Player Matchup

Awilix
Awilix
ANIMAMxAGERE
Awilix
Level 152
God Stats
10W - 5L
1,122 SR
Queue Stats
330W - 307L
1,461 Elo+
Party 3
Janus
Janus
WastefulxxMercy
Janus
Level 151
God Stats
2W - 1L
1,417 SR
Queue Stats
43W - 48L
1,463 Elo+
Party 3
Maui
Maui
XROLLERMTZX
Maui
Level 179
God Stats
2W - 4L
1,360 SR
Queue Stats
176W - 160L
1,513 Elo+
Solo
Nike
Nike
XxLastHitxX
Nike
Level 61
God Stats
4W - 1L
1,515 SR
Queue Stats
58W - 43L
1,541 Elo+
Party 2
Neith
Neith
nRHoomboro
Neith
Level 89
God Stats
1W - 0L
1,500 SR
Queue Stats
79W - 53L
1,547 Elo+
Party 2
Team Averages
Level 126
1,383 SR
1,505 Elo+

VS

Team Averages
Level 119
1,517 SR
1,476 Elo+
Thoth
Thoth
Bluegito
Thoth
Level 152
God Stats
4W - 9L
1,234 SR
Queue Stats
496W - 442L
1,574 Elo+
Solo
Anhur
Anhur
Eastern743
Anhur
Level 96
God Stats
0W - 1L
1,500 SR
Queue Stats
44W - 46L
1,480 Elo+
Party 1
Fenrir
Fenrir
EvilToaster330
Fenrir
Level 87
God Stats
3W - 4L
1,587 SR
Queue Stats
34W - 39L
1,481 Elo+
Party 1
Gilgamesh
Gilgamesh
hexifying
Gilgamesh
Level 99
God Stats
1W - 2L
1,398 SR
Queue Stats
47W - 49L
1,486 Elo+
Party 1
Cthulhu
Cthulhu
janraptor47
Cthulhu
Level 159
God Stats
3W - 4L
1,866 SR
Queue Stats
40W - 37L
1,358 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
12
3 / 1 / 4
6,944
534
7,032
7,455
3,214
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

13
2 / 1 / 2
7,727
594
4,376
5,274
1,965
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

11
0 / 0 / 7
7,171
552
2,330
7,822
6,714
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

13
1 / 0 / 0
7,950
612
9,323
13,803
6,712
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Heavy Mace

Heavy Mace

+30
Physical Power

Neith
13
5 / 0 / 2
7,312
562
7,884
4,168
1,661
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
Bluegito
Thoth
12
0 / 2 / 1
6,778
521
3,503
5,299
1,539
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Anhur
9
0 / 4 / 1
4,940
380
2,608
9,611
3,578
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

11
1 / 1 / 0
6,072
467
2,465
9,337
3,698
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Gilgamesh
hexifying
Gilgamesh
10
1 / 3 / 1
6,269
482
3,248
11,759
8,665
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cthulhu
janraptor47
Cthulhu
11
0 / 1 / 0
5,769
444
9,376
15,221
13,492
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
5
11
Kills
2
2
Deaths
11
15
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Awilix
3
1
4
5
L
Thoth
Bluegito
Thoth
0
2
1
0.25
L
Anhur
0
4
1
0.13
L
1
1
0
1
W
2
1
2
3
W
0
0
7
3.5
W
1
0
0
1
L
Gilgamesh
hexifying
Gilgamesh
1
3
1
0.5
L
Cthulhu
janraptor47
Cthulhu
0
1
0
0
W
Neith
5
0
2
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,945
Damage
21,200
38,522
Taken
51,227
20,266
Mitigated
30,972
9,758
Healing
14,505
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Awilix
7,032
2,927
0
1,060
7,455
3,214
243
88
7,327
0
56,806
L
Thoth
Bluegito
Thoth
3,503
87
0
320
5,299
1,539
0
2,763
2,264
44,336
0
L
Anhur
2,608
1,286
0
2,159
9,611
3,578
0
1,487
8,084
0
29,020
L
2,465
849
0
5,426
9,337
3,698
0
58
9,279
0
43,258
W
4,376
263
0
1,083
5,274
1,965
656
2,553
2,322
54,385
1,403
W
2,330
399
35
2,819
7,822
6,714
80
682
7,086
21,176
3,299
W
9,323
2,885
0
3,215
13,803
6,712
365
7,461
5,308
0
66,230
L
Gilgamesh
hexifying
Gilgamesh
3,248
600
0
1,480
11,759
8,665
0
1,091
10,628
0
16,504
L
Cthulhu
janraptor47
Cthulhu
9,376
1,161
0
5,120
15,221
13,492
0
338
14,859
45,242
1,297
W
Neith
7,884
4,118
0
1,546
4,168
1,661
280
0
4,168
0
53,222

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,104
Gold Earned
29,828
429
Minions Killed
290
0
Camps Cleared
0
1,291,576
Distance Traveled
1,318,187
1
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Awilix
6,944
534
81
6
0
323,740
0
L
Thoth
6,778
521
88
7
0
260,900
2
L
Anhur
4,940
380
42
3
0
207,201
2
L
Fenrir
6,072
467
75
6
0
310,820
0
W
Janus
7,727
594
116
9
0
269,563
0
W
Maui
7,171
552
40
3
0
244,752
1
W
Nike
7,950
612
112
9
0
209,550
0
L
Gilgamesh
6,269
482
25
2
0
267,431
0
L
Cthulhu
5,769
444
60
5
0
271,835
1
W
Neith
7,312
562
80
6
0
243,971
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role