Player Matchup

Nemesis
Nemesis
CornualRhime
Nemesis
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
124W - 117L
1,496 Elo+
Party 2
King Arthur
King Arthur
DirectButton28
King Arthur
Level 101
God Stats
23W - 30L
1,434 SR
Queue Stats
552W - 515L
1,466 Elo+
Solo
Ah Puch
Ah Puch
ElG2808
Ah Puch
Level 29
God Stats
1W - 7L
1,384 SR
Queue Stats
81W - 72L
1,480 Elo+
Party 2
Nu Wa
Nu Wa
createdonlyonce
Nu Wa
Level 146
God Stats
88W - 65L
1,736 SR
Queue Stats
388W - 389L
1,447 Elo+
Solo
Sobek
Sobek
yairyaxel
Sobek
Level 103
God Stats
14W - 14L
1,465 SR
Queue Stats
81W - 69L
1,498 Elo+
Party 2
Team Averages
Level 98
1,504 SR
1,478 Elo+

VS

Team Averages
Level 91
1,569 SR
1,473 Elo+
Nox
Nox
JerrySmitesAlot
Nox
Level 87
God Stats
1W - 0L
1,310 SR
Queue Stats
139W - 122L
1,475 Elo+
Solo
Bellona
Bellona
SeanLaBonn
Bellona
Level 100
God Stats
15W - 9L
1,649 SR
Queue Stats
223W - 195L
1,498 Elo+
Party 1
Erlang Shen
Erlang Shen
SwankPants93
Erlang Shen
Level 121
God Stats
6W - 1L
1,685 SR
Queue Stats
125W - 106L
1,528 Elo+
Solo
Danzaburou
Danzaburou
Yes Im Beast136
Danzaburou
Level 22
God Stats
3W - 5L
1,699 SR
Queue Stats
33W - 36L
1,423 Elo+
Party 1
Aphrodite
Aphrodite
Yes Im IHugo
Aphrodite
Level 123
God Stats
1W - 2L
1,500 SR
Queue Stats
145W - 148L
1,440 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
CornualRhime
Nemesis
12
0 / 1 / 0
6,088
507
2,371
9,678
4,241
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

King Arthur
DirectButton28
King Arthur
6
0 / 3 / 0
5,007
417
3,395
7,780
3,271
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Ah Puch
ElG2808
Ah Puch
12
0 / 1 / 0
6,527
544
8,576
4,851
2,030
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Magic Focus

Magic Focus

+20
Magical Power

11
0 / 1 / 0
6,243
520
8,866
5,850
1,963
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sobek
yairyaxel
Sobek
9
0 / 0 / 0
5,429
452
3,833
7,888
6,900
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 0 / 1
6,204
517
1,622
7,339
3,489
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Bellona
SeanLaBonn
Bellona
12
1 / 1 / 2
7,317
610
5,909
11,045
10,255
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Erlang Shen
SwankPants93
Erlang Shen
13
4 / 0 / 0
6,913
576
5,105
11,276
5,671
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Danzaburou
Yes Im Beast136
Danzaburou
11
0 / 0 / 1
6,302
525
2,879
7,787
2,985
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Aphrodite
Yes Im IHugo
Aphrodite
10
0 / 0 / 2
6,283
524
3,942
11,090
6,595
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
12
0
Kills
6
6
Deaths
1
0
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Nemesis
CornualRhime
Nemesis
0
1
0
0
L
King Arthur
DirectButton28
King Arthur
0
3
0
0
L
Ah Puch
ElG2808
Ah Puch
0
1
0
0
W
1
0
1
1.5
W
Bellona
SeanLaBonn
Bellona
1
1
2
2
W
Erlang Shen
SwankPants93
Erlang Shen
4
0
0
4
W
Danzaburou
Yes Im Beast136
Danzaburou
0
0
1
0.5
W
Aphrodite
Yes Im IHugo
Aphrodite
0
0
2
1
L
0
1
0
0
L
Sobek
yairyaxel
Sobek
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,041
Damage
19,457
36,047
Taken
48,537
18,405
Mitigated
28,995
9,330
Healing
28,426
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
CornualRhime
Nemesis
2,371
669
0
889
9,678
4,241
0
1,482
8,196
0
55,685
L
King Arthur
DirectButton28
King Arthur
3,395
980
0
1,390
7,780
3,271
0
0
7,780
0
22,185
L
Ah Puch
ElG2808
Ah Puch
8,576
139
0
1,559
4,851
2,030
0
2,007
2,844
53,966
2,584
W
1,622
156
0
0
7,339
3,489
135
4,916
2,423
37,354
0
W
Bellona
SeanLaBonn
Bellona
5,909
2,126
0
5,013
11,045
10,255
410
1,787
9,258
0
55,323
W
Erlang Shen
SwankPants93
Erlang Shen
5,105
2,558
0
7,574
11,276
5,671
0
2,129
9,147
0
68,647
W
Danzaburou
Yes Im Beast136
Danzaburou
2,879
607
0
2,167
7,787
2,985
0
4,370
3,417
0
52,888
W
Aphrodite
Yes Im IHugo
Aphrodite
3,942
961
5,606
8,066
11,090
6,595
31
7,315
3,775
28,179
0
L
8,866
1,870
65
1,672
5,850
1,963
198
803
5,047
56,065
4,121
L
Sobek
yairyaxel
Sobek
3,833
199
202
3,553
7,888
6,900
0
1,272
6,616
19,605
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,294
Gold Earned
33,019
329
Minions Killed
394
0
Camps Cleared
0
1,104,409
Distance Traveled
1,227,296
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
6,088
507
87
7
0
268,816
0
L
King Arthur
5,007
417
37
3
0
132,412
0
L
Ah Puch
6,527
544
93
8
0
251,788
0
W
Nox
6,204
517
76
6
0
237,490
0
W
Bellona
7,317
610
76
6
0
235,576
0
W
Erlang Shen
6,913
576
94
8
0
295,365
0
W
Danzaburou
6,302
525
97
8
0
236,812
0
W
Aphrodite
6,283
524
51
4
0
222,053
0
L
Nu Wa
6,243
520
88
7
0
199,850
0
L
Sobek
5,429
452
24
2
0
251,543
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role