Player Matchup

Cthulhu
Cthulhu
Electruhh
Cthulhu
Level 49
God Stats
1W - 0L
1,500 SR
Queue Stats
44W - 74L
1,302 Elo+
Solo
Achilles
Achilles
MojoMavros
Achilles
Level 124
God Stats
7W - 0L
1,500 SR
Queue Stats
294W - 236L
1,512 Elo+
Party 1
Ymir
Ymir
Seraph_Overkill
Ymir
Level 97
God Stats
5W - 5L
1,641 SR
Queue Stats
639W - 645L
1,478 Elo+
Solo
Maui
Maui
easydizzy01
Maui
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
86W - 102L
1,493 Elo+
Solo
Eset
Eset
seisfrys
Eset
Level 149
God Stats
3W - 1L
1,393 SR
Queue Stats
108W - 72L
1,592 Elo+
Party 1
Team Averages
Level 109
1,507 SR
1,475 Elo+

VS

Team Averages
Level 93
1,429 SR
1,467 Elo+
Discordia
Discordia
MAGICIApk
Discordia
Level 72
God Stats
0W - 2L
1,500 SR
Queue Stats
105W - 94L
1,472 Elo+
Solo
Atlas
Atlas
MBL BigRob88
Atlas
Level 146
God Stats
0W - 2L
1,316 SR
Queue Stats
255W - 234L
1,558 Elo+
Solo
Mercury
Mercury
PapaBobRoss
Mercury
Level 104
God Stats
0W - 1L
1,500 SR
Queue Stats
81W - 68L
1,509 Elo+
Solo
Eset
Eset
TheDarckEssence
Eset
Level 123
God Stats
0W - 1L
1,264 SR
Queue Stats
45W - 64L
1,399 Elo+
Solo
Skadi
Skadi
VenomCG
Skadi
Level 19
God Stats
0W - 2L
1,564 SR
Queue Stats
5W - 9L
1,396 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Electruhh
Cthulhu
17
3 / 2 / 11
9,584
871
9,166
17,160
18,692
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Achilles
MojoMavros
Achilles
18
7 / 2 / 6
9,903
900
11,821
26,038
21,834
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Heavy Mace

Heavy Mace

+30
Physical Power

15
4 / 4 / 6
9,413
856
4,164
15,682
17,263
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

16
1 / 1 / 14
9,635
876
5,284
13,554
17,703
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Eset
14
2 / 3 / 9
9,167
833
10,604
10,793
5,812
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
MAGICIApk
Discordia
15
4 / 4 / 5
8,693
790
17,323
7,783
4,293
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

16
3 / 4 / 5
9,268
843
18,084
14,484
18,311
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Mercury
PapaBobRoss
Mercury
5
0 / 0 / 0
5,858
533
0
0
0
15
3 / 4 / 7
8,731
794
11,524
9,988
5,009
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Skadi
VenomCG
Skadi
14
2 / 5 / 6
8,435
767
13,387
11,898
6,731
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
35
17
Kills
12
12
Deaths
17
46
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
Electruhh
Cthulhu
3
2
11
4.25
L
Discordia
MAGICIApk
Discordia
4
4
5
1.63
L
3
4
5
1.38
W
Achilles
MojoMavros
Achilles
7
2
6
5
L
Mercury
PapaBobRoss
Mercury
0
0
0
0
W
4
4
6
1.75
L
3
4
7
1.63
L
Skadi
VenomCG
Skadi
2
5
6
1
W
1
1
14
8
W
Eset
2
3
9
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,039
Damage
60,318
83,227
Taken
44,153
81,304
Mitigated
34,344
26,935
Healing
6,486
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
Electruhh
Cthulhu
9,166
318
202
865
17,160
18,692
501
9,079
8,081
23,144
1,330
L
Discordia
MAGICIApk
Discordia
17,323
1,622
521
725
7,783
4,293
0
4,667
2,986
27,601
0
L
18,084
7,233
745
2,068
14,484
18,311
0
8,079
6,089
30,407
2,452
W
Achilles
MojoMavros
Achilles
11,821
2,383
2,561
10,952
26,038
21,834
480
13,036
13,002
0
22,047
L
Mercury
PapaBobRoss
Mercury
0
0
0
0
0
0
0
0
0
0
0
W
4,164
178
1,042
1,264
15,682
17,263
319
9,209
6,473
12,626
610
L
11,524
352
891
1,536
9,988
5,009
0
6,040
3,574
21,855
0
L
Skadi
VenomCG
Skadi
13,387
4,977
0
0
11,898
6,731
0
7,743
3,865
0
23,013
W
5,284
1,053
1,326
2,323
13,554
17,703
481
6,588
6,966
8,674
0
W
Eset
10,604
295
4,093
2,307
10,793
5,812
1,287
7,343
3,450
22,889
106

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,702
Gold Earned
40,985
121
Minions Killed
95
0
Camps Cleared
0
1,051,784
Distance Traveled
759,498
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
9,584
871
40
4
0
236,864
0
L
Discordia
8,693
790
25
2
0
166,823
0
L
Atlas
9,268
843
27
2
0
189,682
0
W
Achilles
9,903
900
15
1
0
230,641
0
L
Mercury
5,858
533
0
0
0
0
0
W
Ymir
9,413
856
19
2
0
150,522
0
L
Eset
8,731
794
27
2
0
229,035
0
L
Skadi
8,435
767
16
1
0
173,958
0
W
Maui
9,635
876
11
1
0
213,999
0
W
Eset
9,167
833
36
3
0
219,758
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role