Player Matchup

Cerberus
Cerberus
Silver III
CitizenTyr
Cerberus
Silver III
Level 138
God Stats
4W - 0L
1,559 SR
Queue Stats
13W - 16L
1,437 MMR
Solo
Anubis
Anubis
Silver III
Mxna L1sa
Anubis
Silver III
Level 46
God Stats
1W - 0L
1,546 SR
Queue Stats
7W - 8L
1,415 MMR
Solo
Xbalanque
Xbalanque
Bronze III
SoulKing123
Xbalanque
Bronze III
Level 183
God Stats
1W - 2L
1,518 SR
Queue Stats
1W - 5L
1,370 MMR
Solo
Team Averages
Silver V
Silver V
Average Tier
Level 122
1,541 SR
1,407 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 147
1,450 SR
1,197 MMR
Kuzenbo
Kuzenbo
Gold IV
SmokinTreez85
Kuzenbo
Gold IV
Level 160
God Stats
2W - 2L
1,595 SR
Queue Stats
139W - 139L
1,222 MMR
Party 1
Da Ji
Da Ji
Silver III
Thuglife1320
Da Ji
Silver III
Level 157
God Stats
10W - 19L
1,452 SR
Queue Stats
93W - 142L
867 MMR
Party 1
Baron Samedi
Baron Samedi
Bronze III
dakaatdaddy
Baron Samedi
Bronze III
Level 124
God Stats
0W - 4L
1,303 SR
Queue Stats
4W - 12L
1,502 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
CitizenTyr
Cerberus
16
3 / 1 / 10
10,462
747
11,688
11,183
10,650
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s. This can only occur once every 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Anubis
Mxna L1sa
Anubis
16
5 / 4 / 6
10,559
754
8,847
10,319
5,366
Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Xbalanque
SoulKing123
Xbalanque
16
5 / 0 / 8
10,940
781
20,100
9,277
3,763
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds. This item is only available to Hunters.

Bans
Ix ChelBastetBacchusBake KujiraLancelot

VS

Bans
AchillesCupidAtlasAh Muzen CabFafnir
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
15
2 / 1 / 2
8,936
638
8,037
19,749
23,189
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 60 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

13
2 / 6 / 2
8,775
627
6,335
15,153
7,928
Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Baron Samedi
dakaatdaddy
Baron Samedi
12
1 / 6 / 2
8,281
592
3,234
12,891
5,083
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
11
13
Kills
5
5
Deaths
13
24
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Cerberus
CitizenTyr
Cerberus
3
1
10
8
W
Anubis
Mxna L1sa
Anubis
5
4
6
2
L
Kuzenbo
2
1
2
3
W
Xbalanque
SoulKing123
Xbalanque
5
0
8
9
L
2
6
2
0.5
L
Baron Samedi
dakaatdaddy
Baron Samedi
1
6
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,635
Damage
17,606
30,779
Taken
47,793
19,779
Mitigated
36,200
7,174
Healing
3,426
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
CitizenTyr
Cerberus
11,688
796
0
4,546
11,183
10,650
411
3,844
6,923
26,232
4,015
W
Anubis
Mxna L1sa
Anubis
8,847
779
0
1,188
10,319
5,366
342
4,131
5,840
37,713
711
L
Kuzenbo
8,037
2,593
0
978
19,749
23,189
0
7,733
11,882
21,235
0
W
Xbalanque
SoulKing123
Xbalanque
20,100
4,659
0
1,440
9,277
3,763
1,849
2,667
6,421
0
69,077
L
6,335
627
0
871
15,153
7,928
0
6,036
9,068
286
22,417
L
Baron Samedi
dakaatdaddy
Baron Samedi
3,234
409
381
1,196
12,891
5,083
0
5,375
7,378
19,836
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,961
Gold Earned
25,992
198
Minions Killed
110
0
Camps Cleared
0
771,038
Distance Traveled
703,032
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
10,462
747
63
5
0
278,706
3
W
Anubis
10,559
754
61
4
0
220,650
0
L
Kuzenbo
8,936
638
28
2
0
282,362
0
W
Xbalanque
10,940
781
74
5
0
271,682
0
L
Da Ji
8,775
627
45
3
0
213,404
1
L
Baron Samedi
8,281
592
37
3
0
207,266
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role