Player Matchup

Cernunnos
Cernunnos
Bronze III
 
Cernunnos
Bronze III
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Cthulhu
Cthulhu
Bronze III
Heroic Farex
Cthulhu
Bronze III
Level 45
God Stats
0W - 1L
1,659 SR
Queue Stats
0W - 2L
1,400 MMR
Party 2
Arachne
Arachne
Bronze III
PeroxideOdin21
Arachne
Bronze III
Level 120
God Stats
0W - 2L
1,506 SR
Queue Stats
0W - 2L
1,469 MMR
Party 2
Team Averages
Bronze III
Bronze III
Average Tier
Level 91
1,555 SR
1,456 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 125
1,532 SR
1,301 MMR
Anubis
Anubis
Gold IV
MAXXXoneMILLIAN
Anubis
Gold IV
Level 124
God Stats
4W - 3L
1,466 SR
Queue Stats
182W - 190L
1,360 MMR
Party 1
Chiron
Chiron
Silver I
Panda Nehr
Chiron
Silver I
Level 98
God Stats
1W - 3L
1,500 SR
Queue Stats
194W - 216L
1,048 MMR
Party 1
Xing Tian
Xing Tian
Gold IV
Pemdas
Xing Tian
Gold IV
Level 153
God Stats
15W - 10L
1,631 SR
Queue Stats
181W - 188L
1,496 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
 
Cernunnos
10
0 / 9 / 1
7,176
598
7,109
14,554
4,497
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cthulhu
Heroic Farex
Cthulhu
12
0 / 4 / 2
7,870
656
8,631
17,861
12,121
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

12
2 / 7 / 0
7,607
634
6,098
13,581
11,776
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bans
AthenaKukulkanMedusaBacchusBastet

VS

Bans
HorusFenrirGilgameshAresJormungandr
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
7 / 2 / 10
10,125
844
15,236
10,448
5,777
Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Chiron
Panda Nehr
Chiron
15
9 / 0 / 10
10,456
871
14,156
9,558
4,525
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Xing Tian
Pemdas
Xing Tian
15
4 / 0 / 16
9,697
808
11,130
15,054
18,122
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
56
2
Kills
20
20
Deaths
2
3
Assists
36
Player
Kills
Deaths
Assists
KDA
L
Cernunnos
 
Cernunnos
0
9
1
0.06
L
Cthulhu
Heroic Farex
Cthulhu
0
4
2
0.25
W
7
2
10
6
W
Chiron
Panda Nehr
Chiron
9
0
10
14
W
Xing Tian
Pemdas
Xing Tian
4
0
16
12
L
2
7
0
0.29

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,838
Damage
40,522
45,996
Taken
35,060
28,394
Mitigated
28,424
3,421
Healing
12,757
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cernunnos
 
Cernunnos
7,109
3,533
126
1,495
14,554
4,497
0
6,602
7,641
0
32,334
L
Cthulhu
Heroic Farex
Cthulhu
8,631
449
216
828
17,861
12,121
0
10,871
6,656
26,925
581
W
15,236
1,132
0
6,040
10,448
5,777
1,011
2,620
7,828
62,705
1,542
W
Chiron
Panda Nehr
Chiron
14,156
4,186
616
2,508
9,558
4,525
1,228
2,083
7,475
0
48,364
W
Xing Tian
Pemdas
Xing Tian
11,130
1,035
0
3,593
15,054
18,122
326
3,403
11,651
23,058
312
L
6,098
5,251
0
756
13,581
11,776
0
7,230
5,461
0
17,072

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,653
Gold Earned
30,278
112
Minions Killed
189
0
Camps Cleared
0
628,862
Distance Traveled
637,096
8
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cernunnos
7,176
598
46
4
0
189,220
2
L
Cthulhu
7,870
656
43
4
0
234,983
4
W
Anubis
10,125
844
100
8
0
212,092
0
W
Chiron
10,456
871
62
5
0
207,602
1
W
Xing Tian
9,697
808
27
2
0
217,402
0
L
Arachne
7,607
634
23
2
0
204,659
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role