Player Matchup

Achilles
Achilles
Diamond III
 
Achilles
Diamond III
Level 186
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hun Batz
Hun Batz
Masters
 
Hun Batz
Masters
Level 134
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Artemis
Artemis
Diamond III
Adaptson
Artemis
Diamond III
Level 158
God Stats
5W - 4L
1,516 SR
Queue Stats
213W - 204L
2,348 MMR
Solo
Ares
Ares
Diamond IV
Karakz
Ares
Diamond IV
Level 104
God Stats
8W - 4L
1,656 SR
Queue Stats
250W - 234L
2,221 MMR
Solo
Janus
Janus
Diamond IV
OwDear
Janus
Diamond IV
Level 167
God Stats
3W - 4L
1,462 SR
Queue Stats
133W - 122L
2,175 MMR
Solo
Team Averages
Diamond III
Diamond III
Average Tier
Level 150
1,527 SR
1,949 MMR

VS

Team Averages
Diamond III
Diamond III
Average Tier
Level 144
1,699 SR
2,309 MMR
Ullr
Ullr
Masters
ElNanoMasApretao
Ullr
Masters
Level 67
God Stats
7W - 10L
1,644 SR
Queue Stats
246W - 223L
2,392 MMR
Party 1
Shiva
Shiva
Platinum I
IKylis
Shiva
Platinum I
Level 148
God Stats
2W - 2L
1,677 SR
Queue Stats
182W - 173L
2,154 MMR
Solo
Arachne
Arachne
Masters
LaRanaGustavo
Arachne
Masters
Level 62
God Stats
5W - 5L
1,736 SR
Queue Stats
162W - 120L
2,572 MMR
Party 1
Rama
Rama
Diamond IV
ZorroHD12
Rama
Diamond IV
Level 189
God Stats
12W - 9L
1,841 SR
Queue Stats
176W - 161L
2,156 MMR
Solo
Xing Tian
Xing Tian
Diamond III
ΞMissingLeGeNΔ
Xing Tian
Diamond III
Level 256
God Stats
9W - 7L
1,595 SR
Queue Stats
130W - 116L
2,272 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
6
2 / 1 / 0
4,178
836
1,768
3,919
1,647
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Hun Batz
 
Hun Batz
7
1 / 1 / 1
3,790
758
658
2,556
764
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Artemis
Adaptson
Artemis
6
1 / 0 / 0
3,266
653
2,884
1,756
583
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Ares
Karakz
Ares
6
0 / 0 / 0
3,475
695
2,569
4,083
2,175
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Janus
OwDear
Janus
7
1 / 2 / 1
3,736
747
924
3,061
908
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bans
BellonaCamazotzAh Muzen CabKuzenbo

VS

Bans
SobekAthenaNeithOsiris
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
1
0 / 0 / 0
2,403
481
0
0
0
Shiva
IKylis
Shiva
6
0 / 2 / 2
3,465
693
1,591
3,981
1,656
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Arachne
7
3 / 2 / 0
3,920
784
2,650
6,214
1,878
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Rama
5
0 / 1 / 0
3,043
609
1,669
2,652
757
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Xing Tian
5
0 / 0 / 0
3,263
653
1,341
4,863
3,043
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
5
5
Kills
3
4
Deaths
5
2
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Achilles
 
Achilles
2
1
0
2
W
Hun Batz
 
Hun Batz
1
1
1
1.5
W
Artemis
Adaptson
Artemis
1
0
0
1
L
0
0
0
0
L
Shiva
IKylis
Shiva
0
2
2
0.5
W
Ares
Karakz
Ares
0
0
0
0
L
Arachne
3
2
0
1.5
W
Janus
OwDear
Janus
1
2
1
0.75
L
Rama
0
1
0
0
L
Xing Tian
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,803
Damage
7,251
15,375
Taken
17,710
6,077
Mitigated
7,334
5,629
Healing
6,255
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
 
Achilles
1,768
216
0
2,126
3,919
1,647
0
0
3,602
0
17,133
W
Hun Batz
 
Hun Batz
658
150
0
1,120
2,556
764
0
0
2,556
0
19,229
W
Artemis
Adaptson
Artemis
2,884
1,859
0
701
1,756
583
0
559
1,197
0
20,981
L
0
0
0
0
0
0
0
0
0
0
0
L
Shiva
IKylis
Shiva
1,591
180
0
1,186
3,981
1,656
0
152
3,488
0
14,965
W
Ares
Karakz
Ares
2,569
309
0
1,682
4,083
2,175
0
782
3,301
11,190
0
L
Arachne
2,650
1,495
0
2,661
6,214
1,878
7
640
5,482
0
19,857
W
Janus
OwDear
Janus
924
40
0
0
3,061
908
0
0
3,061
17,125
0
L
Rama
1,669
1,211
0
1,035
2,652
757
0
1,102
1,550
0
20,422
L
Xing Tian
1,341
131
0
1,373
4,863
3,043
0
1,467
3,396
7,899
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,445
Gold Earned
16,094
163
Minions Killed
104
0
Camps Cleared
0
500,552
Distance Traveled
406,445
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
4,178
836
36
7
0
93,564
0
W
Hun Batz
3,790
758
50
10
0
114,615
0
W
Artemis
3,266
653
34
7
0
84,327
0
L
Ullr
2,403
481
0
0
0
0
0
L
Shiva
3,465
693
23
5
0
96,453
0
W
Ares
3,475
695
11
2
0
104,289
0
L
Arachne
3,920
784
38
8
0
114,500
0
W
Janus
3,736
747
32
6
0
103,757
0
L
Rama
3,043
609
31
6
0
82,137
0
L
Xing Tian
3,263
653
12
2
0
113,355
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role