Player Matchup

Ymir
Ymir
Ballocito
Ymir
Level 132
God Stats
5W - 3L
1,296 SR
Queue Stats
342W - 352L
1,486 Elo+
Solo
Thanatos
Thanatos
GhostNYaMachine
Thanatos
Level 191
God Stats
24W - 10L
1,731 SR
Queue Stats
469W - 444L
1,471 Elo+
Solo
Nu Wa
Nu Wa
HermitCanna
Nu Wa
Level 126
God Stats
19W - 17L
1,556 SR
Queue Stats
88W - 92L
1,532 Elo+
Party 1
Anubis
Anubis
MrPatey16
Anubis
Level 142
God Stats
9W - 13L
1,492 SR
Queue Stats
299W - 308L
1,514 Elo+
Solo
Izanami
Izanami
mashuo
Izanami
Level 126
God Stats
24W - 27L
1,507 SR
Queue Stats
88W - 92L
1,532 Elo+
Party 1
Team Averages
Level 143
1,516 SR
1,507 Elo+

VS

Team Averages
Level 138
1,700 SR
1,445 Elo+
Thor
Thor
Asterjn
Thor
Level 116
God Stats
0W - 2L
1,500 SR
Queue Stats
1W - 8L
1,231 Elo+
Solo
Gilgamesh
Gilgamesh
Emrald1Archer0
Gilgamesh
Level 128
God Stats
8W - 2L
1,956 SR
Queue Stats
277W - 282L
1,411 Elo+
Solo
Khepri
Khepri
GoneDreamer
Khepri
Level 141
God Stats
2W - 1L
1,622 SR
Queue Stats
48W - 57L
1,436 Elo+
Solo
Artemis
Artemis
KF4L JAMALSLIFE
Artemis
Level 160
God Stats
117W - 130L
1,574 SR
Queue Stats
238W - 243L
1,555 Elo+
Solo
Nu Wa
Nu Wa
TanuleM
Nu Wa
Level 147
God Stats
15W - 6L
1,849 SR
Queue Stats
152W - 133L
1,594 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
5
0 / 0 / 1
3,341
668
1,018
3,178
1,964
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Thanatos
5
2 / 0 / 1
3,549
710
496
3,145
1,076
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

7
0 / 0 / 0
3,586
717
369
1,344
367
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Anubis
MrPatey16
Anubis
6
1 / 2 / 1
3,867
773
2,684
3,969
1,725
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Izanami
mashuo
Izanami
5
0 / 0 / 1
3,046
609
2,322
2,713
716
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
Asterjn
Thor
1
0 / 0 / 0
2,412
482
0
0
0
Gilgamesh
Emrald1Archer0
Gilgamesh
6
2 / 2 / 0
3,788
758
2,545
4,746
1,862
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Khepri
5
0 / 1 / 0
3,325
665
1,139
4,374
2,139
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

5
0 / 0 / 0
3,030
606
2,942
1,405
462
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Nu Wa
TanuleM
Nu Wa
7
0 / 0 / 0
3,406
681
1,479
1,464
338
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
2
3
Kills
2
2
Deaths
3
4
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Thor
Asterjn
Thor
0
0
0
0
W
Ymir
0
0
1
0.5
L
Gilgamesh
Emrald1Archer0
Gilgamesh
2
2
0
1
W
Thanatos
2
0
1
2.5
L
Khepri
0
1
0
0
W
0
0
0
0
L
0
0
0
0
W
Anubis
MrPatey16
Anubis
1
2
1
0.75
L
Nu Wa
TanuleM
Nu Wa
0
0
0
0
W
Izanami
mashuo
Izanami
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,889
Damage
8,105
14,349
Taken
11,989
5,848
Mitigated
4,801
6,880
Healing
3,908
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thor
Asterjn
Thor
0
0
0
0
0
0
0
0
0
0
0
W
Ymir
1,018
163
0
1,254
3,178
1,964
0
772
2,406
7,065
0
L
Gilgamesh
Emrald1Archer0
Gilgamesh
2,545
1,048
0
846
4,746
1,862
0
2,616
2,130
0
13,998
W
Thanatos
496
59
0
2,225
3,145
1,076
0
396
2,697
0
14,797
L
Khepri
1,139
0
0
1,785
4,374
2,139
0
891
3,483
7,771
0
W
369
182
0
200
1,344
367
0
931
359
19,304
0
L
2,942
536
0
777
1,405
462
0
127
1,278
0
18,895
W
Anubis
MrPatey16
Anubis
2,684
377
0
1,904
3,969
1,725
0
0
3,969
19,325
385
L
Nu Wa
TanuleM
Nu Wa
1,479
722
0
500
1,464
338
0
299
1,095
17,751
335
W
Izanami
mashuo
Izanami
2,322
1,556
0
1,297
2,713
716
0
367
2,346
0
21,240

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,389
Gold Earned
15,961
157
Minions Killed
106
0
Camps Cleared
0
469,683
Distance Traveled
371,838
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
2,412
482
0
0
0
0
0
W
Ymir
3,341
668
19
4
0
89,497
0
L
Gilgamesh
3,788
758
26
5
0
104,762
0
W
Thanatos
3,549
710
28
6
0
115,433
0
L
Khepri
3,325
665
4
1
0
90,164
0
W
Nu Wa
3,586
717
44
9
0
94,534
2
L
Artemis
3,030
606
36
7
0
81,937
0
W
Anubis
3,867
773
39
8
0
81,516
0
L
Nu Wa
3,406
681
40
8
0
94,975
0
W
Izanami
3,046
609
27
5
0
88,703
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role