Player Matchup

Cerberus
Cerberus
CharlieSensei
Cerberus
Level 157
God Stats
3W - 4L
1,314 SR
Queue Stats
399W - 376L
1,534 Elo+
Solo
Surtr
Surtr
NAENAEWATCHER
Surtr
Level 115
God Stats
2W - 2L
1,275 SR
Queue Stats
85W - 70L
1,502 Elo+
Party 1
Janus
Janus
Soryu3341
Janus
Level 156
God Stats
1W - 1L
1,500 SR
Queue Stats
11W - 9L
1,452 Elo+
Party 1
Rama
Rama
mimikyyu
Rama
Level 159
God Stats
6W - 3L
1,617 SR
Queue Stats
128W - 115L
1,528 Elo+
Party 1
Arachne
Arachne
stankyshankey
Arachne
Level 132
God Stats
4W - 1L
1,663 SR
Queue Stats
89W - 90L
1,607 Elo+
Solo
Team Averages
Level 144
1,474 SR
1,525 Elo+

VS

Team Averages
Level 145
1,488 SR
1,531 Elo+
Vamana
Vamana
 
Vamana
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kuzenbo
Kuzenbo
 
Kuzenbo
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Arachne
Arachne
DenBoi_Sama
Arachne
Level 157
God Stats
2W - 2L
1,397 SR
Queue Stats
55W - 61L
1,496 Elo+
Solo
Ullr
Ullr
DxRK7158
Ullr
Level 157
God Stats
32W - 45L
1,485 SR
Queue Stats
834W - 810L
1,587 Elo+
Solo
Scylla
Scylla
ll Chum Chum ll
Scylla
Level 140
God Stats
1W - 1L
1,556 SR
Queue Stats
63W - 56L
1,575 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
CharlieSensei
Cerberus
13
2 / 1 / 4
7,533
538
5,619
10,888
6,600
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

14
2 / 0 / 1
8,376
598
10,120
12,457
9,194
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Janus
Soryu3341
Janus
15
3 / 1 / 2
8,738
624
7,347
6,062
2,292
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rama
15
2 / 0 / 1
8,455
604
8,235
7,296
2,867
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Arachne
13
2 / 0 / 3
7,364
526
4,916
11,585
4,551
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
 
Vamana
13
0 / 2 / 0
7,303
522
9,038
15,932
17,755
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Kuzenbo
 
Kuzenbo
10
1 / 1 / 1
5,883
420
4,492
11,561
11,160
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Arachne
DenBoi_Sama
Arachne
10
0 / 2 / 1
5,755
411
2,243
9,786
3,167
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Ullr
14
0 / 3 / 1
7,313
522
4,990
10,958
4,006
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

13
1 / 3 / 0
7,177
513
3,833
6,770
2,005
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
5
11
Kills
2
2
Deaths
11
11
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Vamana
 
Vamana
0
2
0
0
L
Kuzenbo
 
Kuzenbo
1
1
1
1.5
W
Cerberus
CharlieSensei
Cerberus
2
1
4
4
L
Arachne
DenBoi_Sama
Arachne
0
2
1
0.25
L
Ullr
0
3
1
0.17
W
2
0
1
2.5
W
Janus
Soryu3341
Janus
3
1
2
4
L
1
3
0
0.33
W
Rama
2
0
1
2.5
W
Arachne
2
0
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,237
Damage
24,596
48,288
Taken
55,007
25,504
Mitigated
38,093
19,858
Healing
12,315
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Vamana
 
Vamana
9,038
3,655
0
4,058
15,932
17,755
0
690
14,221
0
78,286
L
Kuzenbo
 
Kuzenbo
4,492
1,132
0
3,225
11,561
11,160
0
3,335
8,129
25,496
1,257
W
Cerberus
CharlieSensei
Cerberus
5,619
264
0
3,658
10,888
6,600
0
2,661
8,141
33,987
2,355
L
Arachne
DenBoi_Sama
Arachne
2,243
1,113
0
3,413
9,786
3,167
0
2,647
6,947
0
36,251
L
Ullr
4,990
2,563
0
994
10,958
4,006
0
1,921
9,037
0
69,936
W
10,120
4,028
0
3,824
12,457
9,194
0
21
11,473
1,182
68,040
W
Janus
Soryu3341
Janus
7,347
317
0
250
6,062
2,292
32
3,239
2,685
69,870
0
L
3,833
156
0
625
6,770
2,005
0
4,028
2,458
61,142
0
W
Rama
8,235
6,966
0
3,655
7,296
2,867
863
820
6,476
0
78,350
W
Arachne
4,916
2,347
0
8,471
11,585
4,551
0
1,112
10,258
0
59,176

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,466
Gold Earned
33,431
556
Minions Killed
481
0
Camps Cleared
0
1,437,140
Distance Traveled
1,349,537
3
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vamana
7,303
522
136
10
0
269,651
5
L
Kuzenbo
5,883
420
34
2
0
276,723
3
W
Cerberus
7,533
538
69
5
0
294,084
1
L
Arachne
5,755
411
60
4
0
308,179
1
L
Ullr
7,313
522
126
9
0
243,873
1
W
Surtr
8,376
598
121
9
0
276,103
0
W
Janus
8,738
624
134
10
0
291,456
0
L
Scylla
7,177
513
125
9
0
251,111
4
W
Rama
8,455
604
146
10
0
257,512
0
W
Arachne
7,364
526
86
6
0
317,985
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role