Player Matchup

Da Ji
Da Ji
Elvis_q8
Da Ji
Level 154
God Stats
0W - 1L
1,500 SR
Queue Stats
122W - 154L
1,455 Elo+
Party 2
King Arthur
King Arthur
LaKToZ_FR
King Arthur
Level 93
God Stats
2W - 4L
1,574 SR
Queue Stats
178W - 175L
1,445 Elo+
Solo
Sobek
Sobek
Meshari2v
Sobek
Level 149
God Stats
6W - 2L
1,684 SR
Queue Stats
261W - 272L
1,488 Elo+
Party 2
Ra
Ra
Spl_winner
Ra
Level 128
God Stats
2W - 4L
1,523 SR
Queue Stats
558W - 539L
1,479 Elo+
Solo
Chronos
Chronos
W7SH-W7
Chronos
Level 149
God Stats
6W - 6L
1,754 SR
Queue Stats
477W - 583L
1,505 Elo+
Party 2
Team Averages
Level 135
1,607 SR
1,474 Elo+

VS

Team Averages
Level 75
1,539 SR
1,469 Elo+
Bellona
Bellona
Cterneik
Bellona
Level 118
God Stats
3W - 4L
1,427 SR
Queue Stats
179W - 168L
1,481 Elo+
Solo
Eset
Eset
DarkScreak
Eset
Level 154
God Stats
43W - 22L
1,686 SR
Queue Stats
209W - 196L
1,547 Elo+
Solo
Nut
Nut
IAzorhai
Nut
Level 28
God Stats
3W - 2L
1,500 SR
Queue Stats
512W - 520L
1,307 Elo+
Party 1
Cthulhu
Cthulhu
Tomza
Cthulhu
Level 39
God Stats
4W - 3L
1,607 SR
Queue Stats
70W - 60L
1,489 Elo+
Solo
Nemesis
Nemesis
Zidan21
Nemesis
Level 34
God Stats
3W - 1L
1,476 SR
Queue Stats
487W - 516L
1,523 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
Elvis_q8
Da Ji
12
1 / 3 / 0
6,424
459
3,425
12,278
5,611
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

King Arthur
LaKToZ_FR
King Arthur
13
2 / 3 / 0
8,163
583
10,258
13,718
9,496
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Sobek
Meshari2v
Sobek
11
2 / 4 / 1
6,874
491
5,334
15,092
12,986
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Mystical Earring

Mystical Earring

+15
Mp 5

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

13
0 / 3 / 1
6,844
489
2,743
8,201
3,258
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Chronos
W7SH-W7
Chronos
14
0 / 3 / 2
7,641
546
7,097
11,911
5,012
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Cterneik
Bellona
12
1 / 1 / 4
7,247
518
5,265
11,352
15,030
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

14
5 / 1 / 4
8,531
609
9,389
6,401
2,526
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

12
0 / 1 / 4
6,457
461
6,993
8,760
3,917
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cthulhu
Tomza
Cthulhu
12
2 / 1 / 6
7,001
500
8,093
8,934
4,421
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Nemesis
Zidan21
Nemesis
16
8 / 1 / 5
8,598
614
8,286
10,896
5,750
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
39
5
Kills
16
16
Deaths
5
4
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Bellona
Cterneik
Bellona
1
1
4
3
W
5
1
4
7
L
Da Ji
Elvis_q8
Da Ji
1
3
0
0.33
W
0
1
4
2
L
King Arthur
LaKToZ_FR
King Arthur
2
3
0
0.67
L
Sobek
Meshari2v
Sobek
2
4
1
0.63
L
0
3
1
0.17
W
Cthulhu
Tomza
Cthulhu
2
1
6
5
L
Chronos
W7SH-W7
Chronos
0
3
2
0.33
W
Nemesis
Zidan21
Nemesis
8
1
5
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,857
Damage
38,026
61,200
Taken
46,343
36,363
Mitigated
31,644
12,132
Healing
8,061
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
Cterneik
Bellona
5,265
2,133
372
1,260
11,352
15,030
0
827
10,525
0
43,640
W
9,389
403
253
1,038
6,401
2,526
780
2,512
3,889
61,842
1,174
L
Da Ji
Elvis_q8
Da Ji
3,425
650
0
351
12,278
5,611
0
2,848
9,296
0
49,789
W
6,993
4,673
0
2,827
8,760
3,917
81
4,564
4,196
0
45,435
L
King Arthur
LaKToZ_FR
King Arthur
10,258
1,538
0
1,710
13,718
9,496
0
2,034
11,554
0
60,941
L
Sobek
Meshari2v
Sobek
5,334
436
0
4,581
15,092
12,986
0
5,839
8,795
23,161
1,786
L
2,743
156
671
3,656
8,201
3,258
0
3,350
4,833
61,014
0
W
Cthulhu
Tomza
Cthulhu
8,093
716
88
1,115
8,934
4,421
0
4,524
4,320
38,475
0
L
Chronos
W7SH-W7
Chronos
7,097
1,061
0
1,163
11,911
5,012
0
2,105
9,406
66,019
1,494
W
Nemesis
Zidan21
Nemesis
8,286
3,360
0
1,108
10,896
5,750
0
2,333
8,563
0
68,180

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,946
Gold Earned
37,834
436
Minions Killed
447
0
Camps Cleared
0
1,382,660
Distance Traveled
1,419,450
5
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
7,247
518
82
6
0
247,916
0
W
Eset
8,531
609
115
8
0
265,427
2
L
Da Ji
6,424
459
73
5
0
306,670
0
W
Nut
6,457
461
75
5
0
264,654
0
L
King Arthur
8,163
583
104
7
0
241,052
1
L
Sobek
6,874
491
38
3
0
273,121
0
L
Ra
6,844
489
111
8
0
291,870
4
W
Cthulhu
7,001
500
71
5
0
307,030
6
L
Chronos
7,641
546
110
8
0
269,947
0
W
Nemesis
8,598
614
104
7
0
334,423
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role