Player Matchup

Artemis
Artemis
Cabom
Artemis
Level 178
God Stats
2W - 0L
1,964 SR
Queue Stats
38W - 17L
1,737 Elo+
Party 1
Bastet
Bastet
ChronicJules
Bastet
Level 158
God Stats
2W - 0L
1,993 SR
Queue Stats
38W - 17L
1,793 Elo+
Party 1
Neith
Neith
Gabeethan
Neith
Level 219
God Stats
1W - 0L
1,741 SR
Queue Stats
52W - 49L
1,646 Elo+
Party 1
Cerberus
Cerberus
MagicFeet
Cerberus
Level 232
God Stats
3W - 0L
1,945 SR
Queue Stats
72W - 23L
1,829 Elo+
Party 1
Sylvanus
Sylvanus
Thom
Sylvanus
Level 222
God Stats
1W - 0L
1,500 SR
Queue Stats
87W - 50L
1,691 Elo+
Party 1
Team Averages
Level 202
1,829 SR
1,739 Elo+

VS

Team Averages
Level 161
1,666 SR
1,575 Elo+
Chiron
Chiron
 
Chiron
Level 168
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bellona
Bellona
DaveNoChappelle
Bellona
Level 141
God Stats
11W - 11L
1,751 SR
Queue Stats
231W - 203L
1,588 Elo+
Party 3
Khepri
Khepri
Dilectam
Khepri
Level 180
God Stats
16W - 8L
1,695 SR
Queue Stats
184W - 173L
1,646 Elo+
Party 2
Kali
Kali
TheeArG0
Kali
Level 156
God Stats
0W - 1L
1,500 SR
Queue Stats
114W - 117L
1,560 Elo+
Party 3
Rama
Rama
Tonybravo
Rama
Level 159
God Stats
0W - 1L
1,883 SR
Queue Stats
47W - 28L
1,583 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Cabom
Artemis
12
0 / 1 / 4
6,540
545
7,006
5,011
2,018
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds. This item is only available to Hunters.

Bastet
14
5 / 0 / 5
8,411
701
11,397
11,536
4,723
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Neith
Gabeethan
Neith
14
1 / 1 / 6
7,541
628
7,973
9,186
4,056
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+750
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cerberus
MagicFeet
Cerberus
14
7 / 2 / 2
7,664
639
8,060
12,755
6,603
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+60
Magical Power
+5
Magical Penetration

Sylvanus
Thom
Sylvanus
10
2 / 0 / 3
6,488
541
3,202
7,518
6,275
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
 
Chiron
13
4 / 2 / 0
7,351
613
8,134
7,489
2,527
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+750
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

10
0 / 6 / 1
5,927
494
6,720
14,879
9,986
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Khepri
Dilectam
Khepri
10
0 / 3 / 1
5,710
476
2,879
12,523
6,843
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

Kali
11
0 / 3 / 4
6,018
502
4,929
12,117
4,433
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +30% of your total Basic Attack Power.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

Rama
11
0 / 1 / 0
6,281
523
5,102
6,710
2,618
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
10
15
Kills
4
4
Deaths
15
20
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Chiron
 
Chiron
4
2
0
2
W
Artemis
Cabom
Artemis
0
1
4
2
W
Bastet
5
0
5
7.5
L
0
6
1
0.08
L
Khepri
Dilectam
Khepri
0
3
1
0.17
W
Neith
Gabeethan
Neith
1
1
6
4
W
Cerberus
MagicFeet
Cerberus
7
2
2
4
L
Kali
0
3
4
0.67
W
Sylvanus
Thom
Sylvanus
2
0
3
3.5
L
Rama
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,638
Damage
27,764
46,006
Taken
53,718
23,675
Mitigated
26,407
23,909
Healing
16,651
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chiron
 
Chiron
8,134
2,579
478
2,205
7,489
2,527
0
1,909
5,580
0
54,703
W
Artemis
Cabom
Artemis
7,006
3,225
0
2,137
5,011
2,018
0
646
4,365
0
53,872
W
Bastet
11,397
3,622
0
6,488
11,536
4,723
341
0
11,536
0
65,423
L
6,720
2,306
0
4,316
14,879
9,986
0
1,769
13,110
0
48,304
L
Khepri
Dilectam
Khepri
2,879
390
1,094
2,219
12,523
6,843
0
3,073
9,450
14,618
0
W
Neith
Gabeethan
Neith
7,973
2,261
0
2,927
9,186
4,056
0
439
8,747
0
83,617
W
Cerberus
MagicFeet
Cerberus
8,060
460
0
6,991
12,755
6,603
0
849
11,906
59,147
1,702
L
Kali
4,929
1,900
0
3,929
12,117
4,433
0
2,752
9,365
0
45,496
W
Sylvanus
Thom
Sylvanus
3,202
1,378
1,729
3,637
7,518
6,275
0
945
6,573
20,517
0
L
Rama
5,102
4,028
0
2,410
6,710
2,618
0
1,473
5,237
0
53,518

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,644
Gold Earned
31,287
508
Minions Killed
394
0
Camps Cleared
0
1,217,339
Distance Traveled
1,120,280
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chiron
7,351
613
95
8
0
230,402
0
W
Artemis
6,540
545
100
8
0
211,602
0
W
Bastet
8,411
701
105
9
0
272,043
0
L
Bellona
5,927
494
83
7
0
194,343
0
L
Khepri
5,710
476
31
3
0
238,449
4
W
Neith
7,541
628
140
12
0
245,708
2
W
Cerberus
7,664
639
143
12
0
255,874
0
L
Kali
6,018
502
79
7
0
252,540
1
W
Sylvanus
6,488
541
20
2
0
232,112
2
L
Rama
6,281
523
106
9
0
204,546
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role