Player Matchup

Zeus
Zeus
 
Zeus
Level 15
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chronos
Chronos
DARKEIT64
Chronos
Level 158
God Stats
1W - 1L
1,519 SR
Queue Stats
87W - 87L
1,520 Elo+
Solo
Chaac
Chaac
ErgoProxey
Chaac
Level 88
God Stats
2W - 3L
1,539 SR
Queue Stats
31W - 46L
1,396 Elo+
Party 1
Osiris
Osiris
GodMoneyy
Osiris
Level 69
God Stats
4W - 2L
1,605 SR
Queue Stats
55W - 36L
1,531 Elo+
Solo
Surtr
Surtr
MendedDisc18818
Surtr
Level 124
God Stats
22W - 16L
1,700 SR
Queue Stats
351W - 325L
1,501 Elo+
Solo
Team Averages
Level 91
1,573 SR
1,489 Elo+

VS

Team Averages
Level 125
1,550 SR
1,458 Elo+
Bellona
Bellona
 
Bellona
Level 195
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Atlas
Atlas
 
Atlas
Level 61
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hel
Hel
DROBODAN
Hel
Level 118
God Stats
31W - 25L
1,656 SR
Queue Stats
362W - 340L
1,449 Elo+
Solo
Nut
Nut
MrSudowoodooo
Nut
Level 157
God Stats
7W - 6L
1,595 SR
Queue Stats
142W - 146L
1,541 Elo+
Solo
Arachne
Arachne
Snip3rTim-_-
Arachne
Level 94
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 11L
1,299 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
10
1 / 0 / 0
5,865
533
3,580
3,538
1,022
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chronos
DARKEIT64
Chronos
11
0 / 1 / 2
5,791
526
4,439
7,290
2,571
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Chaac
9
1 / 1 / 1
5,355
487
4,937
8,339
3,517
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Osiris
GodMoneyy
Osiris
12
1 / 0 / 4
6,566
597
4,429
10,394
6,032
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

12
6 / 1 / 0
7,438
676
9,908
11,269
7,326
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
9
1 / 4 / 0
5,538
503
5,689
11,365
8,825
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Atlas
 
Atlas
9
0 / 2 / 2
5,440
495
3,665
9,052
7,554
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

10
0 / 0 / 0
5,056
460
915
6,134
2,254
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

11
1 / 1 / 1
6,129
557
7,570
9,206
3,793
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Arachne
Snip3rTim-_-
Arachne
10
1 / 2 / 0
5,216
474
2,351
8,138
3,889
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
6
9
Kills
3
3
Deaths
9
7
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Zeus
 
Zeus
1
0
0
1
L
Bellona
 
Bellona
1
4
0
0.25
L
Atlas
 
Atlas
0
2
2
0.5
W
Chronos
DARKEIT64
Chronos
0
1
2
1
L
0
0
0
0
W
Chaac
1
1
1
1.5
W
Osiris
GodMoneyy
Osiris
1
0
4
3
W
6
1
0
6
L
1
1
1
1.5
L
Arachne
Snip3rTim-_-
Arachne
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,293
Damage
20,190
40,830
Taken
43,895
20,468
Mitigated
26,315
18,543
Healing
16,647
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zeus
 
Zeus
3,580
705
0
1,276
3,538
1,022
100
1,065
2,473
31,484
202
L
Bellona
 
Bellona
5,689
2,751
0
2,552
11,365
8,825
0
314
10,300
0
34,640
L
Atlas
 
Atlas
3,665
1,645
0
3,210
9,052
7,554
0
3,378
5,674
19,058
0
W
Chronos
DARKEIT64
Chronos
4,439
2,555
0
2,656
7,290
2,571
0
731
6,559
43,220
2,369
L
915
33
710
3,313
6,134
2,254
0
1,005
5,033
36,535
813
W
Chaac
4,937
1,101
169
2,544
8,339
3,517
0
2,233
6,106
0
22,458
W
Osiris
GodMoneyy
Osiris
4,429
1,228
0
6,042
10,394
6,032
341
302
10,092
0
63,351
W
9,908
3,608
0
5,856
11,269
7,326
409
222
11,047
1,313
46,496
L
7,570
4,417
0
5,801
9,206
3,793
15
2,304
6,902
0
62,175
L
Arachne
Snip3rTim-_-
Arachne
2,351
1,690
0
1,061
8,138
3,889
0
1,558
6,489
0
27,076

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,015
Gold Earned
27,379
339
Minions Killed
318
0
Camps Cleared
0
1,096,660
Distance Traveled
1,034,594
4
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
5,865
533
57
5
0
209,868
0
L
Bellona
5,538
503
65
6
0
200,214
2
L
Atlas
5,440
495
21
2
0
209,759
6
W
Chronos
5,791
526
69
6
0
205,776
1
L
Hel
5,056
460
78
7
0
196,847
0
W
Chaac
5,355
487
43
4
0
213,319
3
W
Osiris
6,566
597
104
9
0
258,085
0
W
Surtr
7,438
676
66
6
0
209,612
0
L
Nut
6,129
557
104
9
0
196,217
1
L
Arachne
5,216
474
50
5
0
231,557
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role