Player Matchup

Odin
Odin
HailDAKingBB
Odin
Level 112
God Stats
0W - 1L
1,500 SR
Queue Stats
292W - 211L
1,551 Elo+
Solo
Sol
Sol
IggyBlaze
Sol
Level 150
God Stats
2W - 1L
1,627 SR
Queue Stats
52W - 28L
1,608 Elo+
Solo
Medusa
Medusa
SparingAgenda72
Medusa
Level 34
God Stats
4W - 8L
1,494 SR
Queue Stats
4W - 8L
1,443 Elo+
Solo
Cthulhu
Cthulhu
dreadnoughtClass
Cthulhu
Level 108
God Stats
58W - 43L
1,701 SR
Queue Stats
193W - 169L
1,607 Elo+
Solo
Kali
Kali
quepasapuessss
Kali
Level 145
God Stats
0W - 1L
1,500 SR
Queue Stats
216W - 156L
1,617 Elo+
Solo
Team Averages
Level 110
1,565 SR
1,565 Elo+

VS

Team Averages
Level 125
1,464 SR
1,537 Elo+
Chronos
Chronos
 
Chronos
Level 31
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Eset
Eset
PaImer
Eset
Level 158
God Stats
6W - 0L
1,500 SR
Queue Stats
31W - 18L
1,578 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
TroyMcclure29
Ah Muzen Cab
Level 146
God Stats
1W - 1L
1,268 SR
Queue Stats
114W - 117L
1,561 Elo+
Solo
Osiris
Osiris
Warrior Knight7
Osiris
Level 154
God Stats
30W - 18L
1,551 SR
Queue Stats
628W - 613L
1,552 Elo+
Solo
Serqet
Serqet
esgetcarried
Serqet
Level 138
God Stats
1W - 4L
1,500 SR
Queue Stats
675W - 635L
1,494 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 2 / 0
5,761
412
3,246
6,818
5,130
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

13
0 / 1 / 1
7,422
530
4,392
9,184
2,849
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
0 / 4 / 2
7,363
526
2,924
8,899
3,493
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

13
0 / 2 / 1
7,737
553
8,547
11,007
12,663
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

13
4 / 2 / 0
7,248
518
7,081
15,478
6,458
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
 
Chronos
16
4 / 1 / 2
8,721
623
6,359
6,344
2,382
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Eset
PaImer
Eset
13
2 / 1 / 5
7,864
562
4,957
7,166
4,363
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ah Muzen Cab
TroyMcclure29
Ah Muzen Cab
15
2 / 0 / 2
8,151
582
7,368
10,812
4,336
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

14
1 / 1 / 2
8,305
593
7,426
14,635
9,462
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Serqet
12
1 / 1 / 3
6,858
490
3,238
8,067
3,068
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
24
4
Kills
10
11
Deaths
4
4
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Chronos
 
Chronos
4
1
2
5
L
0
2
0
0
L
0
1
1
0.5
W
Eset
PaImer
Eset
2
1
5
4.5
L
0
4
2
0.25
W
Ah Muzen Cab
TroyMcclure29
Ah Muzen Cab
2
0
2
3
W
1
1
2
2
L
0
2
1
0.25
W
Serqet
1
1
3
2.5
L
4
2
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,190
Damage
29,348
51,386
Taken
47,024
30,593
Mitigated
23,611
19,215
Healing
20,878
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chronos
 
Chronos
6,359
1,280
0
1,496
6,344
2,382
0
0
6,300
80,748
0
L
3,246
474
0
1,904
6,818
5,130
0
1,988
4,830
973
29,606
L
4,392
1,812
0
4,391
9,184
2,849
0
1,805
7,231
65,733
0
W
Eset
PaImer
Eset
4,957
929
302
2,011
7,166
4,363
13
1,137
5,846
40,187
0
L
2,924
900
0
802
8,899
3,493
78
4,140
4,463
0
61,499
W
Ah Muzen Cab
TroyMcclure29
Ah Muzen Cab
7,368
2,928
0
4,326
10,812
4,336
586
3,613
7,011
0
73,382
W
7,426
2,899
0
9,321
14,635
9,462
602
6,797
6,893
0
70,842
L
8,547
1,157
144
2,750
11,007
12,663
0
843
10,164
55,303
1,545
W
Serqet
3,238
1,229
0
3,422
8,067
3,068
0
319
7,683
0
36,893
L
7,081
3,168
0
9,224
15,478
6,458
0
2,238
13,006
0
54,958

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,531
Gold Earned
39,899
462
Minions Killed
512
0
Camps Cleared
0
1,389,941
Distance Traveled
1,489,755
7
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chronos
8,721
623
156
11
0
328,651
4
L
Odin
5,761
412
55
4
0
289,112
5
L
Sol
7,422
530
116
8
0
270,909
0
W
Eset
7,864
562
50
4
0
277,474
0
L
Medusa
7,363
526
91
7
0
239,275
0
W
Ah Muzen Cab
8,151
582
125
9
0
291,158
2
W
Osiris
8,305
593
117
8
0
252,295
4
L
Cthulhu
7,737
553
120
9
0
261,094
2
W
Serqet
6,858
490
64
5
0
340,177
3
L
Kali
7,248
518
80
6
0
329,551
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role