Player Matchup

Skadi
Skadi
Bronze III
FullxSendxBoys
Skadi
Bronze III
Level 65
God Stats
0W - 1L
1,438 SR
Queue Stats
0W - 1L
1,500 MMR
Party 1
Vulcan
Vulcan
Platinum II
NelAlvCompa-_-
Vulcan
Platinum II
Level 121
God Stats
29W - 17L
1,831 SR
Queue Stats
89W - 89L
1,895 MMR
Solo
Cthulhu
Cthulhu
Bronze III
Snowytortilla
Cthulhu
Bronze III
Level 49
God Stats
0W - 1L
1,333 SR
Queue Stats
0W - 1L
1,500 MMR
Party 1
Bellona
Bellona
Masters
ƞMorningƞ
Bellona
Masters
Level 83
God Stats
5W - 4L
1,710 SR
Queue Stats
67W - 72L
2,414 MMR
Solo
Thor
Thor
Masters
Ωmar
Thor
Masters
Level 179
God Stats
49W - 55L
1,534 SR
Queue Stats
219W - 183L
2,332 MMR
Solo
Team Averages
Gold I
Gold I
Average Tier
Level 99
1,569 SR
1,928 MMR

VS

Team Averages
Platinum II
Platinum II
Average Tier
Level 125
1,498 SR
1,832 MMR
Discordia
Discordia
Diamond V
 
Discordia
Diamond V
Level 84
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Erlang Shen
Erlang Shen
Masters
KINGMuFasa23
Erlang Shen
Masters
Level 167
God Stats
18W - 15L
1,548 SR
Queue Stats
602W - 547L
2,559 MMR
Solo
Hercules
Hercules
Gold III
Lord Adrios
Hercules
Gold III
Level 181
God Stats
5W - 5L
1,204 SR
Queue Stats
365W - 384L
1,453 MMR
Solo
Nut
Nut
Diamond IV
ShreksNut
Nut
Diamond IV
Level 129
God Stats
27W - 29L
1,554 SR
Queue Stats
279W - 269L
2,163 MMR
Solo
Athena
Athena
Gold III
Winfrastructure
Athena
Gold III
Level 64
God Stats
4W - 3L
1,684 SR
Queue Stats
30W - 30L
1,483 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 6 / 0
7,126
419
1,773
10,076
2,891
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

15
0 / 1 / 1
8,832
520
6,749
4,272
1,832
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Cthulhu
11
2 / 6 / 1
7,670
451
6,362
18,154
14,912
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Bellona
ƞMorningƞ
Bellona
14
1 / 1 / 1
8,551
503
15,206
15,234
18,070
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Thor
Ωmar
Thor
15
0 / 2 / 0
8,235
484
5,959
11,868
4,593
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bans
PersephoneSusanoThothAphrodite

VS

Bans
AchillesAgniSobekThanatos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
 
Discordia
18
0 / 0 / 4
10,529
619
2,410
5,423
2,347
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Erlang Shen
KINGMuFasa23
Erlang Shen
15
3 / 0 / 4
9,081
534
11,757
19,627
13,100
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hercules
Lord Adrios
Hercules
14
1 / 2 / 2
8,379
493
3,949
17,429
16,276
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

18
10 / 0 / 0
11,085
652
17,350
12,354
6,111
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

13
2 / 1 / 7
8,736
514
4,686
13,320
14,315
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
33
3
Kills
16
16
Deaths
3
3
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Discordia
 
Discordia
0
0
4
2
L
0
6
0
0
W
Erlang Shen
KINGMuFasa23
Erlang Shen
3
0
4
5
W
Hercules
Lord Adrios
Hercules
1
2
2
1
L
0
1
1
0.5
W
10
0
0
10
L
Cthulhu
2
6
1
0.42
W
2
1
7
5.5
L
Bellona
ƞMorningƞ
Bellona
1
1
1
1.5
L
Thor
Ωmar
Thor
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,049
Damage
40,152
59,604
Taken
68,153
42,298
Mitigated
52,149
16,487
Healing
21,965
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Discordia
 
Discordia
2,410
0
0
1,140
5,423
2,347
0
1,080
4,292
113,115
719
L
1,773
556
0
500
10,076
2,891
0
637
9,439
0
44,681
W
Erlang Shen
KINGMuFasa23
Erlang Shen
11,757
7,023
0
9,048
19,627
13,100
352
3,128
16,157
0
93,491
W
Hercules
Lord Adrios
Hercules
3,949
934
0
4,975
17,429
16,276
0
4,366
12,033
0
51,515
L
6,749
2,746
0
1,248
4,272
1,832
0
1,380
2,892
75,512
1,681
W
17,350
12,169
0
4,376
12,354
6,111
134
2,660
9,647
0
117,863
L
Cthulhu
6,362
837
12
3,185
18,154
14,912
0
3,091
15,063
26,785
172
W
4,686
1,564
0
2,426
13,320
14,315
22
4,811
8,377
28,701
0
L
Bellona
ƞMorningƞ
Bellona
15,206
5,771
0
5,870
15,234
18,070
264
1,277
13,957
0
70,734
L
Thor
Ωmar
Thor
5,959
1,387
0
5,672
11,868
4,593
0
720
11,148
0
83,173

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,414
Gold Earned
47,810
472
Minions Killed
603
0
Camps Cleared
0
1,724,362
Distance Traveled
1,666,139
8
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Discordia
10,529
619
203
12
0
326,981
0
L
Skadi
7,126
419
82
5
0
309,237
0
W
Erlang Shen
9,081
534
109
6
0
360,211
3
W
Hercules
8,379
493
93
5
0
304,407
3
L
Vulcan
8,832
520
143
8
0
350,350
6
W
Nut
11,085
652
163
10
0
323,185
3
L
Cthulhu
7,670
451
30
2
0
331,213
2
W
Athena
8,736
514
35
2
0
351,355
7
L
Bellona
8,551
503
98
6
0
380,238
0
L
Thor
8,235
484
119
7
0
353,324
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role