Player Matchup

Cu Chulainn
Cu Chulainn
DarkChipy
Cu Chulainn
Level 86
God Stats
0W - 1L
1,247 SR
Queue Stats
5W - 8L
1,442 Elo+
Solo
Awilix
Awilix
Fawakaa
Awilix
Level 157
God Stats
17W - 34L
1,501 SR
Queue Stats
1,479W - 1,597L
1,463 Elo+
Solo
Fafnir
Fafnir
Ikkido74
Fafnir
Level 143
God Stats
0W - 2L
1,295 SR
Queue Stats
152W - 138L
1,557 Elo+
Solo
Merlin
Merlin
itenorio
Merlin
Level 157
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 12L
1,669 Elo+
Solo
Ares
Ares
obiwankanobi
Ares
Level 153
God Stats
3W - 1L
1,816 SR
Queue Stats
292W - 307L
1,514 Elo+
Solo
Team Averages
Level 139
1,472 SR
1,529 Elo+

VS

Team Averages
Level 197
1,475 SR
1,609 Elo+
Anhur
Anhur
 
Anhur
Level 265
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Scylla
Scylla
 
Scylla
Level 266
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hercules
Hercules
Welkmen
Hercules
Level 139
God Stats
8W - 7L
1,225 SR
Queue Stats
385W - 320L
1,564 Elo+
Solo
Awilix
Awilix
Xarа
Awilix
Level 159
God Stats
2W - 0L
1,927 SR
Queue Stats
261W - 68L
1,953 Elo+
Party 1
The Morrigan
The Morrigan
amineaguero
The Morrigan
Level 157
God Stats
6W - 6L
1,221 SR
Queue Stats
334W - 321L
1,528 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
DarkChipy
Cu Chulainn
12
1 / 2 / 3
6,651
831
6,842
9,131
6,712
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Awilix
Fawakaa
Awilix
10
0 / 3 / 2
5,968
746
2,128
5,580
2,200
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Fafnir
Ikkido74
Fafnir
11
1 / 4 / 2
6,911
864
5,545
10,229
11,802
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Merlin
itenorio
Merlin
15
2 / 1 / 3
7,332
917
6,450
4,580
2,639
Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

11
1 / 4 / 3
7,033
879
3,664
10,188
8,338
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
13
5 / 1 / 6
7,950
994
6,011
5,450
4,764
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Scylla
 
Scylla
13
1 / 0 / 10
7,242
905
5,526
3,549
1,787
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Hercules
Welkmen
Hercules
13
4 / 1 / 7
7,303
913
8,294
9,783
9,391
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Awilix
Xarа
Awilix
13
3 / 2 / 10
7,468
934
7,480
7,192
5,700
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

The Morrigan
amineaguero
The Morrigan
12
1 / 1 / 10
6,838
855
6,189
3,656
1,881
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
57
5
Kills
14
14
Deaths
5
13
Assists
43
Player
Kills
Deaths
Assists
KDA
W
Anhur
 
Anhur
5
1
6
8
W
Scylla
 
Scylla
1
0
10
6
L
Cu Chulainn
DarkChipy
Cu Chulainn
1
2
3
1.25
L
Awilix
Fawakaa
Awilix
0
3
2
0.33
L
Fafnir
Ikkido74
Fafnir
1
4
2
0.5
W
Hercules
Welkmen
Hercules
4
1
7
7.5
W
Awilix
Xarа
Awilix
3
2
10
4
W
The Morrigan
amineaguero
The Morrigan
1
1
10
6
L
Merlin
itenorio
Merlin
2
1
3
3.5
L
1
4
3
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,629
Damage
33,500
39,708
Taken
29,630
31,691
Mitigated
23,523
8,483
Healing
11,502
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
 
Anhur
6,011
2,684
483
1,293
5,450
4,764
220
2,631
2,469
0
11,502
W
Scylla
 
Scylla
5,526
1,164
272
340
3,549
1,787
390
2,464
971
21,474
1,135
L
Cu Chulainn
DarkChipy
Cu Chulainn
6,842
1,733
0
2,195
9,131
6,712
0
2,421
6,437
0
14,607
L
Awilix
Fawakaa
Awilix
2,128
542
347
230
5,580
2,200
0
1,708
3,786
0
8,943
L
Fafnir
Ikkido74
Fafnir
5,545
234
979
1,451
10,229
11,802
0
3,148
6,907
15,294
0
W
Hercules
Welkmen
Hercules
8,294
1,656
1,585
4,583
9,783
9,391
0
3,467
5,416
0
10,642
W
Awilix
Xarа
Awilix
7,480
2,724
683
1,929
7,192
5,700
0
3,220
3,475
0
12,838
W
The Morrigan
amineaguero
The Morrigan
6,189
566
96
238
3,656
1,881
0
2,670
848
15,551
0
L
Merlin
itenorio
Merlin
6,450
452
470
725
4,580
2,639
0
1,149
3,387
22,344
0
L
3,664
155
1,045
1,041
10,188
8,338
0
2,905
7,021
5,150
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,895
Gold Earned
36,801
86
Minions Killed
94
0
Camps Cleared
0
747,655
Distance Traveled
815,420
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
7,950
994
13
2
0
146,686
0
W
Scylla
7,242
905
33
4
0
166,898
0
L
Cu Chulainn
6,651
831
15
2
0
168,915
0
L
Awilix
5,968
746
16
2
0
133,666
0
L
Fafnir
6,911
864
11
1
0
143,953
0
W
Hercules
7,303
913
8
1
0
167,721
0
W
Awilix
7,468
934
15
2
0
172,927
0
W
The Morrigan
6,838
855
25
3
0
161,188
0
L
Merlin
7,332
917
41
5
0
162,317
0
L
Ares
7,033
879
3
0
0
138,804
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role