Player Matchup

Ares
Ares
DrippyTerp
Ares
Level 48
God Stats
3W - 1L
1,848 SR
Queue Stats
70W - 54L
1,536 Elo+
Party 1
Baron Samedi
Baron Samedi
MisTickR
Baron Samedi
Level 169
God Stats
1W - 0L
1,741 SR
Queue Stats
12W - 14L
1,327 Elo+
Party 2
Ishtar
Ishtar
Prerolleds
Ishtar
Level 92
God Stats
6W - 7L
1,524 SR
Queue Stats
372W - 310L
1,556 Elo+
Party 1
Gilgamesh
Gilgamesh
SBeNP0
Gilgamesh
Level 104
God Stats
1W - 2L
1,310 SR
Queue Stats
4W - 9L
1,327 Elo+
Party 2
Bakasura
Bakasura
cato_18200
Bakasura
Level 36
God Stats
5W - 4L
1,500 SR
Queue Stats
59W - 78L
1,390 Elo+
Solo
Team Averages
Level 90
1,585 SR
1,427 Elo+

VS

Team Averages
Level 100
1,509 SR
1,528 Elo+
Heimdallr
Heimdallr
 
Heimdallr
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Thor
Thor
 
Thor
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Bellona
Bellona
Aldoggy11
Bellona
Level 85
God Stats
0W - 1L
1,308 SR
Queue Stats
4W - 5L
1,566 Elo+
Party 3
Eset
Eset
IRRATIONALxGODx
Eset
Level 124
God Stats
19W - 10L
1,735 SR
Queue Stats
141W - 127L
1,555 Elo+
Solo
Maui
Maui
Yolo88
Maui
Level 97
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 6L
1,519 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 3 / 9
7,633
509
4,604
12,180
10,113
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Baron Samedi
MisTickR
Baron Samedi
14
7 / 0 / 2
8,559
571
12,140
10,749
5,182
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ishtar
Prerolleds
Ishtar
16
4 / 1 / 4
8,965
598
12,316
11,281
5,260
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Gilgamesh
SBeNP0
Gilgamesh
14
1 / 4 / 5
8,118
541
9,204
16,160
11,413
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Bakasura
cato_18200
Bakasura
16
7 / 0 / 5
9,023
602
10,139
14,934
7,847
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
 
Heimdallr
11
3 / 5 / 0
7,171
478
7,170
13,567
5,273
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Thor
 
Thor
11
2 / 4 / 0
6,401
427
8,082
15,013
6,149
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Bellona
Aldoggy11
Bellona
12
2 / 2 / 2
7,182
479
8,283
14,866
17,406
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

10
0 / 6 / 1
6,086
406
6,649
8,978
2,978
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Maui
Yolo88
Maui
10
1 / 2 / 1
6,315
421
3,006
13,172
10,874
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
12
19
Kills
8
8
Deaths
19
25
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Heimdallr
 
Heimdallr
3
5
0
0.6
L
Thor
 
Thor
2
4
0
0.5
L
Bellona
Aldoggy11
Bellona
2
2
2
1.5
W
0
3
9
1.5
L
0
6
1
0.08
W
Baron Samedi
MisTickR
Baron Samedi
7
0
2
8
W
Ishtar
Prerolleds
Ishtar
4
1
4
6
W
Gilgamesh
SBeNP0
Gilgamesh
1
4
5
0.88
L
Maui
Yolo88
Maui
1
2
1
0.75
W
Bakasura
cato_18200
Bakasura
7
0
5
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,403
Damage
33,190
65,304
Taken
65,596
39,815
Mitigated
42,680
29,077
Healing
10,740
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Heimdallr
 
Heimdallr
7,170
3,714
0
2,194
13,567
5,273
0
2,043
11,125
0
46,246
L
Thor
 
Thor
8,082
1,786
0
609
15,013
6,149
0
2,944
10,926
0
42,514
L
Bellona
Aldoggy11
Bellona
8,283
2,609
0
3,511
14,866
17,406
0
1,731
11,671
0
41,783
W
4,604
364
0
3,022
12,180
10,113
275
2,248
9,853
25,937
0
L
6,649
403
114
435
8,978
2,978
0
5,807
3,107
33,707
1,207
W
Baron Samedi
MisTickR
Baron Samedi
12,140
1,177
1,492
4,347
10,749
5,182
872
3,510
6,883
63,594
0
W
Ishtar
Prerolleds
Ishtar
12,316
7,954
0
7,142
11,281
5,260
466
990
10,271
0
87,401
W
Gilgamesh
SBeNP0
Gilgamesh
9,204
3,120
0
2,558
16,160
11,413
0
786
14,418
0
54,786
L
Maui
Yolo88
Maui
3,006
643
0
3,877
13,172
10,874
0
4,219
8,285
21,179
0
W
Bakasura
cato_18200
Bakasura
10,139
5,641
0
10,516
14,934
7,847
210
1,274
13,417
0
78,954

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,298
Gold Earned
33,155
486
Minions Killed
290
0
Camps Cleared
0
1,538,637
Distance Traveled
1,346,496
5
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Heimdallr
7,171
478
69
5
0
261,110
0
L
Thor
6,401
427
65
4
0
263,691
0
L
Bellona
7,182
479
67
4
0
272,923
0
W
Ares
7,633
509
29
2
0
315,317
0
L
Eset
6,086
406
62
4
0
256,143
0
W
Baron Samedi
8,559
571
88
6
0
285,248
3
W
Ishtar
8,965
598
141
9
0
293,672
0
W
Gilgamesh
8,118
541
92
6
0
285,700
2
L
Maui
6,315
421
27
2
0
292,629
1
W
Bakasura
9,023
602
136
9
0
358,700
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role