Player Matchup

Bake Kujira
Bake Kujira
Dustinpd
Bake Kujira
Level 178
God Stats
11W - 9L
1,521 SR
Queue Stats
60W - 59L
1,481 Elo+
Party 2
Janus
Janus
ICEBEARinc
Janus
Level 134
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 7L
1,340 Elo+
Party 2
Mulan
Mulan
Shoebill_Gaming
Mulan
Level 88
God Stats
4W - 4L
1,583 SR
Queue Stats
11W - 18L
1,427 Elo+
Party 2
Ravana
Ravana
TeezyTheSavage
Ravana
Level 134
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 11L
1,471 Elo+
Party 2
Skadi
Skadi
vNghiitMerry
Skadi
Level 140
God Stats
0W - 1L
1,500 SR
Queue Stats
125W - 129L
1,447 Elo+
Party 2
Team Averages
Level 135
1,521 SR
1,433 Elo+

VS

Team Averages
Level 139
1,533 SR
1,530 Elo+
He Bo
He Bo
 
He Bo
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hou Yi
Hou Yi
Donits
Hou Yi
Level 147
God Stats
5W - 3L
1,475 SR
Queue Stats
198W - 187L
1,501 Elo+
Party 1
Achilles
Achilles
MichaelScarn007
Achilles
Level 135
God Stats
29W - 29L
1,587 SR
Queue Stats
61W - 58L
1,553 Elo+
Party 1
Gilgamesh
Gilgamesh
Obi_gyn_ken0b1
Gilgamesh
Level 127
God Stats
68W - 48L
1,653 SR
Queue Stats
216W - 237L
1,613 Elo+
Solo
Hera
Hera
WilliamFiappin
Hera
Level 127
God Stats
9W - 11L
1,452 SR
Queue Stats
869W - 847L
1,483 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bake Kujira
Dustinpd
Bake Kujira
10
0 / 2 / 1
6,242
480
5,519
11,763
7,841
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Janus
13
0 / 1 / 1
6,440
495
6,026
8,228
2,929
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

13
2 / 1 / 0
7,476
575
8,055
16,247
10,613
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

13
3 / 4 / 0
6,703
516
6,290
10,207
4,283
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

10
0 / 4 / 0
5,833
449
3,746
9,719
3,198
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
12
2 / 2 / 2
7,010
539
6,226
8,226
2,536
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Hou Yi
Donits
Hou Yi
14
2 / 0 / 5
7,597
584
7,234
7,989
3,040
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Achilles
12
4 / 0 / 2
7,639
588
7,743
13,482
12,727
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Gilgamesh
Obi_gyn_ken0b1
Gilgamesh
13
1 / 3 / 0
8,086
622
12,031
15,944
12,073
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

14
3 / 0 / 2
7,861
605
9,240
4,938
1,919
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
23
5
Kills
12
12
Deaths
5
2
Assists
11
Player
Kills
Deaths
Assists
KDA
W
He Bo
 
He Bo
2
2
2
1.5
W
Hou Yi
Donits
Hou Yi
2
0
5
4.5
L
Bake Kujira
Dustinpd
Bake Kujira
0
2
1
0.25
L
Janus
0
1
1
0.5
W
Achilles
4
0
2
5
W
Gilgamesh
Obi_gyn_ken0b1
Gilgamesh
1
3
0
0.33
L
2
1
0
2
L
3
4
0
0.75
W
3
0
2
4
L
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,636
Damage
42,474
56,164
Taken
50,579
28,864
Mitigated
32,295
13,811
Healing
14,807
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
He Bo
 
He Bo
6,226
596
0
2,682
8,226
2,536
555
1,567
6,441
42,946
0
W
Hou Yi
Donits
Hou Yi
7,234
2,789
0
1,179
7,989
3,040
60
642
7,347
0
62,299
L
Bake Kujira
Dustinpd
Bake Kujira
5,519
2,507
1,394
2,285
11,763
7,841
0
2,729
8,864
20,097
2,376
L
Janus
6,026
514
0
500
8,228
2,929
0
4,500
3,472
62,163
0
W
Achilles
7,743
1,051
283
3,485
13,482
12,727
0
5,991
7,223
0
22,374
W
Gilgamesh
Obi_gyn_ken0b1
Gilgamesh
12,031
4,153
0
6,512
15,944
12,073
0
823
15,121
0
60,614
L
8,055
2,073
0
6,519
16,247
10,613
0
1,096
14,231
0
57,000
L
6,290
1,839
0
1,882
10,207
4,283
0
4,540
5,354
0
48,734
W
9,240
2,004
0
666
4,938
1,919
0
1,883
2,791
69,461
952
L
3,746
1,717
0
1,231
9,719
3,198
0
1,921
7,758
0
40,723

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,694
Gold Earned
38,193
382
Minions Killed
411
0
Camps Cleared
0
1,294,017
Distance Traveled
1,333,910
7
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
He Bo
7,010
539
69
5
0
276,353
0
W
Hou Yi
7,597
584
98
8
0
249,192
0
L
Bake Kujira
6,242
480
22
2
0
272,455
4
L
Janus
6,440
495
116
9
0
254,810
0
W
Achilles
7,639
588
24
2
0
285,972
0
W
Gilgamesh
8,086
622
105
8
0
247,269
0
L
Mulan
7,476
575
112
9
0
233,848
0
L
Ravana
6,703
516
68
5
0
311,613
3
W
Hera
7,861
605
115
9
0
275,124
0
L
Skadi
5,833
449
64
5
0
221,291
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role