Player Matchup

Bastet
Bastet
AwesomSaucomo
Bastet
Level 119
God Stats
0W - 2L
1,315 SR
Queue Stats
204W - 167L
1,609 Elo+
Party 2
Odin
Odin
KageRinku
Odin
Level 145
God Stats
0W - 4L
1,752 SR
Queue Stats
14W - 20L
1,324 Elo+
Solo
Jing Wei
Jing Wei
LaneWasHere
Jing Wei
Level 138
God Stats
29W - 31L
1,568 SR
Queue Stats
107W - 104L
1,541 Elo+
Party 2
Nut
Nut
Prim3Time
Nut
Level 124
God Stats
5W - 7L
1,436 SR
Queue Stats
94W - 88L
1,546 Elo+
Solo
Kuzenbo
Kuzenbo
Stereotypcal
Kuzenbo
Level 109
God Stats
6W - 9L
1,733 SR
Queue Stats
113W - 91L
1,635 Elo+
Party 2
Team Averages
Level 127
1,561 SR
1,531 Elo+

VS

Team Averages
Level 147
1,472 SR
1,392 Elo+
Sol
Sol
Aѕтяιd
Sol
Level 160
God Stats
10W - 5L
1,592 SR
Queue Stats
61W - 69L
1,461 Elo+
Solo
Osiris
Osiris
ColossalGnome
Osiris
Level 115
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 3L
1,204 Elo+
Party 1
Guan Yu
Guan Yu
PandaPuncher
Guan Yu
Level 154
God Stats
1W - 0L
1,500 SR
Queue Stats
30W - 26L
1,585 Elo+
Solo
Cerberus
Cerberus
ProphetWorm
Cerberus
Level 146
God Stats
1W - 0L
1,202 SR
Queue Stats
2W - 3L
1,204 Elo+
Party 1
Ix Chel
Ix Chel
rollhogs
Ix Chel
Level 159
God Stats
6W - 4L
1,564 SR
Queue Stats
351W - 342L
1,507 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 1 / 1
6,589
549
4,275
11,719
4,010
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Odin
13
3 / 2 / 0
7,423
619
9,325
12,094
11,425
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Jing Wei
LaneWasHere
Jing Wei
10
1 / 6 / 0
5,952
496
4,975
9,493
3,492
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

13
1 / 5 / 1
7,634
636
7,497
11,732
4,037
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Kuzenbo
Stereotypcal
Kuzenbo
10
0 / 4 / 1
6,079
507
6,208
10,607
10,312
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
7 / 1 / 1
7,517
626
8,850
9,993
3,397
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
0 / 3 / 1
6,808
567
6,137
15,095
12,010
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Guan Yu
PandaPuncher
Guan Yu
12
2 / 0 / 8
7,667
639
5,977
9,124
7,596
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Cerberus
ProphetWorm
Cerberus
12
4 / 1 / 4
6,905
575
6,365
10,878
5,875
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ix Chel
rollhogs
Ix Chel
14
4 / 1 / 1
7,561
630
6,491
8,529
3,513
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
32
6
Kills
17
18
Deaths
6
3
Assists
15
Player
Kills
Deaths
Assists
KDA
L
1
1
1
1.5
W
7
1
1
7.5
W
0
3
1
0.17
L
Odin
3
2
0
1.5
L
Jing Wei
LaneWasHere
Jing Wei
1
6
0
0.17
W
Guan Yu
PandaPuncher
Guan Yu
2
0
8
6
L
1
5
1
0.3
W
Cerberus
ProphetWorm
Cerberus
4
1
4
6
L
Kuzenbo
Stereotypcal
Kuzenbo
0
4
1
0.13
W
Ix Chel
rollhogs
Ix Chel
4
1
1
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,280
Damage
33,820
55,645
Taken
53,619
33,276
Mitigated
32,391
13,843
Healing
22,507
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,275
1,070
0
7,010
11,719
4,010
0
1,726
9,993
0
57,943
W
8,850
3,272
183
6,016
9,993
3,397
737
3,432
6,561
58,299
1,618
W
6,137
3,371
0
7,485
15,095
12,010
0
0
15,095
0
48,565
L
Odin
9,325
2,020
0
2,269
12,094
11,425
0
938
11,156
0
56,356
L
Jing Wei
LaneWasHere
Jing Wei
4,975
3,709
0
857
9,493
3,492
0
5,239
4,254
0
43,125
W
Guan Yu
PandaPuncher
Guan Yu
5,977
796
968
2,982
9,124
7,596
185
1,719
7,405
0
28,277
L
7,497
4,051
0
1,476
11,732
4,037
633
8,796
2,936
0
63,183
W
Cerberus
ProphetWorm
Cerberus
6,365
250
0
1,454
10,878
5,875
0
1,279
9,599
43,629
1,189
L
Kuzenbo
Stereotypcal
Kuzenbo
6,208
2,616
0
2,231
10,607
10,312
0
4,459
6,148
22,929
0
W
Ix Chel
rollhogs
Ix Chel
6,491
2,020
429
2,990
8,529
3,513
0
0
8,529
60,267
667

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,677
Gold Earned
36,458
388
Minions Killed
381
0
Camps Cleared
0
1,223,232
Distance Traveled
1,227,003
7
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bastet
6,589
549
90
8
0
297,346
0
W
Sol
7,517
626
96
8
0
243,726
6
W
Osiris
6,808
567
74
6
0
221,886
0
L
Odin
7,423
619
94
8
0
219,274
0
L
Jing Wei
5,952
496
79
7
0
261,349
7
W
Guan Yu
7,667
639
26
2
0
277,318
2
L
Nut
7,634
636
103
9
0
201,804
0
W
Cerberus
6,905
575
83
7
0
253,342
0
L
Kuzenbo
6,079
507
22
2
0
243,459
0
W
Ix Chel
7,561
630
102
9
0
230,731
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role