Player Matchup

Janus
Janus
Gold V
 
Janus
Gold V
Level 95
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Nut
Nut
Silver I
Buradx
Nut
Silver I
Level 102
God Stats
4W - 7L
1,484 SR
Queue Stats
88W - 114L
1,127 MMR
Solo
Surtr
Surtr
Silver V
DuskFrame86
Surtr
Silver V
Level 65
God Stats
5W - 9L
1,445 SR
Queue Stats
200W - 216L
558 MMR
Solo
Ares
Ares
Silver V
Rocky Racoon 7
Ares
Silver V
Level 125
God Stats
24W - 30L
1,250 SR
Queue Stats
733W - 768L
634 MMR
Solo
Fenrir
Fenrir
Silver V
sychoopturtle
Fenrir
Silver V
Level 163
God Stats
13W - 22L
1,397 SR
Queue Stats
389W - 457L
659 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 110
1,415 SR
896 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 143
1,595 SR
844 MMR
Neith
Neith
Silver II
Lete
Neith
Silver II
Level 145
God Stats
2W - 2L
1,310 SR
Queue Stats
131W - 140L
909 MMR
Solo
Hou Yi
Hou Yi
Silver II
So Throw 5
Hou Yi
Silver II
Level 157
God Stats
4W - 2L
1,722 SR
Queue Stats
317W - 331L
887 MMR
Solo
Sun Wukong
Sun Wukong
Silver IV
Takinz
Sun Wukong
Silver IV
Level 125
God Stats
1W - 0L
1,500 SR
Queue Stats
201W - 227L
557 MMR
Solo
Sylvanus
Sylvanus
Silver IV
WH_ApsiDeisi
Sylvanus
Silver IV
Level 127
God Stats
9W - 8L
1,480 SR
Queue Stats
90W - 123L
616 MMR
Solo
Anubis
Anubis
Gold IV
volkswagoon
Anubis
Gold IV
Level 159
God Stats
6W - 1L
1,966 SR
Queue Stats
196W - 203L
1,250 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
14
3 / 1 / 1
7,696
641
5,848
6,081
2,148
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Nut
Buradx
Nut
10
0 / 2 / 1
5,416
451
4,288
6,420
2,126
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

11
2 / 3 / 0
6,528
544
7,364
14,479
10,230
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

9
0 / 2 / 1
5,816
485
3,386
8,898
6,699
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

10
2 / 3 / 0
6,010
501
3,211
10,827
4,297
Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Bans
Ao KuangVamanaThor

VS

Bans
AgniThanatosCthulhu
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Lete
Neith
13
3 / 3 / 2
7,665
639
6,901
8,690
3,288
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hou Yi
So Throw 5
Hou Yi
12
3 / 1 / 2
7,143
595
7,282
6,489
2,486
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Sun Wukong
Takinz
Sun Wukong
12
0 / 2 / 3
6,669
556
7,164
12,358
9,962
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Sylvanus
WH_ApsiDeisi
Sylvanus
12
2 / 1 / 3
7,126
594
4,214
10,387
6,862
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Anubis
13
3 / 0 / 1
7,106
592
4,193
6,915
3,183
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
22
7
Kills
11
11
Deaths
7
3
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Janus
 
Janus
3
1
1
3.5
L
Nut
Buradx
Nut
0
2
1
0.25
L
2
3
0
0.67
W
Neith
Lete
Neith
3
3
2
1.33
L
0
2
1
0.25
W
Hou Yi
So Throw 5
Hou Yi
3
1
2
4
W
Sun Wukong
Takinz
Sun Wukong
0
2
3
0.75
W
Sylvanus
WH_ApsiDeisi
Sylvanus
2
1
3
3.5
L
2
3
0
0.67
W
Anubis
3
0
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,097
Damage
29,754
46,705
Taken
44,839
25,500
Mitigated
25,781
12,222
Healing
19,840
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
 
Janus
5,848
233
0
871
6,081
2,148
0
1,558
4,523
63,969
0
L
Nut
Buradx
Nut
4,288
2,495
0
717
6,420
2,126
0
2,086
4,334
0
33,501
L
7,364
3,062
0
3,749
14,479
10,230
8
1,805
11,858
391
40,454
W
Neith
Lete
Neith
6,901
2,146
0
1,688
8,690
3,288
810
3,854
4,548
0
56,240
L
3,386
266
0
2,802
8,898
6,699
0
2,429
6,469
20,954
0
W
Hou Yi
So Throw 5
Hou Yi
7,282
3,016
0
1,734
6,489
2,486
180
1,362
5,127
0
49,973
W
Sun Wukong
Takinz
Sun Wukong
7,164
1,881
0
4,461
12,358
9,962
0
245
12,113
0
47,743
W
Sylvanus
WH_ApsiDeisi
Sylvanus
4,214
1,465
2,872
4,347
10,387
6,862
22
2,625
7,682
33,019
0
L
3,211
547
0
4,083
10,827
4,297
0
529
10,298
0
34,999
W
Anubis
4,193
134
0
4,738
6,915
3,183
0
915
5,890
64,867
1,447

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,466
Gold Earned
35,709
330
Minions Killed
400
0
Camps Cleared
0
1,225,003
Distance Traveled
1,082,311
10
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
7,696
641
123
10
0
273,674
2
L
Nut
5,416
451
61
5
0
222,375
2
L
Surtr
6,528
544
61
5
0
209,006
4
W
Neith
7,665
639
102
9
0
201,368
0
L
Ares
5,816
485
31
3
0
248,586
1
W
Hou Yi
7,143
595
85
7
0
209,874
0
W
Sun Wukong
6,669
556
82
7
0
222,204
8
W
Sylvanus
7,126
594
33
3
0
207,592
4
L
Fenrir
6,010
501
54
5
0
271,362
1
W
Anubis
7,106
592
98
8
0
241,273
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role