Player Matchup

Ix Chel
Ix Chel
 
Ix Chel
Level 176
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kuzenbo
Kuzenbo
EDM4L
Kuzenbo
Level 124
God Stats
0W - 1L
1,385 SR
Queue Stats
42W - 49L
1,515 Elo+
Solo
Mulan
Mulan
Lubberkin8879
Mulan
Level 69
God Stats
4W - 3L
1,628 SR
Queue Stats
105W - 103L
1,478 Elo+
Solo
Sol
Sol
StewieBird
Sol
Level 110
God Stats
4W - 4L
1,734 SR
Queue Stats
244W - 278L
1,498 Elo+
Solo
Xbalanque
Xbalanque
yoshieatzyou
Xbalanque
Level 109
God Stats
3W - 3L
1,500 SR
Queue Stats
15W - 29L
1,411 Elo+
Solo
Team Averages
Level 118
1,549 SR
1,481 Elo+

VS

Team Averages
Level 155
1,527 SR
1,493 Elo+
Kumbhakarna
Kumbhakarna
 
Kumbhakarna
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mulan
Mulan
 
Mulan
Level 172
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Agni
Agni
Amorahu
Agni
Level 165
God Stats
1W - 1L
1,500 SR
Queue Stats
280W - 326L
1,520 Elo+
Solo
Nemesis
Nemesis
BetterJester2
Nemesis
Level 128
God Stats
2W - 1L
1,500 SR
Queue Stats
274W - 284L
1,410 Elo+
Solo
Rama
Rama
QuotablePoem531
Rama
Level 168
God Stats
4W - 2L
1,633 SR
Queue Stats
221W - 233L
1,533 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
 
Ix Chel
10
0 / 2 / 0
5,410
1,082
3,666
4,167
1,637
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Kuzenbo
EDM4L
Kuzenbo
10
0 / 1 / 0
5,260
1,052
1,129
2,993
1,840
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

10
0 / 1 / 0
5,601
1,120
3,388
5,354
3,013
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

11
0 / 0 / 0
5,962
1,192
6,758
3,383
1,088
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Xbalanque
yoshieatzyou
Xbalanque
11
0 / 0 / 0
5,725
1,145
2,722
1,846
766
Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Team 1 Tickets

374

VS

Team 2 Tickets

385

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
 
Kumbhakarna
11
2 / 0 / 1
7,025
1,405
3,277
8,020
7,555
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mulan
 
Mulan
11
0 / 0 / 4
6,037
1,207
4,423
5,420
4,236
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Agni
Amorahu
Agni
11
1 / 0 / 1
5,945
1,189
2,895
1,999
856
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Nemesis
11
0 / 0 / 3
5,858
1,172
2,923
4,518
2,079
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

11
1 / 0 / 1
6,203
1,241
2,699
2,716
1,144
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
14
0
Kills
4
4
Deaths
0
0
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Ix Chel
 
Ix Chel
0
2
0
0
W
Kumbhakarna
 
Kumbhakarna
2
0
1
2.5
W
Mulan
 
Mulan
0
0
4
2
W
Agni
Amorahu
Agni
1
0
1
1.5
W
Nemesis
0
0
3
1.5
L
Kuzenbo
EDM4L
Kuzenbo
0
1
0
0
L
0
1
0
0
W
1
0
1
1.5
L
0
0
0
0
L
Xbalanque
yoshieatzyou
Xbalanque
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,663
Damage
16,217
17,743
Taken
22,673
8,344
Mitigated
15,870
3,478
Healing
3,181
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ix Chel
 
Ix Chel
3,666
323
618
268
4,167
1,637
0
1,477
2,648
10,675
0
W
Kumbhakarna
 
Kumbhakarna
3,277
144
0
2,025
8,020
7,555
0
2,928
4,741
7,092
2,912
W
Mulan
 
Mulan
4,423
430
0
548
5,420
4,236
0
2,372
2,665
0
12,826
W
Agni
Amorahu
Agni
2,895
274
0
0
1,999
856
0
1,083
860
13,037
0
W
Nemesis
2,923
0
0
525
4,518
2,079
0
2,132
2,236
0
12,475
L
Kuzenbo
EDM4L
Kuzenbo
1,129
560
0
0
2,993
1,840
0
798
2,096
1,802
0
L
3,388
400
0
1,422
5,354
3,013
0
1,930
3,253
0
7,970
W
2,699
2,154
0
83
2,716
1,144
0
1,926
674
0
11,547
L
6,758
3,119
0
796
3,383
1,088
0
574
2,767
22,586
1,616
L
Xbalanque
yoshieatzyou
Xbalanque
2,722
959
78
296
1,846
766
0
652
1,194
0
8,645

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,958
Gold Earned
31,068
91
Minions Killed
98
3
Camps Cleared
9
405,333
Distance Traveled
516,714
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ix Chel
5,410
1,082
19
4
0
72,859
0
W
Kumbhakarna
7,025
1,405
9
2
0
108,541
0
W
Mulan
6,037
1,207
16
3
2
107,054
0
W
Agni
5,945
1,189
25
5
1
104,779
0
W
Nemesis
5,858
1,172
17
3
3
105,511
0
L
Kuzenbo
5,260
1,052
1
0
0
38,004
0
L
Mulan
5,601
1,120
9
2
0
101,517
0
W
Rama
6,203
1,241
31
6
3
90,829
0
L
Sol
5,962
1,192
40
8
2
101,747
0
L
Xbalanque
5,725
1,145
22
4
1
91,206
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role