Player Matchup

Bacchus
Bacchus
 
Bacchus
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Neith
Neith
 
Neith
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Pele
Pele
 
Pele
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ares
Ares
Stenzito
Ares
Level 43
God Stats
1W - 3L
1,500 SR
Queue Stats
41W - 57L
1,478 Elo+
Solo
Nu Wa
Nu Wa
TonysGaming420
Nu Wa
Level 88
God Stats
113W - 90L
1,573 SR
Queue Stats
115W - 95L
1,492 Elo+
Solo
Team Averages
Level 99
1,515 SR
1,494 Elo+

VS

Team Averages
Level 126
1,533 SR
1,492 Elo+
Yu Huang
Yu Huang
 
Yu Huang
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Awilix
Awilix
Ant Jambon
Awilix
Level 107
God Stats
65W - 57L
1,543 SR
Queue Stats
775W - 715L
1,456 Elo+
Solo
Vulcan
Vulcan
ArkcanoX
Vulcan
Level 114
God Stats
3W - 1L
1,784 SR
Queue Stats
40W - 25L
1,553 Elo+
Solo
Kuzenbo
Kuzenbo
DLH Schnulli
Kuzenbo
Level 141
God Stats
17W - 25L
1,414 SR
Queue Stats
655W - 640L
1,463 Elo+
Party 2
Fenrir
Fenrir
Zigarrah
Fenrir
Level 180
God Stats
49W - 41L
1,423 SR
Queue Stats
781W - 746L
1,488 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
4
0 / 3 / 1
3,132
626
1,172
4,211
2,924
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Neith
 
Neith
4
1 / 2 / 0
2,985
597
1,733
3,351
964
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Pele
 
Pele
1
0 / 0 / 0
2,427
485
0
0
0
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Ares
5
0 / 3 / 0
3,063
613
682
4,481
1,896
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

4
0 / 0 / 0
2,817
563
493
1,754
406
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yu Huang
 
Yu Huang
6
3 / 1 / 2
3,918
784
2,670
2,944
883
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Awilix
Ant Jambon
Awilix
7
0 / 0 / 0
3,565
713
483
3,708
1,116
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Vulcan
ArkcanoX
Vulcan
6
0 / 0 / 0
3,552
710
904
539
129
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Kuzenbo
DLH Schnulli
Kuzenbo
6
2 / 0 / 3
3,946
789
1,283
2,619
2,198
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Fenrir
Zigarrah
Fenrir
7
3 / 0 / 1
4,135
827
2,940
2,434
986
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
14
1
Kills
8
8
Deaths
1
1
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Bacchus
 
Bacchus
0
3
1
0.17
L
Neith
 
Neith
1
2
0
0.5
L
Pele
 
Pele
0
0
0
0
W
Yu Huang
 
Yu Huang
3
1
2
4
W
Awilix
Ant Jambon
Awilix
0
0
0
0
W
Vulcan
ArkcanoX
Vulcan
0
0
0
0
W
Kuzenbo
DLH Schnulli
Kuzenbo
2
0
3
3.5
L
Ares
0
3
0
0
L
0
0
0
0
W
Fenrir
Zigarrah
Fenrir
3
0
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

4,080
Damage
8,280
13,797
Taken
12,244
6,190
Mitigated
5,312
2,932
Healing
6,651
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
 
Bacchus
1,172
223
0
628
4,211
2,924
0
1,737
2,474
7,368
0
L
Neith
 
Neith
1,733
401
0
1,000
3,351
964
0
2,060
1,253
0
9,299
L
Pele
 
Pele
0
0
0
0
0
0
0
0
0
0
0
W
Yu Huang
 
Yu Huang
2,670
582
0
1,277
2,944
883
0
678
2,266
24,988
390
W
Awilix
Ant Jambon
Awilix
483
224
0
2,718
3,708
1,116
0
451
3,215
0
23,570
W
Vulcan
ArkcanoX
Vulcan
904
282
0
250
539
129
0
0
539
18,075
827
W
Kuzenbo
DLH Schnulli
Kuzenbo
1,283
650
0
938
2,619
2,198
0
494
2,125
6,113
176
L
Ares
682
233
0
1,120
4,481
1,896
0
26
4,278
8,580
351
L
493
300
0
184
1,754
406
0
735
881
9,746
0
W
Fenrir
Zigarrah
Fenrir
2,940
1,089
0
1,468
2,434
986
0
568
1,758
0
13,316

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

14,424
Gold Earned
19,116
57
Minions Killed
159
0
Camps Cleared
0
310,929
Distance Traveled
522,698
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
3,132
626
12
2
0
91,154
0
L
Neith
2,985
597
11
2
0
68,304
0
L
Pele
2,427
485
0
0
0
4,554
0
W
Yu Huang
3,918
784
48
10
0
96,695
0
W
Awilix
3,565
713
49
10
0
123,584
0
W
Vulcan
3,552
710
36
7
0
92,512
0
W
Kuzenbo
3,946
789
8
2
0
103,097
0
L
Ares
3,063
613
19
4
0
81,697
0
L
Nu Wa
2,817
563
15
3
0
65,220
0
W
Fenrir
4,135
827
18
4
0
106,810
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role