Player Matchup

Fafnir
Fafnir
ItsGuppyTime
Fafnir
Level 146
God Stats
1W - 1L
1,500 SR
Queue Stats
17W - 9L
1,617 Elo+
Solo
Tsukuyomi
Tsukuyomi
MFmilkshakes
Tsukuyomi
Level 132
God Stats
3W - 4L
1,528 SR
Queue Stats
24W - 32L
1,477 Elo+
Solo
Ix Chel
Ix Chel
TTyphon
Ix Chel
Level 143
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 19L
1,468 Elo+
Solo
Agni
Agni
TapeWorm419
Agni
Level 171
God Stats
9W - 9L
1,486 SR
Queue Stats
77W - 85L
1,451 Elo+
Solo
Chaac
Chaac
agher
Chaac
Level 102
God Stats
3W - 2L
1,899 SR
Queue Stats
189W - 176L
1,501 Elo+
Solo
Team Averages
Level 139
1,583 SR
1,503 Elo+

VS

Team Averages
Level 140
1,645 SR
1,525 Elo+
Ullr
Ullr
 
Ullr
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Agni
Agni
DärkSäint
Agni
Level 137
God Stats
4W - 1L
1,656 SR
Queue Stats
76W - 51L
1,569 Elo+
Solo
Nike
Nike
NogSmite
Nike
Level 139
God Stats
7W - 2L
1,938 SR
Queue Stats
103W - 92L
1,581 Elo+
Solo
Ymir
Ymir
jeffersonstewart
Ymir
Level 128
God Stats
4W - 3L
1,612 SR
Queue Stats
58W - 63L
1,407 Elo+
Solo
Hun Batz
Hun Batz
nlycan
Hun Batz
Level 154
God Stats
3W - 3L
1,521 SR
Queue Stats
78W - 77L
1,569 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
1
0 / 0 / 0
2,034
203
0
0
0
Tsukuyomi
MFmilkshakes
Tsukuyomi
11
3 / 1 / 2
6,094
609
4,721
8,125
3,311
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Ix Chel
TTyphon
Ix Chel
11
0 / 2 / 1
5,721
572
3,174
7,420
2,446
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 6 Mana per Stack, and receive 1 Stack per 450 Damage Dealt to minions or 225 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 100 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+60
Magical Power
+5
Magical Penetration

10
0 / 2 / 0
5,564
556
1,694
5,834
2,187
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 6 Mana per Stack, and receive 1 Stack per 450 Damage Dealt to minions or 225 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 100 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Silver Breastplate

Silver Breastplate

+35
Physical Protection
+200
Mana
+10
Mp 5

Chaac
agher
Chaac
12
3 / 2 / 2
6,044
604
5,839
9,675
5,952
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
 
Ullr
10
0 / 2 / 1
5,840
584
3,432
6,266
2,469
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

11
1 / 1 / 2
6,451
645
5,402
4,564
1,722
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+60
Magical Power
+5
Magical Penetration

Nike
12
2 / 0 / 0
6,786
679
4,111
7,738
2,782
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

9
0 / 2 / 2
5,453
545
1,396
5,689
3,811
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Hun Batz
nlycan
Hun Batz
12
4 / 1 / 1
6,414
641
5,888
8,574
3,896
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
13
6
Kills
7
7
Deaths
6
5
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Ullr
 
Ullr
0
2
1
0.25
W
1
1
2
2
L
Fafnir
0
0
0
0
L
Tsukuyomi
MFmilkshakes
Tsukuyomi
3
1
2
4
W
Nike
2
0
0
2
L
Ix Chel
TTyphon
Ix Chel
0
2
1
0.25
L
0
2
0
0
L
Chaac
agher
Chaac
3
2
2
2
W
0
2
2
0.5
W
Hun Batz
nlycan
Hun Batz
4
1
1
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,428
Damage
20,229
31,054
Taken
32,831
13,896
Mitigated
14,680
8,538
Healing
6,522
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ullr
 
Ullr
3,432
577
0
1,101
6,266
2,469
0
0
6,266
0
42,869
W
5,402
651
0
750
4,564
1,722
468
2,009
2,555
53,141
0
L
Fafnir
0
0
0
0
0
0
0
0
0
0
0
L
Tsukuyomi
MFmilkshakes
Tsukuyomi
4,721
1,255
0
3,652
8,125
3,311
0
971
7,154
0
35,764
W
Nike
4,111
433
0
2,885
7,738
2,782
468
1,140
6,044
0
45,877
L
Ix Chel
TTyphon
Ix Chel
3,174
308
342
1,438
7,420
2,446
0
4,040
3,039
36,098
0
L
1,694
167
0
1,580
5,834
2,187
0
0
5,834
30,683
0
L
Chaac
agher
Chaac
5,839
1,665
0
1,526
9,675
5,952
0
1,417
8,229
0
43,951
W
1,396
369
0
1,536
5,689
3,811
64
428
5,261
16,569
1,290
W
Hun Batz
nlycan
Hun Batz
5,888
1,836
0
250
8,574
3,896
0
737
7,837
0
46,081

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,457
Gold Earned
30,944
279
Minions Killed
322
0
Camps Cleared
0
867,642
Distance Traveled
1,032,634
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ullr
5,840
584
65
7
0
181,500
2
W
Agni
6,451
645
90
9
0
210,173
0
L
Fafnir
2,034
203
0
0
0
0
0
L
Tsukuyomi
6,094
609
55
6
0
237,101
1
W
Nike
6,786
679
77
8
0
197,399
2
L
Ix Chel
5,721
572
77
8
0
205,765
2
L
Agni
5,564
556
80
8
0
177,329
3
L
Chaac
6,044
604
67
7
0
247,447
0
W
Ymir
5,453
545
18
2
0
207,966
0
W
Hun Batz
6,414
641
72
7
0
235,596
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role