists
KDA
L
2
2
1
1.25
L
Charon
2
4
1
0.63
W
3
0
5
5.5
W
1
2
7
2.25
L
Medusa
0
3
1
0.17
W
Nox
5
2
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,201
Damage
13,094
22,843
Taken
25,348
12,503
Mitigated
14,908
6,512
Healing
6,623
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,606
71
1,372
4,184
10,978
8,418
0
4,782
5,651
16,637
665
L
Charon
6,134
1,039
344
446
10,714
5,370
0
5,104
5,098
20,971
0
W
9,690
1,235
452
2,989
9,667
7,431
369
4,657
5,010
26,778
352
W
7,119
4,022
0
1,256
6,660
2,356
1,296
2,406
4,254
0
22,214
L
Medusa
2,354
891
0
277
3,656
1,120
0
1,553
1,858
0
5,951
W
Nox
3,392
968
0
1,815
6,516
2,716
1,227
3,224
3,292
18,507
106

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,722
Gold Earned
19,448
120
Minions Killed
76
0
Camps Cleared
0
539,624
Distance Traveled
411,221
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
6,768
677
25
3
0
178,985
0
L
Charon
7,166
717
45
5
0
175,453
0
W
Cthulhu
8,272
827
44
4
0
197,487
0
W
Nut
7,570
757
41
4
0
173,716
0
L
Medusa
5,514
551
6
1
0
56,783
0
W
Nox
7,880
788
35
4
0
168,421
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role