Player Matchup

Merlin
Merlin
Platinum II
 
Merlin
Platinum II
Level 139
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Pele
Pele
Platinum I
Godsënt
Pele
Platinum I
Level 145
God Stats
9W - 4L
1,723 SR
Queue Stats
95W - 82L
1,969 MMR
Solo
Neith
Neith
Platinum IV
NachoLaVergota
Neith
Platinum IV
Level 159
God Stats
16W - 19L
1,685 SR
Queue Stats
144W - 137L
1,894 MMR
Solo
Vamana
Vamana
Platinum III
Oranges22
Vamana
Platinum III
Level 113
God Stats
1W - 2L
1,585 SR
Queue Stats
110W - 104L
1,801 MMR
Party 1
Horus
Horus
Platinum IV
RandalBeans
Horus
Platinum IV
Level 143
God Stats
3W - 2L
1,641 SR
Queue Stats
30W - 24L
1,885 MMR
Party 1
Team Averages
Platinum III
Platinum III
Average Tier
Level 140
1,627 SR
1,810 MMR

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 101
1,546 SR
1,891 MMR
Bellona
Bellona
Platinum IV
EagleofWar16
Bellona
Platinum IV
Level 156
God Stats
1W - 0L
1,500 SR
Queue Stats
77W - 66L
1,837 MMR
Solo
Olorun
Olorun
Platinum IV
Fin3Ogay
Olorun
Platinum IV
Level 48
God Stats
25W - 19L
1,742 SR
Queue Stats
194W - 173L
1,828 MMR
Party 2
Kuzenbo
Kuzenbo
Platinum IV
PeterGriffinnn
Kuzenbo
Platinum IV
Level 63
God Stats
3W - 3L
1,284 SR
Queue Stats
131W - 114L
1,828 MMR
Party 2
Thor
Thor
Diamond V
Sulllyyy
Thor
Diamond V
Level 81
God Stats
2W - 1L
1,676 SR
Queue Stats
31W - 32L
2,034 MMR
Solo
Zeus
Zeus
Platinum I
maldivess
Zeus
Platinum I
Level 157
God Stats
2W - 1L
1,526 SR
Queue Stats
202W - 190L
1,927 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
7
1 / 1 / 0
3,627
725
883
1,917
598
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Pele
6
0 / 0 / 1
3,223
645
1,016
3,978
1,113
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

1
0 / 0 / 0
2,424
485
0
0
0
Vamana
Oranges22
Vamana
6
0 / 2 / 0
3,518
704
3,363
5,375
2,466
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

5
0 / 0 / 0
3,143
629
1,219
4,861
2,477
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Bans
AgniAwilixAchillesLancelot

VS

Bans
AthenaBastetCthulhuAres
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
EagleofWar16
Bellona
7
1 / 0 / 1
4,017
803
3,783
5,199
3,424
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Olorun
Fin3Ogay
Olorun
6
0 / 0 / 0
3,350
670
2,218
2,531
785
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

6
0 / 0 / 0
3,554
711
1,254
2,246
1,610
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Thor
6
2 / 0 / 0
3,869
774
883
3,664
1,293
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Zeus
6
0 / 1 / 1
3,637
727
957
1,497
485
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
5
1
Kills
3
3
Deaths
1
1
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
1
1
0
1
W
Bellona
EagleofWar16
Bellona
1
0
1
1.5
W
Olorun
Fin3Ogay
Olorun
0
0
0
0
L
Pele
0
0
1
0.5
L
0
0
0
0
L
Vamana
Oranges22
Vamana
0
2
0
0
W
0
0
0
0
L
0
0
0
0
W
Thor
2
0
0
2
W
Zeus
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,481
Damage
9,095
16,131
Taken
15,137
6,654
Mitigated
7,597
6,037
Healing
6,078
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
883
0
0
250
1,917
598
0
856
1,061
17,449
0
W
Bellona
EagleofWar16
Bellona
3,783
2,109
0
2,947
5,199
3,424
0
0
4,839
0
21,817
W
Olorun
Fin3Ogay
Olorun
2,218
1,604
100
1,170
2,531
785
52
0
2,531
21,215
1,977
L
Pele
1,016
113
0
1,811
3,978
1,113
0
617
3,361
0
16,681
L
0
0
0
0
0
0
0
0
0
0
0
L
Vamana
Oranges22
Vamana
3,363
2,019
0
1,880
5,375
2,466
0
0
4,909
0
20,314
W
1,254
479
0
1,001
2,246
1,610
150
0
2,246
10,960
0
L
1,219
678
40
2,056
4,861
2,477
0
2,781
2,080
0
9,150
W
Thor
883
221
0
720
3,664
1,293
0
154
3,510
0
18,669
W
Zeus
957
91
0
140
1,497
485
0
729
768
18,890
175

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

15,935
Gold Earned
18,427
114
Minions Killed
166
0
Camps Cleared
0
428,513
Distance Traveled
515,925
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
3,627
725
39
8
0
102,646
0
W
Bellona
4,017
803
42
8
0
109,216
0
W
Olorun
3,350
670
31
6
0
91,741
0
L
Pele
3,223
645
27
5
0
115,288
0
L
Neith
2,424
485
0
0
0
0
0
L
Vamana
3,518
704
37
7
0
105,765
0
W
Kuzenbo
3,554
711
12
2
0
96,686
2
L
Horus
3,143
629
11
2
0
104,814
0
W
Thor
3,869
774
39
8
0
131,236
0
W
Zeus
3,637
727
42
8
0
87,046
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role