Player Matchup

Gilgamesh
Gilgamesh
Johnny_Deep4real
Gilgamesh
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
113W - 141L
1,425 Elo+
Solo
Fenrir
Fenrir
Khallous
Fenrir
Level 20
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 26L
1,277 Elo+
Party 1
Izanami
Izanami
Kriszta23
Izanami
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 26L
1,277 Elo+
Party 1
Cernunnos
Cernunnos
Super_Djoystik
Cernunnos
Level 118
God Stats
5W - 5L
1,339 SR
Queue Stats
467W - 469L
1,486 Elo+
Solo
Hercules
Hercules
ZeJoke
Hercules
Level 149
God Stats
1W - 2L
1,334 SR
Queue Stats
63W - 90L
1,448 Elo+
Solo
Team Averages
Level 89
1,435 SR
1,382 Elo+

VS

Team Averages
Level 112
1,527 SR
1,375 Elo+
Sol
Sol
 
Sol
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chiron
Chiron
Eklips300M
Chiron
Level 107
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 18L
1,316 Elo+
Solo
Danzaburou
Danzaburou
Ricksy
Danzaburou
Level 89
God Stats
1W - 0L
1,500 SR
Queue Stats
168W - 161L
1,441 Elo+
Solo
Merlin
Merlin
TAEK_Gp
Merlin
Level 64
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 7L
1,164 Elo+
Solo
Geb
Geb
Wickham
Geb
Level 143
God Stats
2W - 0L
1,635 SR
Queue Stats
69W - 68L
1,452 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
3
0 / 1 / 2
4,652
274
0
946
281
Fenrir
Khallous
Fenrir
17
3 / 5 / 7
10,098
594
7,466
18,558
22,983
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Izanami
Kriszta23
Izanami
19
3 / 6 / 5
10,207
600
11,724
15,461
8,463
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cernunnos
Super_Djoystik
Cernunnos
20
3 / 2 / 4
10,511
618
14,436
11,738
6,767
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Hercules
ZeJoke
Hercules
20
6 / 3 / 5
10,243
603
11,136
25,411
32,850
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
20
3 / 2 / 6
11,951
703
18,368
12,254
5,896
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Chiron
Eklips300M
Chiron
19
3 / 4 / 8
12,053
709
9,809
14,878
7,831
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Danzaburou
Ricksy
Danzaburou
20
6 / 2 / 7
13,392
788
16,455
14,823
9,287
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Merlin
TAEK_Gp
Merlin
13
1 / 4 / 4
9,728
572
6,366
7,688
3,524
Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Geb
18
4 / 3 / 5
11,414
671
13,677
25,972
30,920
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Reverent Pridwen

Reverent Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you gain a Shield equal to 225% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
47
15
Kills
17
17
Deaths
15
23
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
3
2
6
3
W
Chiron
Eklips300M
Chiron
3
4
8
1.75
L
Gilgamesh
0
1
2
1
L
Fenrir
Khallous
Fenrir
3
5
7
1.3
L
Izanami
Kriszta23
Izanami
3
6
5
0.92
W
Danzaburou
Ricksy
Danzaburou
6
2
7
4.75
L
Cernunnos
Super_Djoystik
Cernunnos
3
2
4
2.5
W
Merlin
TAEK_Gp
Merlin
1
4
4
0.75
W
Geb
4
3
5
2.17
L
Hercules
ZeJoke
Hercules
6
3
5
2.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,762
Damage
64,675
72,114
Taken
75,615
71,344
Mitigated
57,458
23,038
Healing
31,493
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
18,368
4,236
1,060
4,806
12,254
5,896
1,984
0
12,254
45,972
0
W
Chiron
Eklips300M
Chiron
9,809
4,824
1,302
3,898
14,878
7,831
5,680
0
14,878
0
32,286
L
Gilgamesh
0
0
0
0
946
281
0
0
946
0
0
L
Fenrir
Khallous
Fenrir
7,466
2,132
950
3,194
18,558
22,983
0
9,403
9,155
0
11,307
L
Izanami
Kriszta23
Izanami
11,724
5,903
556
2,520
15,461
8,463
299
7,555
7,906
0
38,280
W
Danzaburou
Ricksy
Danzaburou
16,455
5,183
1,032
5,535
14,823
9,287
1,383
0
14,823
0
44,759
L
Cernunnos
Super_Djoystik
Cernunnos
14,436
3,479
1,465
4,431
11,738
6,767
0
7,364
4,374
0
37,442
W
Merlin
TAEK_Gp
Merlin
6,366
422
524
504
7,688
3,524
196
0
7,688
15,949
0
W
Geb
13,677
1,137
1,374
11,458
25,972
30,920
183
0
25,972
22,061
1,829
L
Hercules
ZeJoke
Hercules
11,136
3,322
387
9,535
25,411
32,850
0
13,058
12,353
0
19,678

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,711
Gold Earned
58,538
132
Minions Killed
193
0
Camps Cleared
0
1,169,038
Distance Traveled
1,474,912
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
11,951
703
39
2
0
295,547
0
W
Chiron
12,053
709
58
3
0
280,988
0
L
Gilgamesh
4,652
274
0
0
0
0
0
L
Fenrir
10,098
594
5
0
0
316,840
0
L
Izanami
10,207
600
61
4
0
281,500
0
W
Danzaburou
13,392
788
55
3
0
324,771
0
L
Cernunnos
10,511
618
48
3
0
302,307
0
W
Merlin
9,728
572
25
1
0
228,884
1
W
Geb
11,414
671
16
1
0
344,722
0
L
Hercules
10,243
603
18
1
0
268,391
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role