Player Matchup

Thanatos
Thanatos
Hebonic
Thanatos
Level 135
God Stats
1W - 1L
1,814 SR
Queue Stats
95W - 63L
1,542 Elo+
Party 2
Sol
Sol
LegaCincope
Sol
Level 155
God Stats
9W - 2L
1,976 SR
Queue Stats
100W - 66L
1,540 Elo+
Party 2
Jing Wei
Jing Wei
MLTGAMER365
Jing Wei
Level 104
God Stats
4W - 6L
1,605 SR
Queue Stats
72W - 49L
1,583 Elo+
Party 2
Geb
Geb
NogSmite
Geb
Level 139
God Stats
1W - 3L
1,180 SR
Queue Stats
143W - 125L
1,592 Elo+
Solo
Anubis
Anubis
Reaper4797
Anubis
Level 125
God Stats
8W - 10L
1,529 SR
Queue Stats
164W - 130L
1,590 Elo+
Solo
Team Averages
Level 132
1,621 SR
1,569 Elo+

VS

Team Averages
Level 133
1,458 SR
1,581 Elo+
Thor
Thor
 
Thor
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chronos
Chronos
BigChugus
Chronos
Level 96
God Stats
1W - 1L
1,292 SR
Queue Stats
98W - 74L
1,564 Elo+
Party 1
Baron Samedi
Baron Samedi
OneEy3dLotus
Baron Samedi
Level 159
God Stats
2W - 0L
1,500 SR
Queue Stats
350W - 339L
1,522 Elo+
Solo
Erlang Shen
Erlang Shen
SsgtEmndz
Erlang Shen
Level 129
God Stats
3W - 1L
1,500 SR
Queue Stats
285W - 221L
1,565 Elo+
Solo
Bellona
Bellona
dnomder
Bellona
Level 158
God Stats
2W - 1L
1,500 SR
Queue Stats
35W - 9L
1,754 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Hebonic
Thanatos
10
1 / 5 / 3
5,729
477
4,729
12,374
4,840
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

12
0 / 3 / 0
7,095
591
7,742
9,737
2,720
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Jing Wei
MLTGAMER365
Jing Wei
12
0 / 0 / 1
6,580
548
3,478
6,806
2,611
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

11
1 / 1 / 2
6,620
552
4,607
9,626
5,909
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Bewitched Dagger

Bewitched Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - All enemy gods have 25% reduced Attack Speed in a 55 unit radius around you.

Anubis
Reaper4797
Anubis
11
3 / 7 / 2
6,783
565
11,381
10,763
5,481
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
13
5 / 0 / 1
7,551
629
8,942
14,190
7,921
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Chronos
BigChugus
Chronos
12
0 / 0 / 0
6,332
528
4,851
5,475
2,075
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Baron Samedi
OneEy3dLotus
Baron Samedi
11
0 / 1 / 2
6,264
522
2,975
6,257
4,380
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Erlang Shen
SsgtEmndz
Erlang Shen
14
5 / 3 / 3
7,308
609
6,893
12,915
6,376
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Bellona
dnomder
Bellona
12
6 / 1 / 3
7,241
603
10,382
16,053
10,231
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
25
5
Kills
16
16
Deaths
5
8
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Thor
 
Thor
5
0
1
5.5
W
Chronos
BigChugus
Chronos
0
0
0
0
L
Thanatos
Hebonic
Thanatos
1
5
3
0.5
L
0
3
0
0
L
Jing Wei
MLTGAMER365
Jing Wei
0
0
1
0.5
L
1
1
2
2
W
Baron Samedi
OneEy3dLotus
Baron Samedi
0
1
2
1
L
Anubis
Reaper4797
Anubis
3
7
2
0.57
W
Erlang Shen
SsgtEmndz
Erlang Shen
5
3
3
2.17
W
Bellona
dnomder
Bellona
6
1
3
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,937
Damage
34,043
49,306
Taken
54,890
21,561
Mitigated
30,983
19,939
Healing
23,607
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thor
 
Thor
8,942
1,126
0
3,760
14,190
7,921
0
7,811
6,379
0
60,216
W
Chronos
BigChugus
Chronos
4,851
1,379
0
1,552
5,475
2,075
0
1,042
4,433
55,508
2,777
L
Thanatos
Hebonic
Thanatos
4,729
1,178
0
7,582
12,374
4,840
0
0
12,374
0
33,684
L
7,742
2,395
0
4,012
9,737
2,720
550
0
9,737
54,785
12,429
L
Jing Wei
MLTGAMER365
Jing Wei
3,478
2,479
0
2,218
6,806
2,611
0
4,117
2,427
0
62,035
L
4,607
433
1,471
2,265
9,626
5,909
0
2,818
6,692
22,958
589
W
Baron Samedi
OneEy3dLotus
Baron Samedi
2,975
308
263
2,524
6,257
4,380
0
2,831
3,426
20,431
894
L
Anubis
Reaper4797
Anubis
11,381
1,178
0
2,391
10,763
5,481
0
310
10,453
39,745
1,986
W
Erlang Shen
SsgtEmndz
Erlang Shen
6,893
3,710
0
6,645
12,915
6,376
134
2,490
10,425
0
63,244
W
Bellona
dnomder
Bellona
10,382
4,645
0
8,863
16,053
10,231
532
8,462
7,591
0
54,994

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,807
Gold Earned
34,696
363
Minions Killed
416
0
Camps Cleared
0
1,136,314
Distance Traveled
1,196,593
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thor
7,551
629
92
8
0
243,762
0
W
Chronos
6,332
528
116
10
0
243,747
0
L
Thanatos
5,729
477
53
4
0
268,188
0
L
Sol
7,095
591
103
9
0
202,746
0
L
Jing Wei
6,580
548
120
10
0
232,203
1
L
Geb
6,620
552
29
2
0
236,068
3
W
Baron Samedi
6,264
522
39
3
0
187,723
2
L
Anubis
6,783
565
58
5
0
197,109
0
W
Erlang Shen
7,308
609
88
7
0
269,874
1
W
Bellona
7,241
603
81
7
0
251,487
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role