Player Matchup

Fenrir
Fenrir
E-Rex3
Fenrir
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
39W - 30L
1,395 Elo+
Solo
Ares
Ares
JeffreyCuddles
Ares
Level 85
God Stats
2W - 2L
1,201 SR
Queue Stats
196W - 197L
1,452 Elo+
Solo
Anhur
Anhur
Mr Catpaws3799
Anhur
Level 83
God Stats
0W - 2L
1,130 SR
Queue Stats
183W - 211L
1,362 Elo+
Solo
Kukulkan
Kukulkan
VitjaMuna
Kukulkan
Level 156
God Stats
9W - 8L
1,686 SR
Queue Stats
346W - 319L
1,456 Elo+
Solo
Medusa
Medusa
XSoULxKiLLerX
Medusa
Level 129
God Stats
1W - 2L
1,518 SR
Queue Stats
364W - 348L
1,502 Elo+
Solo
Team Averages
Level 104
1,407 SR
1,434 Elo+

VS

Team Averages
Level 158
1,482 SR
1,476 Elo+
Sol
Sol
CherryBubbles
Sol
Level 159
God Stats
4W - 1L
1,500 SR
Queue Stats
126W - 123L
1,538 Elo+
Party 1
Ares
Ares
Nepheron
Ares
Level 148
God Stats
3W - 1L
1,500 SR
Queue Stats
93W - 104L
1,422 Elo+
Solo
Zeus
Zeus
TheBizkit
Zeus
Level 153
God Stats
1W - 1L
1,500 SR
Queue Stats
45W - 39L
1,530 Elo+
Party 1
Baba Yaga
Baba Yaga
Vlaad-Ss
Baba Yaga
Level 171
God Stats
3W - 3L
1,538 SR
Queue Stats
426W - 427L
1,471 Elo+
Solo
Zhong Kui
Zhong Kui
iordanel21
Zhong Kui
Level 158
God Stats
11W - 15L
1,371 SR
Queue Stats
483W - 514L
1,417 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
E-Rex3
Fenrir
15
2 / 5 / 10
8,190
745
6,399
16,962
17,052
Absolution

Absolution

+60
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate ability has finished casting, you pulse out a cleansing aura within 50 units, providing all allies with CC-immunity for 1.5s and restoring 10% of their max. Mana. This effect can only occur once every 40s.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

15
3 / 6 / 8
8,937
812
5,275
16,663
25,888
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

14
1 / 6 / 6
7,861
715
3,139
13,534
7,567
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Mystical Earring

Mystical Earring

+15
Mp 5

Hidden Dagger

Hidden Dagger

+15
Physical Power

Kukulkan
VitjaMuna
Kukulkan
16
6 / 5 / 7
9,903
900
12,274
11,727
5,183
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

14
4 / 5 / 7
8,101
736
11,459
11,178
4,409
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
8 / 2 / 14
11,004
1,000
16,211
12,157
6,747
Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ares
15
4 / 2 / 8
10,005
910
6,877
13,100
15,819
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Zeus
16
5 / 3 / 10
9,884
899
17,252
8,749
4,598
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Baba Yaga
Vlaad-Ss
Baba Yaga
17
8 / 4 / 12
10,502
955
17,189
10,038
5,754
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Zhong Kui
iordanel21
Zhong Kui
15
2 / 5 / 12
9,139
831
8,985
11,927
10,732
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
83
16
Kills
27
27
Deaths
16
38
Assists
56
Player
Kills
Deaths
Assists
KDA
W
8
2
14
7.5
L
Fenrir
E-Rex3
Fenrir
2
5
10
1.4
L
3
6
8
1.17
L
1
6
6
0.67
W
Ares
4
2
8
4
W
Zeus
5
3
10
3.33
L
Kukulkan
VitjaMuna
Kukulkan
6
5
7
1.9
W
Baba Yaga
Vlaad-Ss
Baba Yaga
8
4
12
3.5
L
4
5
7
1.5
W
Zhong Kui
iordanel21
Zhong Kui
2
5
12
1.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,546
Damage
66,514
70,064
Taken
55,971
60,099
Mitigated
43,650
13,429
Healing
15,637
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
16,211
4,587
375
4,961
12,157
6,747
2,682
2,788
9,369
35,730
2,945
L
Fenrir
E-Rex3
Fenrir
6,399
1,498
540
2,308
16,962
17,052
0
15,631
1,023
0
9,336
L
5,275
783
983
2,155
16,663
25,888
0
14,068
2,274
11,111
0
L
3,139
1,650
495
1,395
13,534
7,567
0
12,866
548
0
8,907
W
Ares
6,877
272
1,953
3,031
13,100
15,819
339
4,790
8,310
12,469
0
W
Zeus
17,252
332
177
913
8,749
4,598
1,229
2,179
6,570
32,454
733
L
Kukulkan
VitjaMuna
Kukulkan
12,274
982
1,518
2,926
11,727
5,183
0
11,228
371
33,159
445
W
Baba Yaga
Vlaad-Ss
Baba Yaga
17,189
377
70
2,438
10,038
5,754
1,039
3,840
6,198
30,570
127
L
11,459
2,574
220
889
11,178
4,409
0
10,517
439
0
20,142
W
Zhong Kui
iordanel21
Zhong Kui
8,985
1,570
260
1,459
11,927
10,732
1,730
3,803
8,124
15,707
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,992
Gold Earned
50,534
88
Minions Killed
128
0
Camps Cleared
0
998,304
Distance Traveled
1,048,715
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
11,004
1,000
40
4
0
201,411
0
L
Fenrir
8,190
745
7
1
0
217,826
2
L
Ares
8,937
812
5
0
0
218,348
0
L
Anhur
7,861
715
11
1
0
173,419
0
W
Ares
10,005
910
10
1
0
215,415
0
W
Zeus
9,884
899
35
3
0
195,586
0
L
Kukulkan
9,903
900
50
5
0
181,101
0
W
Baba Yaga
10,502
955
24
2
0
229,070
0
L
Medusa
8,101
736
15
1
0
207,610
0
W
Zhong Kui
9,139
831
19
2
0
207,233
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role