Player Matchup

Ne Zha
Ne Zha
Silver I
 
Ne Zha
Silver I
Level 117
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Serqet
Serqet
Silver II
 
Serqet
Silver II
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Medusa
Medusa
Silver III
Akili0729
Medusa
Silver III
Level 154
God Stats
2W - 2L
1,350 SR
Queue Stats
98W - 114L
837 MMR
Solo
Cerberus
Cerberus
Silver IV
Co1or1ess
Cerberus
Silver IV
Level 86
God Stats
1W - 0L
1,852 SR
Queue Stats
51W - 77L
872 MMR
Solo
Tiamat
Tiamat
Silver I
GhoulReaper99
Tiamat
Silver I
Level 123
God Stats
10W - 10L
1,491 SR
Queue Stats
89W - 90L
1,162 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 121
1,539 SR
1,174 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 129
1,463 SR
1,161 MMR
Horus
Horus
Silver III
 
Horus
Silver III
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Awilix
Awilix
Silver I
IpAxl420
Awilix
Silver I
Level 144
God Stats
44W - 43L
1,458 SR
Queue Stats
127W - 137L
1,048 MMR
Solo
Ah Muzen Cab
Ah Muzen Cab
Silver I
Kamui1311
Ah Muzen Cab
Silver I
Level 102
God Stats
3W - 8L
1,503 SR
Queue Stats
139W - 169L
1,106 MMR
Party 1
King Arthur
King Arthur
Silver II
rod202
King Arthur
Silver II
Level 102
God Stats
9W - 15L
1,360 SR
Queue Stats
118W - 145L
1,123 MMR
Party 1
Morgan Le Fay
Morgan Le Fay
Silver II
xXanDiego
Morgan Le Fay
Silver II
Level 139
God Stats
13W - 18L
1,493 SR
Queue Stats
111W - 135L
1,028 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
12
2 / 2 / 1
6,292
524
3,620
9,104
4,174
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Serqet
 
Serqet
10
0 / 2 / 1
6,130
511
3,983
10,142
5,545
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Medusa
Akili0729
Medusa
13
1 / 0 / 1
7,140
595
4,970
7,148
2,536
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Cerberus
Co1or1ess
Cerberus
11
1 / 1 / 0
6,176
515
5,371
11,164
11,851
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

12
0 / 1 / 1
6,531
544
7,587
6,612
4,017
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bans
Ao KuangAgniAresHachiman

VS

Bans
RavanaThanatosZeusSobek
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
11
1 / 0 / 2
6,262
522
3,919
9,283
6,822
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Awilix
IpAxl420
Awilix
13
5 / 0 / 0
7,060
588
5,373
9,018
3,869
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Mace

Mace

+10
Physical Power

Ah Muzen Cab
Kamui1311
Ah Muzen Cab
11
0 / 2 / 0
6,159
513
4,177
8,356
3,169
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

King Arthur
rod202
King Arthur
12
0 / 1 / 1
7,142
595
5,881
7,769
3,412
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Morgan Le Fay
xXanDiego
Morgan Le Fay
11
0 / 1 / 2
6,178
515
4,225
7,006
2,733
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
11
4
Kills
6
6
Deaths
4
4
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Ne Zha
 
Ne Zha
2
2
1
1.25
W
Serqet
 
Serqet
0
2
1
0.25
L
Horus
 
Horus
1
0
2
2
W
Medusa
Akili0729
Medusa
1
0
1
1.5
W
Cerberus
Co1or1ess
Cerberus
1
1
0
1
W
0
1
1
0.5
L
Awilix
IpAxl420
Awilix
5
0
0
5
L
Ah Muzen Cab
Kamui1311
Ah Muzen Cab
0
2
0
0
L
King Arthur
rod202
King Arthur
0
1
1
0.5
L
Morgan Le Fay
xXanDiego
Morgan Le Fay
0
1
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,531
Damage
23,575
44,170
Taken
41,432
28,123
Mitigated
20,005
11,993
Healing
9,706
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ne Zha
 
Ne Zha
3,620
464
0
1,426
9,104
4,174
0
330
8,706
0
45,265
W
Serqet
 
Serqet
3,983
1,188
0
1,390
10,142
5,545
0
1,964
7,898
0
22,516
L
Horus
 
Horus
3,919
1,750
1,215
4,762
9,283
6,822
0
2,845
6,156
0
17,087
W
Medusa
Akili0729
Medusa
4,970
1,722
0
2,550
7,148
2,536
1,049
0
7,148
0
58,716
W
Cerberus
Co1or1ess
Cerberus
5,371
376
0
4,231
11,164
11,851
0
65
11,099
41,572
0
W
7,587
464
0
2,396
6,612
4,017
40
1,326
5,029
52,469
1,473
L
Awilix
IpAxl420
Awilix
5,373
2,406
0
1,233
9,018
3,869
0
1,722
7,296
0
53,880
L
Ah Muzen Cab
Kamui1311
Ah Muzen Cab
4,177
1,587
0
333
8,356
3,169
0
322
8,034
0
49,476
L
King Arthur
rod202
King Arthur
5,881
347
0
672
7,769
3,412
0
4,794
2,975
236
53,125
L
Morgan Le Fay
xXanDiego
Morgan Le Fay
4,225
376
0
1,491
7,006
2,733
0
3,257
3,536
48,519
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,269
Gold Earned
32,801
428
Minions Killed
362
0
Camps Cleared
0
1,242,444
Distance Traveled
1,263,618
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ne Zha
6,292
524
67
6
0
316,702
0
W
Serqet
6,130
511
30
3
0
242,160
2
L
Horus
6,262
522
26
2
0
277,184
0
W
Medusa
7,140
595
112
9
0
240,001
0
W
Cerberus
6,176
515
108
9
0
200,767
2
W
Tiamat
6,531
544
111
9
0
242,814
4
L
Awilix
7,060
588
80
7
0
295,850
4
L
Ah Muzen Cab
6,159
513
80
7
0
226,179
0
L
King Arthur
7,142
595
84
7
0
218,984
0
L
Morgan Le Fay
6,178
515
92
8
0
245,421
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role