Player Matchup

Sun Wukong
Sun Wukong
Gold V
Bottom500YiMain
Sun Wukong
Gold V
Level 89
God Stats
1W - 1L
1,500 SR
Queue Stats
143W - 151L
1,295 MMR
Party 1
Zeus
Zeus
Gold II
ForgottenKing25
Zeus
Gold II
Level 158
God Stats
10W - 14L
1,490 SR
Queue Stats
748W - 755L
1,503 MMR
Solo
Baron Samedi
Baron Samedi
Silver I
Jeffe Liebre
Baron Samedi
Silver I
Level 158
God Stats
46W - 34L
1,614 SR
Queue Stats
106W - 110L
1,488 MMR
Solo
Xbalanque
Xbalanque
Platinum V
YungNastyman
Xbalanque
Platinum V
Level 159
God Stats
5W - 6L
1,597 SR
Queue Stats
207W - 203L
1,656 MMR
Party 1
Awilix
Awilix
Gold II
sondgoku
Awilix
Gold II
Level 137
God Stats
63W - 61L
1,452 SR
Queue Stats
329W - 392L
1,487 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 140
1,531 SR
1,486 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 122
1,553 SR
1,491 MMR
King Arthur
King Arthur
Gold IV
 
King Arthur
Gold IV
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ares
Ares
Bronze III
CasualDavid
Ares
Bronze III
Level 129
God Stats
3W - 3L
1,500 SR
Queue Stats
39W - 35L
1,477 MMR
Solo
Charybdis
Charybdis
Bronze III
MrBmac
Charybdis
Bronze III
Level 100
God Stats
0W - 1L
1,753 SR
Queue Stats
0W - 3L
1,500 MMR
Solo
Merlin
Merlin
Gold IV
Taylor_DaGerman
Merlin
Gold IV
Level 116
God Stats
1W - 2L
1,512 SR
Queue Stats
285W - 288L
1,496 MMR
Solo
Arachne
Arachne
Gold II
rankeandoStoned
Arachne
Gold II
Level 157
God Stats
0W - 1L
1,500 SR
Queue Stats
299W - 310L
1,483 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Bottom500YiMain
Sun Wukong
9
1 / 0 / 0
4,881
610
3,089
6,492
3,629
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

10
0 / 0 / 0
5,182
648
889
2,517
696
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Baron Samedi
Jeffe Liebre
Baron Samedi
8
1 / 1 / 0
4,820
603
1,361
3,631
2,161
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Xbalanque
YungNastyman
Xbalanque
9
0 / 1 / 1
4,772
597
3,186
5,002
1,591
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Awilix
sondgoku
Awilix
9
1 / 0 / 2
4,910
614
3,763
5,592
2,240
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bans
KaliAthenaBellonaAo Kuang

VS

Bans
OsirisDanzaburouAgniGeb
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
7
0 / 1 / 0
3,952
494
3,168
7,557
6,216
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

6
0 / 0 / 1
3,959
495
1,954
4,444
3,208
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Charybdis
MrBmac
Charybdis
7
1 / 1 / 0
4,073
509
1,538
2,943
899
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

8
0 / 0 / 0
4,512
564
482
2,195
612
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

9
1 / 1 / 1
4,571
571
1,624
6,643
2,429
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
4
3
Kills
2
2
Deaths
3
3
Assists
2
Player
Kills
Deaths
Assists
KDA
L
King Arthur
 
King Arthur
0
1
0
0
W
Sun Wukong
Bottom500YiMain
Sun Wukong
1
0
0
1
L
0
0
1
0.5
W
0
0
0
0
W
Baron Samedi
Jeffe Liebre
Baron Samedi
1
1
0
1
L
Charybdis
MrBmac
Charybdis
1
1
0
1
L
0
0
0
0
W
Xbalanque
YungNastyman
Xbalanque
0
1
1
0.5
L
1
1
1
1.5
W
Awilix
sondgoku
Awilix
1
0
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,288
Damage
8,766
23,234
Taken
23,782
10,317
Mitigated
13,364
9,211
Healing
10,170
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
 
King Arthur
3,168
187
0
2,767
7,557
6,216
0
0
7,557
1,323
18,519
W
Sun Wukong
Bottom500YiMain
Sun Wukong
3,089
555
0
1,661
6,492
3,629
0
354
6,138
0
31,530
L
1,954
128
0
1,223
4,444
3,208
0
825
3,619
6,910
0
W
889
0
0
858
2,517
696
0
596
1,921
35,229
727
W
Baron Samedi
Jeffe Liebre
Baron Samedi
1,361
111
301
1,440
3,631
2,161
66
336
3,295
14,160
0
L
Charybdis
MrBmac
Charybdis
1,538
1,049
0
655
2,943
899
0
278
2,665
0
22,800
L
482
0
0
1,113
2,195
612
0
705
1,306
25,040
0
W
Xbalanque
YungNastyman
Xbalanque
3,186
1,820
0
2,853
5,002
1,591
280
1,618
3,384
0
35,485
L
1,624
985
0
4,412
6,643
2,429
0
258
6,385
0
31,728
W
Awilix
sondgoku
Awilix
3,763
1,820
0
2,098
5,592
2,240
0
126
5,466
0
29,877

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,565
Gold Earned
21,067
258
Minions Killed
184
0
Camps Cleared
0
739,459
Distance Traveled
723,120
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
3,952
494
29
4
0
158,601
0
W
Sun Wukong
4,881
610
59
7
0
145,180
0
L
Ares
3,959
495
3
0
0
134,119
1
W
Zeus
5,182
648
75
9
0
135,631
1
W
Baron Samedi
4,820
603
16
2
0
139,809
2
L
Charybdis
4,073
509
36
5
0
142,654
0
L
Merlin
4,512
564
57
7
0
121,099
0
W
Xbalanque
4,772
597
62
8
0
141,054
0
L
Arachne
4,571
571
59
7
0
166,647
0
W
Awilix
4,910
614
46
6
0
177,785
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role