Player Matchup

Thor
Thor
Gold II
DTRMalakian
Thor
Gold II
Level 149
God Stats
17W - 16L
1,522 SR
Queue Stats
218W - 217L
1,622 MMR
Solo
Horus
Horus
Gold IV
DirtyRon
Horus
Gold IV
Level 152
God Stats
1W - 3L
1,500 SR
Queue Stats
98W - 96L
1,608 MMR
Solo
Vulcan
Vulcan
Gold III
SmurfBotBoy
Vulcan
Gold III
Level 68
God Stats
2W - 6L
1,484 SR
Queue Stats
271W - 277L
1,509 MMR
Party 1
Izanami
Izanami
Silver II
TONYLOKZ760
Izanami
Silver II
Level 108
God Stats
4W - 4L
1,793 SR
Queue Stats
24W - 35L
1,608 MMR
Solo
Yemoja
Yemoja
Platinum IV
iLoveMagesAlot
Yemoja
Platinum IV
Level 96
God Stats
0W - 1L
1,500 SR
Queue Stats
406W - 402L
1,688 MMR
Party 1
Team Averages
Gold III
Gold III
Average Tier
Level 115
1,560 SR
1,607 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 161
1,468 SR
1,608 MMR
Janus
Janus
Gold III
Azrαεl
Janus
Gold III
Level 89
God Stats
10W - 4L
1,360 SR
Queue Stats
28W - 13L
1,650 MMR
Party 2
Ymir
Ymir
Silver I
HeDaMan936
Ymir
Silver I
Level 155
God Stats
5W - 2L
1,612 SR
Queue Stats
115W - 104L
1,584 MMR
Solo
Rama
Rama
Platinum V
Jhandg
Rama
Platinum V
Level 184
God Stats
2W - 1L
1,538 SR
Queue Stats
226W - 196L
1,590 MMR
Party 2
Bellona
Bellona
Gold II
Sharkidelic
Bellona
Gold II
Level 177
God Stats
25W - 14L
1,710 SR
Queue Stats
389W - 384L
1,621 MMR
Solo
Da Ji
Da Ji
Gold I
candyman44
Da Ji
Gold I
Level 199
God Stats
3W - 5L
1,118 SR
Queue Stats
301W - 306L
1,595 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 3 / 2
6,112
437
3,392
13,463
4,633
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Horus
DirtyRon
Horus
9
0 / 4 / 1
6,252
447
3,893
14,489
11,256
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Vulcan
11
1 / 6 / 0
6,697
478
8,733
8,784
3,220
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Izanami
TONYLOKZ760
Izanami
11
0 / 8 / 0
6,559
469
3,070
12,304
3,752
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

12
1 / 3 / 0
6,747
482
6,159
12,376
5,193
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bans
AgniAmaterasuKuzenboKali

VS

Bans
HerculesAo KuangThanatosHun Batz
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Azrαεl
Janus
15
2 / 0 / 7
8,937
638
12,931
7,759
3,374
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
1 / 0 / 10
7,809
558
7,233
12,745
12,007
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Rama
Jhandg
Rama
16
6 / 0 / 1
9,241
660
7,788
6,767
2,510
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bellona
Sharkidelic
Bellona
14
4 / 0 / 3
9,339
667
8,333
14,221
14,205
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Da Ji
16
11 / 2 / 3
9,337
667
9,898
14,317
6,368
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
48
2
Kills
24
24
Deaths
2
3
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Janus
Azrαεl
Janus
2
0
7
5.5
L
0
3
2
0.33
L
Horus
DirtyRon
Horus
0
4
1
0.13
W
1
0
10
6
W
Rama
Jhandg
Rama
6
0
1
6.5
W
Bellona
Sharkidelic
Bellona
4
0
3
5.5
L
Vulcan
1
6
0
0.17
L
Izanami
TONYLOKZ760
Izanami
0
8
0
0
W
Da Ji
11
2
3
6.25
L
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,247
Damage
46,183
61,416
Taken
55,809
28,054
Mitigated
38,464
8,969
Healing
23,688
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
Azrαεl
Janus
12,931
851
0
821
7,759
3,374
207
4,284
3,403
80,618
1,064
L
3,392
450
0
1,858
13,463
4,633
0
2,189
11,070
0
42,829
L
Horus
DirtyRon
Horus
3,893
1,569
606
3,161
14,489
11,256
0
6,671
7,490
0
16,925
W
7,233
1,361
0
2,498
12,745
12,007
0
4,779
7,712
22,899
3,283
W
Rama
Jhandg
Rama
7,788
6,146
0
4,226
6,767
2,510
106
2,320
4,196
0
86,350
W
Bellona
Sharkidelic
Bellona
8,333
2,387
0
8,667
14,221
14,205
380
725
13,496
0
73,429
L
Vulcan
8,733
5,023
0
828
8,784
3,220
356
1,239
7,478
46,158
0
L
Izanami
TONYLOKZ760
Izanami
3,070
1,504
0
625
12,304
3,752
0
0
11,490
0
44,308
W
Da Ji
9,898
2,801
0
7,476
14,317
6,368
0
2,453
11,741
0
83,599
L
6,159
1,457
579
1,312
12,376
5,193
0
7,889
3,978
50,052
1,122

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,367
Gold Earned
44,663
338
Minions Killed
527
0
Camps Cleared
0
1,391,022
Distance Traveled
1,460,843
4
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
8,937
638
145
10
0
328,271
2
L
Thor
6,112
437
73
5
0
329,210
1
L
Horus
6,252
447
16
1
0
285,440
3
W
Ymir
7,809
558
34
2
0
276,240
4
W
Rama
9,241
660
127
9
0
271,762
4
W
Bellona
9,339
667
109
8
0
283,995
2
L
Vulcan
6,697
478
78
6
0
274,252
0
L
Izanami
6,559
469
83
6
0
241,751
0
W
Da Ji
9,337
667
112
8
0
300,575
0
L
Yemoja
6,747
482
88
6
0
260,369
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role