Player Matchup

Thoth
Thoth
JⒶyT
Thoth
Level 104
God Stats
2W - 2L
1,625 SR
Queue Stats
97W - 80L
1,580 Elo+
Party 1
Bakasura
Bakasura
MONEYTEAM2K
Bakasura
Level 95
God Stats
2W - 1L
1,578 SR
Queue Stats
22W - 25L
1,493 Elo+
Party 1
Bacchus
Bacchus
Promortyus
Bacchus
Level 102
God Stats
2W - 0L
1,916 SR
Queue Stats
19W - 26L
1,429 Elo+
Party 1
Xbalanque
Xbalanque
Reeeeeen
Xbalanque
Level 110
God Stats
2W - 0L
1,840 SR
Queue Stats
57W - 49L
1,562 Elo+
Party 1
Tyr
Tyr
itami7
Tyr
Level 132
God Stats
4W - 3L
1,631 SR
Queue Stats
165W - 177L
1,540 Elo+
Party 1
Team Averages
Level 109
1,718 SR
1,521 Elo+

VS

Team Averages
Level 123
1,529 SR
1,561 Elo+
Apollo
Apollo
CallMeMast
Apollo
Level 212
God Stats
0W - 3L
1,296 SR
Queue Stats
131W - 102L
1,711 Elo+
Solo
Cerberus
Cerberus
DARK ASTROKX
Cerberus
Level 124
God Stats
9W - 4L
1,740 SR
Queue Stats
87W - 77L
1,560 Elo+
Solo
Arachne
Arachne
Flamecaster09
Arachne
Level 85
God Stats
18W - 11L
1,710 SR
Queue Stats
341W - 333L
1,475 Elo+
Party 2
Thoth
Thoth
Flamemoose
Thoth
Level 85
God Stats
22W - 18L
1,496 SR
Queue Stats
302W - 277L
1,501 Elo+
Party 2
Medusa
Medusa
Slim Jimmii
Medusa
Level 109
God Stats
2W - 5L
1,404 SR
Queue Stats
169W - 228L
1,557 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
JⒶyT
Thoth
17
5 / 2 / 2
9,740
609
10,902
7,722
2,914
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Bakasura
MONEYTEAM2K
Bakasura
16
5 / 2 / 1
9,082
568
9,140
16,214
8,669
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Bacchus
Promortyus
Bacchus
13
4 / 3 / 9
8,256
516
8,355
12,806
13,267
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Xbalanque
Reeeeeen
Xbalanque
16
1 / 1 / 7
9,584
599
10,186
9,086
3,826
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Tyr
itami7
Tyr
15
1 / 3 / 2
8,866
554
9,950
20,229
16,200
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bewitched Dagger

Bewitched Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - All enemy gods have 25% reduced Attack Speed in a 55 unit radius around you.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
CallMeMast
Apollo
16
7 / 3 / 2
9,801
613
15,198
17,934
7,712
Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cerberus
DARK ASTROKX
Cerberus
12
1 / 6 / 3
7,143
446
6,062
15,358
10,618
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Arachne
15
3 / 1 / 3
8,112
507
5,448
15,792
6,053
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Thoth
14
0 / 3 / 0
7,641
478
5,732
8,766
2,562
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Medusa
14
0 / 3 / 1
7,722
483
5,172
9,608
3,842
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
20
16
Kills
11
11
Deaths
16
21
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Apollo
CallMeMast
Apollo
7
3
2
2.67
L
Cerberus
DARK ASTROKX
Cerberus
1
6
3
0.42
L
Arachne
3
1
3
4.5
L
Thoth
0
3
0
0
W
Thoth
JⒶyT
Thoth
5
2
2
3
W
Bakasura
MONEYTEAM2K
Bakasura
5
2
1
2.75
W
Bacchus
Promortyus
Bacchus
4
3
9
2.83
W
Xbalanque
Reeeeeen
Xbalanque
1
1
7
4.5
L
Medusa
0
3
1
0.17
W
Tyr
itami7
Tyr
1
3
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,533
Damage
37,612
66,057
Taken
67,458
44,876
Mitigated
30,787
21,608
Healing
22,462
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Apollo
CallMeMast
Apollo
15,198
10,478
0
7,631
17,934
7,712
16
950
15,996
0
77,097
L
Cerberus
DARK ASTROKX
Cerberus
6,062
384
0
4,052
15,358
10,618
0
6,356
8,174
20,343
2,339
L
Arachne
5,448
2,951
0
8,649
15,792
6,053
0
3,379
11,470
0
67,485
L
Thoth
5,732
0
0
500
8,766
2,562
0
6,146
2,032
79,657
186
W
Thoth
JⒶyT
Thoth
10,902
270
0
634
7,722
2,914
750
4,578
3,144
91,381
0
W
Bakasura
MONEYTEAM2K
Bakasura
9,140
5,316
0
6,700
16,214
8,669
0
1,054
15,160
0
66,263
W
Bacchus
Promortyus
Bacchus
8,355
1,139
0
1,635
12,806
13,267
0
3,879
8,927
17,846
282
W
Xbalanque
Reeeeeen
Xbalanque
10,186
4,533
0
5,484
9,086
3,826
255
1,034
8,052
0
89,642
L
Medusa
5,172
1,461
0
1,630
9,608
3,842
0
1,370
8,198
0
74,502
W
Tyr
itami7
Tyr
9,950
1,791
0
7,155
20,229
16,200
0
717
19,512
0
71,039

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,528
Gold Earned
40,419
562
Minions Killed
515
0
Camps Cleared
0
1,672,581
Distance Traveled
1,598,584
12
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Apollo
9,801
613
129
8
0
299,387
0
L
Cerberus
7,143
446
40
3
0
302,830
3
L
Arachne
8,112
507
98
6
0
358,896
0
L
Thoth
7,641
478
142
9
0
317,069
0
W
Thoth
9,740
609
163
10
0
327,032
2
W
Bakasura
9,082
568
127
8
0
376,077
0
W
Bacchus
8,256
516
17
1
0
330,428
4
W
Xbalanque
9,584
599
143
9
0
297,660
6
L
Medusa
7,722
483
106
7
0
320,402
0
W
Tyr
8,866
554
112
7
0
341,384
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role