Player Matchup

Anubis
Anubis
Hidanes
Anubis
Level 96
God Stats
7W - 6L
1,798 SR
Queue Stats
341W - 368L
1,514 Elo+
Solo
Baba Yaga
Baba Yaga
Honduraz
Baba Yaga
Level 124
God Stats
2W - 1L
1,277 SR
Queue Stats
85W - 85L
1,523 Elo+
Solo
Atlas
Atlas
JegeSpuge
Atlas
Level 157
God Stats
4W - 3L
1,449 SR
Queue Stats
207W - 227L
1,581 Elo+
Solo
Thor
Thor
Kammerjager3253
Thor
Level 127
God Stats
6W - 17L
1,227 SR
Queue Stats
339W - 356L
1,594 Elo+
Solo
Osiris
Osiris
lllFurylll
Osiris
Level 266
God Stats
35W - 30L
1,569 SR
Queue Stats
1,366W - 1,306L
1,502 Elo+
Solo
Team Averages
Level 154
1,464 SR
1,543 Elo+

VS

Team Averages
Level 146
1,515 SR
1,566 Elo+
Zhong Kui
Zhong Kui
Anticay
Zhong Kui
Level 168
God Stats
2W - 2L
1,772 SR
Queue Stats
706W - 743L
1,531 Elo+
Solo
Kuzenbo
Kuzenbo
MerryBrandydrunk
Kuzenbo
Level 108
God Stats
1W - 1L
1,521 SR
Queue Stats
82W - 54L
1,605 Elo+
Solo
Janus
Janus
PepeTheFroggie
Janus
Level 157
God Stats
0W - 2L
1,500 SR
Queue Stats
303W - 315L
1,580 Elo+
Solo
Izanami
Izanami
VistaCoH
Izanami
Level 143
God Stats
0W - 1L
1,281 SR
Queue Stats
75W - 81L
1,505 Elo+
Solo
Sun Wukong
Sun Wukong
lPaINOo
Sun Wukong
Level 156
God Stats
0W - 1L
1,500 SR
Queue Stats
184W - 190L
1,608 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
Hidanes
Anubis
15
7 / 2 / 7
9,163
916
11,547
8,643
5,436
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Baba Yaga
Honduraz
Baba Yaga
16
5 / 1 / 13
9,019
902
10,864
10,693
5,745
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Atlas
JegeSpuge
Atlas
14
2 / 3 / 16
8,832
883
10,657
14,673
15,624
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Talisman

Talisman

+75
Health
+15
Magical Protection

14
5 / 4 / 14
8,796
880
12,369
12,642
6,865
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Osiris
lllFurylll
Osiris
15
5 / 4 / 13
8,889
889
11,600
15,837
18,346
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
Anticay
Zhong Kui
15
5 / 5 / 2
9,080
908
13,301
15,478
17,560
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

14
0 / 4 / 9
7,990
799
9,804
13,357
19,011
Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

16
4 / 5 / 6
9,433
943
13,102
9,987
5,191
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Izanami
VistaCoH
Izanami
12
1 / 5 / 1
7,421
742
5,435
8,325
3,666
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sun Wukong
lPaINOo
Sun Wukong
15
4 / 5 / 4
8,778
878
11,116
15,911
18,936
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

87
Kill Participation
36
24
Kills
14
14
Deaths
24
63
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Zhong Kui
Anticay
Zhong Kui
5
5
2
1.2
W
Anubis
Hidanes
Anubis
7
2
7
5.25
W
Baba Yaga
Honduraz
Baba Yaga
5
1
13
11.5
W
Atlas
JegeSpuge
Atlas
2
3
16
3.33
W
5
4
14
3
L
0
4
9
1.13
L
4
5
6
1.4
L
Izanami
VistaCoH
Izanami
1
5
1
0.3
L
Sun Wukong
lPaINOo
Sun Wukong
4
5
4
1.2
W
Osiris
lllFurylll
Osiris
5
4
13
2.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,037
Damage
52,758
62,488
Taken
63,058
52,016
Mitigated
64,364
20,787
Healing
14,084
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zhong Kui
Anticay
Zhong Kui
13,301
820
994
5,976
15,478
17,560
0
7,607
7,578
23,217
0
W
Anubis
Hidanes
Anubis
11,547
1,048
640
3,526
8,643
5,436
927
5,235
3,408
29,213
636
W
Baba Yaga
Honduraz
Baba Yaga
10,864
1,341
1,676
3,433
10,693
5,745
694
6,351
4,342
24,877
1,146
W
Atlas
JegeSpuge
Atlas
10,657
4,338
1,225
2,633
14,673
15,624
33
7,974
6,699
19,343
824
W
12,369
1,103
464
2,393
12,642
6,865
61
7,342
5,300
0
18,876
L
9,804
3,584
727
1,508
13,357
19,011
0
6,864
6,251
14,694
959
L
13,102
661
348
360
9,987
5,191
0
5,493
4,315
29,500
0
L
Izanami
VistaCoH
Izanami
5,435
3,335
383
400
8,325
3,666
0
3,176
4,976
0
13,937
L
Sun Wukong
lPaINOo
Sun Wukong
11,116
973
1,703
1,685
15,911
18,936
0
9,061
6,585
0
19,131
W
Osiris
lllFurylll
Osiris
11,600
2,742
346
4,451
15,837
18,346
1,005
8,876
6,961
0
17,177

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,699
Gold Earned
42,702
128
Minions Killed
118
0
Camps Cleared
0
978,899
Distance Traveled
936,575
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zhong Kui
9,080
908
22
2
0
193,425
0
W
Anubis
9,163
916
49
5
0
180,416
0
W
Baba Yaga
9,019
902
28
3
0
213,825
0
W
Atlas
8,832
883
14
1
0
192,140
0
W
Thor
8,796
880
21
2
0
191,097
0
L
Kuzenbo
7,990
799
5
1
0
205,449
0
L
Janus
9,433
943
43
4
0
204,013
0
L
Izanami
7,421
742
31
3
0
141,698
0
L
Sun Wukong
8,778
878
17
2
0
191,990
0
W
Osiris
8,889
889
16
2
0
201,421
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role