Player Matchup

Tyr
Tyr
Daniel543
Tyr
Level 166
God Stats
2W - 0L
1,960 SR
Queue Stats
22W - 4L
1,835 Elo+
Party 1
Izanami
Izanami
Erik1994
Izanami
Level 157
God Stats
1W - 0L
1,622 SR
Queue Stats
78W - 54L
1,675 Elo+
Party 1
Ra
Ra
Namende
Ra
Level 162
God Stats
3W - 0L
1,898 SR
Queue Stats
14W - 4L
1,743 Elo+
Party 1
Fenrir
Fenrir
YoureNobody
Fenrir
Level 195
God Stats
4W - 3L
1,621 SR
Queue Stats
236W - 210L
1,622 Elo+
Party 1
King Arthur
King Arthur
bendirt01
King Arthur
Level 135
God Stats
5W - 2L
1,627 SR
Queue Stats
34W - 19L
1,738 Elo+
Party 1
Team Averages
Level 163
1,746 SR
1,723 Elo+

VS

Team Averages
Level 122
1,451 SR
1,549 Elo+
Kuzenbo
Kuzenbo
DiabolusMortem
Kuzenbo
Level 155
God Stats
5W - 8L
1,463 SR
Queue Stats
104W - 122L
1,545 Elo+
Party 2
Izanami
Izanami
Freddykurger420
Izanami
Level 145
God Stats
0W - 2L
1,241 SR
Queue Stats
50W - 42L
1,532 Elo+
Party 2
Bellona
Bellona
XJKGenesisX
Bellona
Level 68
God Stats
2W - 2L
1,665 SR
Queue Stats
7W - 4L
1,622 Elo+
Party 2
Hun Batz
Hun Batz
matiaas334
Hun Batz
Level 86
God Stats
3W - 10L
1,285 SR
Queue Stats
290W - 269L
1,483 Elo+
Solo
Thor
Thor
underdog83
Thor
Level 158
God Stats
288W - 270L
1,601 SR
Queue Stats
758W - 727L
1,564 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 0 / 3
7,820
559
8,354
12,227
12,110
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Izanami
Erik1994
Izanami
15
1 / 2 / 1
8,464
605
5,024
7,939
3,116
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

11
0 / 3 / 2
6,587
471
4,128
6,423
2,056
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Fenrir
14
2 / 2 / 4
7,495
535
7,098
12,159
5,462
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

King Arthur
bendirt01
King Arthur
14
4 / 0 / 4
8,617
616
16,282
12,068
13,316
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 3 / 1
5,680
406
8,670
11,713
10,396
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

13
0 / 2 / 2
6,899
493
4,101
8,287
2,702
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Bellona
XJKGenesisX
Bellona
12
0 / 3 / 0
6,462
462
4,993
15,196
15,820
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Hun Batz
matiaas334
Hun Batz
12
2 / 1 / 2
6,888
492
4,949
10,676
4,173
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

14
4 / 1 / 2
7,913
565
9,612
11,523
5,004
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
14
10
Kills
7
7
Deaths
10
14
Assists
7
Player
Kills
Deaths
Assists
KDA
W
3
0
3
4.5
L
1
3
1
0.5
W
Izanami
Erik1994
Izanami
1
2
1
0.75
L
0
2
2
0.5
W
0
3
2
0.33
L
Bellona
XJKGenesisX
Bellona
0
3
0
0
W
Fenrir
2
2
4
2
W
King Arthur
bendirt01
King Arthur
4
0
4
6
L
Hun Batz
matiaas334
Hun Batz
2
1
2
3
L
4
1
2
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,886
Damage
32,325
50,816
Taken
57,395
36,060
Mitigated
38,095
16,685
Healing
13,635
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,354
753
0
4,679
12,227
12,110
0
2,747
9,152
0
24,248
L
8,670
2,369
0
1,160
11,713
10,396
0
1,440
10,273
25,634
1,204
W
Izanami
Erik1994
Izanami
5,024
3,803
0
1,819
7,939
3,116
708
446
7,389
0
88,068
L
4,101
2,604
0
1,595
8,287
2,702
0
0
8,287
0
58,964
W
4,128
464
1,663
1,378
6,423
2,056
0
1,002
5,389
48,615
9
L
Bellona
XJKGenesisX
Bellona
4,993
2,196
0
3,604
15,196
15,820
0
0
15,196
0
46,660
W
Fenrir
7,098
2,029
0
6,396
12,159
5,462
0
1,959
9,980
0
65,033
W
King Arthur
bendirt01
King Arthur
16,282
1,595
0
750
12,068
13,316
0
1,413
10,494
0
79,340
L
Hun Batz
matiaas334
Hun Batz
4,949
1,108
0
4,291
10,676
4,173
0
441
10,235
0
50,729
L
9,612
2,905
0
2,985
11,523
5,004
0
2,165
9,285
0
66,211

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,983
Gold Earned
33,842
505
Minions Killed
412
0
Camps Cleared
0
1,452,545
Distance Traveled
1,395,716
12
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tyr
7,820
559
27
2
0
329,709
1
L
Kuzenbo
5,680
406
42
3
0
283,288
0
W
Izanami
8,464
605
164
12
0
254,063
3
L
Izanami
6,899
493
98
7
0
264,117
0
W
Ra
6,587
471
95
7
0
286,245
2
L
Bellona
6,462
462
85
6
0
247,567
0
W
Fenrir
7,495
535
99
7
0
313,733
3
W
King Arthur
8,617
616
120
9
0
268,795
3
L
Hun Batz
6,888
492
76
5
0
327,182
5
L
Thor
7,913
565
111
8
0
273,562
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role